mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2024-11-23 04:19:43 +00:00
Merge remote-tracking branch 'origin/development' into development
This commit is contained in:
commit
205b79dc02
@ -1,5 +1,7 @@
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package emu.grasscutter.game.entity;
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import static emu.grasscutter.scripts.constants.EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.binout.config.ConfigEntityMonster;
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import emu.grasscutter.data.common.PropGrowCurve;
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@ -28,12 +30,9 @@ import emu.grasscutter.scripts.data.*;
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import emu.grasscutter.server.event.entity.EntityDamageEvent;
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import emu.grasscutter.utils.helpers.ProtoHelper;
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import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
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import lombok.*;
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import javax.annotation.Nullable;
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import java.util.*;
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import static emu.grasscutter.scripts.constants.EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE;
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import javax.annotation.Nullable;
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import lombok.*;
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public class EntityMonster extends GameEntity {
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@Getter(onMethod_ = @Override)
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@ -41,8 +40,10 @@ public class EntityMonster extends GameEntity {
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@Getter(onMethod_ = @Override)
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private final Position position;
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@Getter(onMethod_ = @Override)
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private final Position rotation;
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@Getter private final MonsterData monsterData;
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@Getter private final ConfigEntityMonster configEntityMonster;
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@Getter private final Position bornPos;
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@ -54,7 +55,8 @@ public class EntityMonster extends GameEntity {
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@Getter private List<Player> playerOnBattle;
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@Nullable @Getter @Setter private SceneMonster metaMonster;
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public EntityMonster(Scene scene, MonsterData monsterData, Position pos, Position rot, int level) {
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public EntityMonster(
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Scene scene, MonsterData monsterData, Position pos, Position rot, int level) {
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super(scene);
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this.id = this.getWorld().getNextEntityId(EntityIdType.MONSTER);
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@ -67,8 +69,9 @@ public class EntityMonster extends GameEntity {
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this.playerOnBattle = new ArrayList<>();
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if (GameData.getMonsterMappingMap().containsKey(this.getMonsterId())) {
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this.configEntityMonster = GameData.getMonsterConfigData().get(
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GameData.getMonsterMappingMap().get(this.getMonsterId()).getMonsterJson());
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this.configEntityMonster =
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GameData.getMonsterConfigData()
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.get(GameData.getMonsterMappingMap().get(this.getMonsterId()).getMonsterJson());
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} else {
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this.configEntityMonster = null;
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}
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@ -77,7 +80,7 @@ public class EntityMonster extends GameEntity {
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if (getMonsterWeaponId() > 0) {
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this.weaponEntity = new EntityWeapon(scene, getMonsterWeaponId());
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scene.getWeaponEntities().put(this.weaponEntity.getId(), this.weaponEntity);
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//this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
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// this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
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}
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this.recalcStats();
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@ -87,18 +90,15 @@ public class EntityMonster extends GameEntity {
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private void addConfigAbility(String name) {
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var data = GameData.getAbilityData(name);
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if (data != null) {
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this.getWorld().getHost()
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.getAbilityManager()
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.addAbilityToEntity(this, data);
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this.getWorld().getHost().getAbilityManager().addAbilityToEntity(this, data);
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}
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}
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@Override
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public void initAbilities() {
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// Affix abilities
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var optionalGroup = this.getScene().getLoadedGroups().stream()
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.filter(g -> g.id == this.getGroupId())
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.findAny();
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var optionalGroup =
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this.getScene().getLoadedGroups().stream().filter(g -> g.id == this.getGroupId()).findAny();
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List<Integer> affixes = null;
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if (optionalGroup.isPresent()) {
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var group = optionalGroup.get();
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@ -118,7 +118,7 @@ public class EntityMonster extends GameEntity {
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var affix = GameData.getMonsterAffixDataMap().get(affixId.intValue());
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if (!affix.isPreAdd()) continue;
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//Add the ability
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// Add the ability
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for (var name : affix.getAbilityName()) {
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this.addConfigAbility(name);
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}
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@ -126,14 +126,12 @@ public class EntityMonster extends GameEntity {
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}
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// TODO: Research if any monster is non humanoid
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for(var ability : GameData.getConfigGlobalCombat()
