sync: upstream 4ian/GDevelop (3 commits: external layouts, translations, gameplay-test fix) (#140)

* Add support for external layouts for agents (#9121)

(cherry picked from commit 09685bfa88)

* [Auto PR] Update translations (#9122)

(cherry picked from commit c6d0921103)

* Fix gameplay test being mistakenly erased and improve layer error messages (#9124)

(cherry picked from commit b9109cfbaa)

---------

Co-authored-by: Florian Rival <[email protected]>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
This commit is contained in:
authored and GitHub committed 2026-09-21 21:51:01 -04:00
1 parent 9e9f1f99ca
commit 960167c27f
84 files changed
+2048 -152

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@@ -13,12 +13,30 @@ void GD_CORE_API
BuiltinExtensionsImplementer::ImplementsExternalLayoutsExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("BuiltinExternalLayouts",
_("External layouts"),
"Provides actions and conditions related to "
"external layouts.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionInformation(
"BuiltinExternalLayouts",
_("External layouts"),
_("External layouts hold instances placed apart from a scene, "
"using the objects and layers of the scene they are associated "
"with. Their instances are not created when the scene starts: "
"the scene creates them when needed, with the action to create "
"objects from an external layout, at their editor positions "
"(offset by an origin), on their layer, with their size, angle, "
"Z order, visibility and instance variables. The objects and "
"layers used must exist in the scene creating them (any "
"external layout of the project can be loaded, not only the "
"ones associated with the scene). Nothing is removed first: "
"creating the same external layout again duplicates its "
"objects, so delete the previous instances (for example the "
"previous level) before loading new ones. Typical uses: the "
"levels of a game built in a single scene (one external layout "
"per level, loaded at the beginning of the scene according to "
"a variable), a room or an enemy wave spawned on demand. For a "
"UI panel, a custom object is usually a better fit (it is "
"reusable, resizable and can hold its own logic); use an "
"external layout for a simple, one-off UI screen."),
"Florian Rival",
"Open source (MIT License)")
.SetShortDescription("Create objects from an external layout to reuse level sections or UI templates.")
.SetExtensionHelpPath("/interface/scene-editor/external-layouts")
.SetCategory("Advanced");
@@ -28,7 +46,10 @@ BuiltinExtensionsImplementer::ImplementsExternalLayoutsExtension(
extension
.AddAction("CreateObjectsFromExternalLayout",
_("Create objects from an external layout"),
_("Create objects from an external layout."),
_("Create in the scene all the instances of an external "
"layout, as placed in its editor (positions offset by the "
"given origin). Nothing is removed first: calling the "
"action again creates the objects again."),
_("Create objects from the external layout named _PARAM1_ at position _PARAM2_;_PARAM3_;_PARAM4_"),
"",
"res/ribbon_default/externallayout32.png",
@@ -36,10 +57,17 @@ BuiltinExtensionsImplementer::ImplementsExternalLayoutsExtension(
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("externalLayoutName", _("Name of the external layout"))
.AddParameter("expression", _("X position of the origin"), "", true)
.SetParameterLongDescription(
_("Added to the X position of every created instance (0 keeps the "
"positions of the external layout)."))
.SetDefaultValue("0")
.AddParameter("expression", _("Y position of the origin"), "", true)
.SetParameterLongDescription(
_("Added to the Y position of every created instance."))
.SetDefaultValue("0")
.AddParameter("expression", _("Z position of the origin"), "", true)
.SetParameterLongDescription(
_("Added to the Z position of every created 3D instance."))
.SetDefaultValue("0")
.MarkAsAdvanced();
}
@@ -160,6 +160,7 @@ type Props = {|
| 'none',
|}
) => void,
