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26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
#ifndef S_FSTATE_H
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#define S_FSTATE_H
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// clang-format off
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#include "s/s_StateInterfaces.hpp"
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#include "s/s_FStateID.hpp"
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// clang-format on
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// Note: Ported from https://github.com/NSMBW-Community/NSMBW-Decomp/tree/master/include/dol/sLib
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// See include/s/README.txt for changes made
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/// @brief A state holder for a given class.
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/// @tparam T The class that this state belongs to.
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/// @ingroup state
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template <class T>
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class sFState_c : public sStateIf_c {
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public:
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sFState_c(T &owner) : mpOwner(owner) {
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mpID = nullptr;
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}
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enum STATE_ACTION_e {
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INITIALIZE,
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EXECUTE,
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FINALIZE
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};
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/// @brief Performs a state action.
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/// @details [Gets inlined, needed for function order to match].
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/// @param action The action to perform.
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void performAction(STATE_ACTION_e action) {
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if (action == FINALIZE) {
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mpID->finalizeState(mpOwner);
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} else if (action == EXECUTE) {
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mpID->executeState(mpOwner);
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} else if (action == INITIALIZE) {
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mpID->initializeState(mpOwner);
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}
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}
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virtual const void initialize() {
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performAction(INITIALIZE);
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}
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virtual const void execute() {
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performAction(EXECUTE);
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}
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virtual const void finalize() {
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performAction(FINALIZE);
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}
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void setID(const sFStateID_c<T> *id) {
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mpID = id;
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}
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private:
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T &mpOwner; ///< The owner of this state.
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const sFStateID_c<T> *mpID; ///< The state ID that runs the state methods.
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};
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#endif
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