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.getDefaultAbilities()
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.getNonHumanoidMoveAbilities()) {
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for (var ability :
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GameData.getConfigGlobalCombat().getDefaultAbilities().getNonHumanoidMoveAbilities()) {
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this.addConfigAbility(ability);
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}
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if (this.configEntityMonster != null &&
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this.configEntityMonster.getAbilities() != null) {
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if (this.configEntityMonster != null && this.configEntityMonster.getAbilities() != null) {
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for (var configAbilityData : this.configEntityMonster.getAbilities()) {
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this.addConfigAbility(configAbilityData.abilityName);
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}
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@ -143,9 +141,8 @@ public class EntityMonster extends GameEntity {
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var group = optionalGroup.get();
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var monster = group.monsters.get(getConfigId());
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if (monster != null && monster.isElite) {
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this.addConfigAbility(GameData.getConfigGlobalCombat()
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.getDefaultAbilities()
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.getMonterEliteAbilityName());
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this.addConfigAbility(
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GameData.getConfigGlobalCombat().getDefaultAbilities().getMonterEliteAbilityName());
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}
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}
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@ -154,8 +151,8 @@ public class EntityMonster extends GameEntity {
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var affix = GameData.getMonsterAffixDataMap().get(affixId.intValue());
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if (affix.isPreAdd()) continue;
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//Add the ability
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for(var name : affix.getAbilityName()) {
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// Add the ability
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for (var name : affix.getAbilityName()) {
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this.addConfigAbility(name);
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}
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}
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@ -163,7 +160,7 @@ public class EntityMonster extends GameEntity {
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var levelEntityConfig = getScene().getSceneData().getLevelEntityConfig();
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var config = GameData.getConfigLevelEntityDataMap().get(levelEntityConfig);
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if (config == null){
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if (config == null) {
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return;
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}
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@ -194,7 +191,8 @@ public class EntityMonster extends GameEntity {
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@Override
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public void onInteract(Player player, GadgetInteractReq interactReq) {
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EnvAnimalGatherConfigData gatherData = GameData.getEnvAnimalGatherConfigDataMap().get(this.getMonsterData().getId());
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EnvAnimalGatherConfigData gatherData =
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GameData.getEnvAnimalGatherConfigDataMap().get(this.getMonsterData().getId());
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if (gatherData == null) {
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return;
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@ -208,7 +206,11 @@ public class EntityMonster extends GameEntity {
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@Override
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public void onCreate() {
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// Lua event
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getScene().getScriptManager().callEvent(new ScriptArgs(this.getGroupId(), EventType.EVENT_ANY_MONSTER_LIVE, this.getConfigId()));
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getScene()
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.getScriptManager()
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.callEvent(
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new ScriptArgs(
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this.getGroupId(), EventType.EVENT_ANY_MONSTER_LIVE, this.getConfigId()));
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}
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@Override
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@ -231,10 +233,17 @@ public class EntityMonster extends GameEntity {
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@Override
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public void runLuaCallbacks(EntityDamageEvent event) {
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super.runLuaCallbacks(event);
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getScene().getScriptManager().callEvent(new ScriptArgs(this.getGroupId(), EVENT_SPECIFIC_MONSTER_HP_CHANGE, getConfigId(), monsterData.getId())
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.setSourceEntityId(getId())
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.setParam3((int) this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP))
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.setEventSource(getConfigId()));
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getScene()
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.getScriptManager()
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.callEvent(
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new ScriptArgs(
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this.getGroupId(),
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EVENT_SPECIFIC_MONSTER_HP_CHANGE,
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getConfigId(),
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monsterData.getId())
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.setSourceEntityId(getId())
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.setParam3((int) this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP))
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.setEventSource(getConfigId()));
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}
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@Override
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@ -250,13 +259,17 @@ public class EntityMonster extends GameEntity {
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challenge.ifPresent(c -> c.onMonsterDeath(this));
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if (scriptManager.isInit() && this.getGroupId() > 0) {
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Optional.ofNullable(scriptManager.getScriptMonsterSpawnService()).ifPresent(s -> s.onMonsterDead(this));
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Optional.ofNullable(scriptManager.getScriptMonsterSpawnService())
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.ifPresent(s -> s.onMonsterDead(this));
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// Ensure each EVENT_ANY_MONSTER_DIE runs to completion.