onOpenExternalLayout: (externalLayoutName: string) => void,
onSceneEventsModifiedOutsideEditor: (
changes: SceneEventsOutsideEditorChanges
) => void,
@@ -296,6 +297,7 @@ export const AskAiEditor: React.ComponentType<Props> = React.memo<Props>(
onCreateProjectFromExample,
onCreateEmptyProject,
onOpenLayout,
onOpenExternalLayout,
onSceneEventsModifiedOutsideEditor,
onInstancesModifiedOutsideEditor,
onObjectsModifiedOutsideEditor,
@@ -391,12 +393,14 @@ export const AskAiEditor: React.ComponentType<Props> = React.memo<Props>(
const editorCallbacks: EditorCallbacks = React.useMemo(
() => ({
onOpenLayout,
onOpenExternalLayout,
onCreateProject,
onOpenEventsFunctionsExtension: onOpenEventsFunctionsExtensionItem,
onOpenCustomObjectEditor,
}),
[
onOpenLayout,
onOpenExternalLayout,
onCreateProject,
onOpenEventsFunctionsExtensionItem,
onOpenCustomObjectEditor,
@@ -787,12 +791,14 @@ export const AskAiEditor: React.ComponentType<Props> = React.memo<Props>(
aiRequestId,
userMessage,
createdSceneNames,
createdExternalLayoutNames,
createdProject,
editorFunctionCallResults,
}: {|
aiRequestId: string,
userMessage: string,
createdSceneNames?: Array<string>,
createdExternalLayoutNames?: Array<string>,
createdProject?: ?gdProject,
editorFunctionCallResults: Array<EditorFunctionCallResult>,
|}) => {
@@ -988,6 +994,14 @@ export const AskAiEditor: React.ComponentType<Props> = React.memo<Props>(
});
});
}
if (
createdExternalLayoutNames &&
createdExternalLayoutNames.length > 0
) {
createdExternalLayoutNames.forEach(externalLayoutName => {
onOpenExternalLayout(externalLayoutName);
});
}
},
[
profile,
@@ -1008,6 +1022,7 @@ export const AskAiEditor: React.ComponentType<Props> = React.memo<Props>(
refreshLimits,
project,
onOpenLayout,
onOpenExternalLayout,
automaticallyUseCreditsForAiRequests,
triggerUnsavedChanges,
]
@@ -1048,6 +1063,7 @@ export const AskAiEditor: React.ComponentType<Props> = React.memo<Props>(
editorFunctionCallResults: Array<EditorFunctionCallResult>,
options: {|
createdSceneNames?: Array<string>,
createdExternalLayoutNames?: Array<string>,
createdProject?: ?gdProject,
|}
) => {
@@ -1056,6 +1072,7 @@ export const AskAiEditor: React.ComponentType<Props> = React.memo<Props>(
userMessage: '',
createdProject: options.createdProject,
createdSceneNames: options.createdSceneNames,
createdExternalLayoutNames: options.createdExternalLayoutNames,
editorFunctionCallResults,
});
},
@@ -1810,6 +1827,7 @@ export const renderAskAiEditorContainer = (
onCreateProjectFromExample={props.onCreateProjectFromExample}
onCreateEmptyProject={props.onCreateEmptyProject}
onOpenLayout={props.onOpenLayout}
onOpenExternalLayout={props.onOpenExternalLayout}
onSceneEventsModifiedOutsideEditor={
props.onSceneEventsModifiedOutsideEditor
}
@@ -164,7 +164,8 @@ export const AskAiStandAloneForm = ({
() => ({
onOpenLayout,
onCreateProject,
// The stand-alone form has no extension editors to open.
// The stand-alone form has no external layout or extension editors to open.
onOpenExternalLayout: () => {},
onOpenEventsFunctionsExtension: () => {},
onOpenCustomObjectEditor: () => {},
}),
@@ -594,6 +595,8 @@ export const AskAiStandAloneForm = ({
editorFunctionCallResults: Array<EditorFunctionCallResult>,
options: {|
createdSceneNames?: Array<string>,
// Not opened by the stand-alone form (no editor to open them in).
createdExternalLayoutNames?: Array<string>,
createdProject?: ?gdProject,
|}
) => {
+4 -1
View File
@@ -114,7 +114,7 @@ export const useRefreshLimits = (
// v14 adds gameplay tests (`run_tests` + the tester sub-agent).
// v15 makes read_game_project_json a live, editor-side read (backend stops
// overwriting its output) and exposes it to the edit/explorer script agents.
export const AI_ORCHESTRATOR_TOOLS_VERSION: string = 'v18';
export const AI_ORCHESTRATOR_TOOLS_VERSION: string = 'v19';
/**
* A pending request for the user to approve (or refuse) a project-modifying
@@ -275,6 +275,7 @@ export const useProcessFunctionCalls = ({
editorFunctionCallResults: Array<EditorFunctionCallResult>,
options: {|
