sotn-decomp/include/types.h
bismurphy 85d0ad5054
Decompile RIC func_801719A4 (#827)
This is a pretty big function, and I'll admit that my code for it is
pretty low quality. But it matches. Scratch is here if you'd like to
make improvements:

https://decomp.me/scratch/xok2Z

A lot of the things that I tried to remove the gotos and temp variables
didn't work.

The entity extension for this uses f32 variables. Those are defined in
`game.h`, but `game.h` is not accessible to `entity.h`, so I moved the
definition of f32 to `types.h` which is accessible in all places and
overall seems like a better place for it anyway.
2023-12-10 16:17:15 -08:00

46 lines
848 B
C

#ifndef TYPES_H
#define TYPES_H
#ifndef VERSION_PC
typedef char int8_t;
typedef short int16_t;
typedef int int32_t;
typedef long long int64_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned int uint32_t;
typedef unsigned long long uint64_t;
typedef unsigned char u_char;
typedef unsigned short u_short;
typedef unsigned int u_long;
typedef unsigned int size_t;
#else
#include <sys/types.h>
#endif
typedef signed char s8;
typedef signed short s16;
typedef signed int s32;
typedef signed long long s64;
typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned int u32;
typedef unsigned long long u64;
typedef signed char byte;
typedef enum { false, true } bool;
#ifndef NULL
#define NULL (0)
#endif
typedef union {
s32 val;
struct {
s16 lo;
s16 hi;
} i;
} f32;
#endif