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// Multiple such events firing at the same time may cause
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// the same lua trigger to fire multiple times, when it
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// should happen only once.
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var future = scriptManager.callEvent(new ScriptArgs(this.getGroupId(), EventType.EVENT_ANY_MONSTER_DIE, this.getConfigId()));
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var future =
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scriptManager.callEvent(
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new ScriptArgs(
|
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this.getGroupId(), EventType.EVENT_ANY_MONSTER_DIE, this.getConfigId()));
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try {
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future.get();
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} catch (Exception e) {
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@ -264,19 +277,45 @@ public class EntityMonster extends GameEntity {
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}
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}
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// Battle Pass trigger
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scene.getPlayers().forEach(p -> p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_MONSTER_DIE, this.getMonsterId(), 1));
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scene
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.getPlayers()
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.forEach(
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p ->
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p.getBattlePassManager()
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.triggerMission(
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WatcherTriggerType.TRIGGER_MONSTER_DIE, this.getMonsterId(), 1));
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|
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scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_MONSTER_DIE, this.getMonsterId()));
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scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_KILL_MONSTER, this.getMonsterId()));
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scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_CLEAR_GROUP_MONSTER, this.getGroupId()));
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scene
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.getPlayers()
|
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.forEach(
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||||
p ->
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p.getQuestManager()
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.queueEvent(QuestContent.QUEST_CONTENT_MONSTER_DIE, this.getMonsterId()));
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scene
|
||||
.getPlayers()
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.forEach(
|
||||
p ->
|
||||
p.getQuestManager()
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.queueEvent(QuestContent.QUEST_CONTENT_KILL_MONSTER, this.getMonsterId()));
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||||
scene
|
||||
.getPlayers()
|
||||
.forEach(
|
||||
p ->
|
||||
p.getQuestManager()
|
||||
.queueEvent(QuestContent.QUEST_CONTENT_CLEAR_GROUP_MONSTER, this.getGroupId()));
|
||||
|
||||
SceneGroupInstance groupInstance = scene.getScriptManager().getGroupInstanceById(this.getGroupId());