createdSceneNames?: Array<string>,
createdExternalLayoutNames?: Array<string>,
createdProject?: ?gdProject,
|}
) => Promise<void>,
@@ -628,6 +629,7 @@ export const useProcessFunctionCalls = ({
const {
results,
createdSceneNames,
createdExternalLayoutNames,
createdProject,
} = await processEditorFunctionCalls({
project,
@@ -731,6 +733,7 @@ export const useProcessFunctionCalls = ({
await onSendEditorFunctionCallResults(aiRequest.id, newResults, {
createdSceneNames,
createdExternalLayoutNames,
createdProject,
});
} finally {
@@ -125,10 +125,12 @@ export const processEditorFunctionCalls = async ({
}: ProcessEditorFunctionCallsOptions): Promise<{|
results: Array<EditorFunctionCallResult>,
createdSceneNames: Array<string>,
createdExternalLayoutNames: Array<string>,
createdProject: ?gdProject,
|}> => {
const results: Array<EditorFunctionCallResult> = [];
const createdSceneNames: Array<string> = [];
const createdExternalLayoutNames: Array<string> = [];
let createdProject: ?gdProject = null;
for (const functionCall of functionCalls) {
@@ -306,6 +308,9 @@ export const processEditorFunctionCalls = async ({
if (meta && meta.newSceneNames) {
createdSceneNames.push(...meta.newSceneNames);
}
if (meta && meta.newExternalLayoutNames) {
createdExternalLayoutNames.push(...meta.newExternalLayoutNames);
}
if (meta && meta.createdProject) {
createdProject = meta.createdProject;
}
@@ -319,5 +324,10 @@ export const processEditorFunctionCalls = async ({
}
}
return { results, createdSceneNames, createdProject };
return {
results,
createdSceneNames,
createdExternalLayoutNames,
createdProject,
};
};
@@ -0,0 +1,723 @@
// @flow
import { editorFunctions, type EditorFunctionGenericOutput } from './index';
import { makeFakeLaunchFunctionOptionsWithProject } from './TestHelpers';
import { makeTestExtensions } from '../fixtures/TestExtensions';
import { makeSimplifiedProjectBuilder } from './SimplifiedProject/SimplifiedProject';
const gd: libGDevelop = global.gd;
const GAME_SCOPE = { type: 'scene', scene_name: 'Game' };
const LEVEL1_SCOPE = {
type: 'external_layout',
external_layout_name: 'Level1',
};
/**
* A game scene with two layers, a scene object and a global object, an
* external layout "Level1" of this scene, and a second scene "Menu" without
* the "Sky" layer nor the "Platform" object.
*/
const createFakeProject = (project: gdProject) => {
const game = project.insertNewLayout('Game', 0);
game.getLayers().insertNewLayer('Sky', 1);
game.getObjects().insertNewObject(project, 'Sprite', 'Platform', 0);
game.getObjects().insertNewObject(project, 'Sprite', 'Coin', 1);
project.getObjects().insertNewObject(project, 'Sprite', 'Hud', 0);
project.insertNewExternalLayout('Level1', 0).setAssociatedLayout('Game');
project.insertNewLayout('Menu', 1);
return game;
};
const addInstance = (
container: gdInitialInstancesContainer,
objectName: string,
{
x,
y,
layer,
zOrder,
}: {| x: number, y: number, layer?: string, zOrder?: number |}
): gdInitialInstance => {
const instance = container.insertNewInitialInstance();
instance.setObjectName(objectName);
instance.setX(x);
instance.setY(y);
if (layer !== undefined) instance.setLayer(layer);
if (zOrder !== undefined) instance.setZOrder(zOrder);
return instance;
};
const getInstanceObjectNames = (
container: gdInitialInstancesContainer
): Array<string> => {
const names = [];
const functor = new gd.InitialInstanceJSFunctor();
// $FlowFixMe[cannot-write]
functor.invoke = instancePtr => {
const instance: gdInitialInstance = gd.wrapPointer(
// $FlowFixMe[incompatible-type]
instancePtr,
gd.InitialInstance
);
names.push(instance.getObjectName());
};
// $FlowFixMe[incompatible-type]
container.iterateOverInstances(functor);
functor.delete();
return names.sort();
};
describe('external layouts as a scope of the container tools', () => {
let project: gdProject;
let game: gdLayout;
beforeEach(() => {
makeTestExtensions(gd);
// $FlowFixMe[invalid-constructor]
project = new gd.ProjectHelper.createNewGDJSProject();
game = createFakeProject(project);
});
afterEach(() => {
