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https://github.com/krystalgamer/spidey-decomp.git
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60 lines
1.2 KiB
C++
60 lines
1.2 KiB
C++
#pragma once
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#ifndef LIZMAN_H
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#define LIZMAN_H
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#include "export.h"
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#include "baddy.h"
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#include "mem.h"
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class CMessage;
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class CLizMan : public CBaddy {
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public:
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EXPORT void PlaySingleAnim(__int16, int, int);
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EXPORT void StandStill(void);
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EXPORT void SwitchFromMatrixToEuler(void);
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EXPORT void StopClimbing(void);
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EXPORT int IsSafeToSwitchToFollowWaypoints(void);
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EXPORT void FlyAcrossRoom(void);
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EXPORT void ClearAttackFlags(void);
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EXPORT void HelpOutBuddy(CMessage*);
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EXPORT void RunToWhereActionIs(CVector*);
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EXPORT void SwitchFromEulerToMatrix(void);
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EXPORT void Acknowledge(void);
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EXPORT void Guard(void);
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EXPORT i32 ScanNearbyNodesForJumpTarget(void);
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EXPORT void CalculateJumpPositionArray(CVector*);
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unsigned char padLizStart[0x4];
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int field_328;
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int field_32C;
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unsigned char padAfter32C[0x338-0x32C-4];
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int field_338;
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unsigned char padAfter338[0x340-0x338-4];
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int field_340;
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unsigned char padAfter340[0x36C-0x340-4];
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SHandle hLizHandle;
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u32 field_374;
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unsigned char padAfter374[0x390-0x374-4];
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u8 field_390;
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u8 padAfter390[0x398-0x390-1];
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int field_398;
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u8 field_39C;
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u8 field_39D;
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u8 padAfter39C[0x3AC - 0x39C - 4];
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int field_3AC;
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unsigned char padLizManEnd[0x3B8-0x3AC-4];
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};
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void validate_CLizMan(void);
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#endif
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