|
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if(groupInstance != null && metaMonster != null)
|
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SceneGroupInstance groupInstance =
|
||||
scene.getScriptManager().getGroupInstanceById(this.getGroupId());
|
||||
if (groupInstance != null && metaMonster != null)
|
||||
groupInstance.getDeadEntities().add(metaMonster.config_id);
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||||
|
||||
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_GROUP_MONSTER, this.getGroupId());
|
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scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_TYPE_MONSTER, this.getMonsterData().getType().getValue());
|
||||
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_MONSTER, this.getMonsterId());
|
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scene.triggerDungeonEvent(
|
||||
DungeonPassConditionType.DUNGEON_COND_KILL_GROUP_MONSTER, this.getGroupId());
|
||||
scene.triggerDungeonEvent(
|
||||
DungeonPassConditionType.DUNGEON_COND_KILL_TYPE_MONSTER,
|
||||
this.getMonsterData().getType().getValue());
|
||||
scene.triggerDungeonEvent(
|
||||
DungeonPassConditionType.DUNGEON_COND_KILL_MONSTER, this.getMonsterId());
|
||||
}
|
||||
|
||||
public void recalcStats() {
|
||||
@ -284,86 +323,107 @@ public class EntityMonster extends GameEntity {
|
||||
MonsterData data = this.getMonsterData();
|
||||
|
||||
// Get hp percent, set to 100% if none
|
||||
float hpPercent = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0 ? 1f : this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) / this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
|
||||
float hpPercent =
|
||||
this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0
|
||||
? 1f
|
||||
: this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP)
|
||||
/ this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
|
||||
|
||||
// Clear properties
|
||||
this.getFightProperties().clear();
|
||||
|
||||
// Base stats
|
||||
MonsterData.definedFightProperties.forEach(prop -> this.setFightProperty(prop, data.getFightProperty(prop)));
|
||||
MonsterData.definedFightProperties.forEach(
|
||||
prop -> this.setFightProperty(prop, data.getFightProperty(prop)));
|
||||
|
||||
// Level curve
|
||||
MonsterCurveData curve = GameData.getMonsterCurveDataMap().get(this.getLevel());
|
||||
if (curve != null) {
|
||||
for (PropGrowCurve growCurve : data.getPropGrowCurves()) {
|
||||
FightProperty prop = FightProperty.getPropByName(growCurve.getType());
|
||||
this.setFightProperty(prop, this.getFightProperty(prop) * curve.getMultByProp(growCurve.getGrowCurve()));
|
||||
this.setFightProperty(
|
||||
prop, this.getFightProperty(prop) * curve.getMultByProp(growCurve.getGrowCurve()));
|
||||
}
|
||||
}
|
||||
|
||||
// Set % stats
|
||||
FightProperty.forEachCompoundProperty(c -> this.setFightProperty(c.getResult(),
|
||||
this.getFightProperty(c.getFlat()) + (this.getFightProperty(c.getBase()) * (1f + this.getFightProperty(c.getPercent())))));
|
||||
FightProperty.forEachCompoundProperty(
|
||||
c ->
|
||||
this.setFightProperty(
|
||||
c.getResult(),
|
||||
this.getFightProperty(c.getFlat())
|
||||
+ (this.getFightProperty(c.getBase())
|
||||
* (1f + this.getFightProperty(c.getPercent())))));
|
||||
|
||||
// Set current hp
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
|
||||
this.setFightProperty(
|
||||
FightProperty.FIGHT_PROP_CUR_HP,
|
||||
this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
|
||||
}
|
||||
|
||||
@Override
|
||||
public SceneEntityInfo toProto() {
|
||||
var data = this.getMonsterData();
|
||||
|
||||
var authority = EntityAuthorityInfo.newBuilder()
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
|
||||
.setAiInfo(SceneEntityAiInfo.newBuilder()
|
||||
.setIsAiOpen(true)
|
||||
.setBornPos(this.getBornPos().toProto()))
|
||||
.setBornPos(this.getBornPos().toProto())
|
||||
.build();
|
||||
var authority =
|
||||
EntityAuthorityInfo.newBuilder()
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
|
||||
.setAiInfo(
|
||||
SceneEntityAiInfo.newBuilder()
|
||||
.setIsAiOpen(true)
|
||||
.setBornPos(this.getBornPos().toProto()))
|
||||
.setBornPos(this.getBornPos().toProto())
|
||||
.build();
|
||||
|
||||
var entityInfo = SceneEntityInfo.newBuilder()
|
||||
.setEntityId(this.getId())
|
||||
.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_MONSTER)
|
||||
.setMotionInfo(this.getMotionInfo())
|
||||
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
|
||||
.setEntityClientData(EntityClientData.newBuilder())
|
||||
.setEntityAuthorityInfo(authority)
|
||||
.setLifeState(this.getLifeState().getValue());
|
||||
var entityInfo =
|
||||
SceneEntityInfo.newBuilder()
|
||||
.setEntityId(this.getId())
|
||||
.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_MONSTER)
|
||||
.setMotionInfo(this.getMotionInfo())
|
||||
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
|
||||
.setEntityClientData(EntityClientData.newBuilder())
|
||||
.setEntityAuthorityInfo(authority)
|
||||
.setLifeState(this.getLifeState().getValue());
|
||||
|
||||
this.addAllFightPropsToEntityInfo(entityInfo);
|
||||
|
||||
entityInfo.addPropList(PropPair.newBuilder()
|
||||
.setType(PlayerProperty.PROP_LEVEL.getId())
|
||||
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()))
|
||||
.build());
|
||||
entityInfo.addPropList(
|
||||
PropPair.newBuilder()
|
||||
.setType(PlayerProperty.PROP_LEVEL.getId())
|
||||
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()))
|
||||
.build());
|
||||
|
||||
var monsterInfo = SceneMonsterInfo.newBuilder()
|
||||
.setMonsterId(getMonsterId())
|
||||
.setGroupId(this.getGroupId())
|
||||
.setConfigId(this.getConfigId())
|
||||
.addAllAffixList(data.getAffix())
|
||||
.setAuthorityPeerId(this.getWorld().getHostPeerId())
|
||||
.setPoseId(this.getPoseId())
|
||||
.setBlockId(this.getScene().getId())
|
||||
.setBornType(MonsterBornType.MONSTER_BORN_TYPE_DEFAULT);
|
||||
var monsterInfo =
|
||||
SceneMonsterInfo.newBuilder()
|
||||
.setMonsterId(getMonsterId())
|
||||
.setGroupId(this.getGroupId())
|
||||
.setConfigId(this.getConfigId())
|
||||
.addAllAffixList(data.getAffix())
|
||||
.setAuthorityPeerId(this.getWorld().getHostPeerId())
|
||||
.setPoseId(this.getPoseId())
|
||||
.setBlockId(this.getScene().getId())
|
||||
.setBornType(MonsterBornType.MONSTER_BORN_TYPE_DEFAULT);
|
||||
|
||||
if (this.metaMonster != null) {
|
||||
if (this.metaMonster.special_name_id != 0) {
|
||||
monsterInfo.setTitleId(this.metaMonster.title_id)
|
||||
.setSpecialNameId(this.metaMonster.special_name_id);
|
||||
monsterInfo
|
||||
.setTitleId(this.metaMonster.title_id)
|
||||
.setSpecialNameId(this.metaMonster.special_name_id);
|
||||
} else if (data.getDescribeData() != null) {
|
||||
monsterInfo.setTitleId(data.getDescribeData().getTitleId())
|
||||
.setSpecialNameId(data.getSpecialNameId());
|
||||
monsterInfo
|
||||
.setTitleId(data.getDescribeData().getTitleId())
|
||||
.setSpecialNameId(data.getSpecialNameId());
|
||||
}
|
||||
}
|
||||
|
||||
if (this.getMonsterWeaponId() > 0) {
|
||||
SceneWeaponInfo weaponInfo = SceneWeaponInfo.newBuilder()
|
||||
.setEntityId(this.getWeaponEntity() != null ? this.getWeaponEntity().getId() : 0)
|
||||
.setGadgetId(this.getMonsterWeaponId())
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||
.build();
|
||||
SceneWeaponInfo weaponInfo =
|
||||
SceneWeaponInfo.newBuilder()
|
||||
.setEntityId(this.getWeaponEntity() != null ? this.getWeaponEntity().getId() : 0)
|
||||
.setGadgetId(this.getMonsterWeaponId())
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||
.build();
|
||||
|
||||
monsterInfo.addWeaponList(weaponInfo);
|
||||
}
|
||||
|
@ -136,7 +136,9 @@ public class SceneScriptManager {
|
||||
public void registerTrigger(SceneTrigger trigger) {
|
||||
this.triggerInvocations.put(trigger.getName(), new AtomicInteger(0));
|
||||
this.getTriggersByEvent(trigger.getEvent()).add(trigger);
|
||||
Grasscutter.getLogger().trace("Registered trigger {} from group {}", trigger.getName(), trigger.getCurrentGroup().id);
|
||||
Grasscutter.getLogger()
|
||||
.trace(
|
||||
"Registered trigger {} from group {}", trigger.getName(), trigger.getCurrentGroup().id);
|
||||
}
|
||||
|
||||
public void deregisterTrigger(List<SceneTrigger> triggers) {
|
||||
@ -145,7 +147,11 @@ public class SceneScriptManager {
|
||||
|
||||
public void deregisterTrigger(SceneTrigger trigger) {
|
||||
this.getTriggersByEvent(trigger.getEvent()).remove(trigger);
|
||||
Grasscutter.getLogger().trace("deregistered trigger {} from group {}", trigger.getName(), trigger.getCurrentGroup().id);
|
||||
Grasscutter.getLogger()
|
||||
.trace(
|
||||
"deregistered trigger {} from group {}",
|
||||
trigger.getName(),
|
||||
trigger.getCurrentGroup().id);
|
||||
}
|
||||
|
||||
public void resetTriggers(int eventId) {
|
||||
@ -468,7 +474,9 @@ public class SceneScriptManager {
|
||||
return groupGridsCache.get(sceneId);
|
||||
} else {
|
||||
var path = FileUtils.getCachePath("scene" + sceneId + "_grid.json");
|
||||
if (path.toFile().isFile() && !Grasscutter.config.server.game.cacheSceneEntitiesEveryRun && !noCacheGroupGridsToDisk) {
|
||||
if (path.toFile().isFile()
|
||||
&& !Grasscutter.config.server.game.cacheSceneEntitiesEveryRun
|
||||
&& !noCacheGroupGridsToDisk) {
|
||||
try {
|
||||
var groupGrids = JsonUtils.loadToList(path, Grid.class);
|
||||
groupGridsCache.put(sceneId, groupGrids);
|
||||
@ -607,7 +615,8 @@ public class SceneScriptManager {
|
||||
file.write(JsonUtils.encode(groupGrids));
|
||||
Grasscutter.getLogger().info("Scene {} saved grid file.", getScene().getId());
|
||||
} catch (Exception e) {
|
||||
Grasscutter.getLogger().error("Scene {} unable to save grid file.", getScene().getId(), e);
|
||||
Grasscutter.getLogger()
|
||||
.error("Scene {} unable to save grid file.", getScene().getId(), e);
|
||||
}
|
||||
}
|
||||
return groupGrids;
|
||||
|
@ -92,7 +92,9 @@ public final class SceneGroup {
|
||||
if (overrideScriptPath != null && !overrideScriptPath.equals("")) {
|
||||
cs = ScriptLoader.getScript(overrideScriptPath, true);
|
||||
} else {
|
||||
cs = ScriptLoader.getScript("Scene/%s/scene%s_group%s.lua".formatted(sceneId, sceneId, this.id));
|
||||
cs =
|
||||
ScriptLoader.getScript(
|
||||
"Scene/%s/scene%s_group%s.lua".formatted(sceneId, sceneId, this.id));
|
||||
}
|
||||
|
||||
if (cs == null) {
|
||||
|
@ -1,7 +1,7 @@
|
||||
package emu.grasscutter.server.event.game;
|
||||
|
||||
import emu.grasscutter.server.event.types.ServerEvent;
|
||||
import emu.grasscutter.scripts.data.SceneBlock;
|
||||
import emu.grasscutter.server.event.types.ServerEvent;
|
||||
import lombok.*;
|
||||
|
||||
@Getter
|
||||
|
Loading…
Reference in New Issue
Block a user