project.delete();
});
describe('create_scene with as_external_layout_of_scene', () => {
it('creates an external layout of an existing scene and reports it as created', async () => {
const result: EditorFunctionGenericOutput = await editorFunctions.create_scene.launchFunction(
{
...makeFakeLaunchFunctionOptionsWithProject(project),
args: {
scene_name: 'Level2',
as_external_layout_of_scene: 'Game',
// Ignored, with a note.
include_ui_layer: true,
},
}
);
expect(result.success).toBe(true);
expect(result.message).toContain(
'Created external layout "Level2" for scene "Game".'
);
expect(result.message).toContain('include_ui_layer ignored');
expect(result.message).toContain(
'CreateObjectsFromExternalLayout("Level2", 0, 0)'
);
expect(result.meta).toEqual({ newExternalLayoutNames: ['Level2'] });
expect(project.hasExternalLayoutNamed('Level2')).toBe(true);
expect(project.getExternalLayout('Level2').getAssociatedLayout()).toBe(
'Game'
);
// No scene was created.
expect(project.hasLayoutNamed('Level2')).toBe(false);
});
it('is idempotent for an existing external layout of the same scene', async () => {
const result: EditorFunctionGenericOutput = await editorFunctions.create_scene.launchFunction(
{
...makeFakeLaunchFunctionOptionsWithProject(project),
args: { scene_name: 'Level1', as_external_layout_of_scene: 'Game' },
}
);
expect(result.success).toBe(true);
expect(result.message).toBe(
'External layout "Level1" already exists (for scene "Game").'
);
expect(project.getExternalLayoutsCount()).toBe(1);
});
it('refuses an unknown scene, an existing scene name and another associated scene', async () => {
const fakeOptions = makeFakeLaunchFunctionOptionsWithProject(project);
const unknownScene: EditorFunctionGenericOutput = await editorFunctions.create_scene.launchFunction(
{
...fakeOptions,
args: { scene_name: 'Level2', as_external_layout_of_scene: 'Nope' },
}
);
expect(unknownScene.success).toBe(false);
expect(unknownScene.message).toContain(
'Scene not found: "Nope". Scenes in this project: "Game", "Menu".'
);
const sceneName: EditorFunctionGenericOutput = await editorFunctions.create_scene.launchFunction(
{
...fakeOptions,
args: { scene_name: 'Menu', as_external_layout_of_scene: 'Game' },
}
);
expect(sceneName.success).toBe(false);
expect(sceneName.message).toBe(
'A scene is already named "Menu": choose another name for the external layout.'
);
const otherScene: EditorFunctionGenericOutput = await editorFunctions.create_scene.launchFunction(
{
...fakeOptions,
args: { scene_name: 'Level1', as_external_layout_of_scene: 'Menu' },
}
);
expect(otherScene.success).toBe(false);
expect(otherScene.message).toContain(
'External layout "Level1" already exists and is associated with scene "Game".'
);
expect(project.getExternalLayoutsCount()).toBe(1);
expect(project.getExternalLayout('Level1').getAssociatedLayout()).toBe(
'Game'
);
});
});
describe('change_scene_properties_layers_effects_groups', () => {
it('renames an external layout, updating the events and the open tabs', async () => {
const fakeOptions = makeFakeLaunchFunctionOptionsWithProject(project);
// An event creating the objects of the external layout.
const event = game
.getEvents()
.insertNewEvent(project, 'BuiltinCommonInstructions::Standard', 0);
const action = new gd.Instruction();
action.setType('BuiltinExternalLayouts::CreateObjectsFromExternalLayout');
action.setParametersCount(5);
action.setParameter(1, '"Level1"');
gd.asStandardEvent(event)
.getActions()
.insert(action, 0);
action.delete();
const result: EditorFunctionGenericOutput = await editorFunctions.change_scene_properties_layers_effects_groups.launchFunction(
{
...fakeOptions,
args: {
scope: LEVEL1_SCOPE,
changed_properties: [
{ property_name: 'name', new_value: 'Level 1 - Forest' },
],
},
}
);
expect(result.success).toBe(true);
expect(result.message).toContain(
'Renamed external layout "Level1" to "Level 1 - Forest" (the events creating its objects were updated).'
);
expect(project.hasExternalLayoutNamed('Level 1 - Forest')).toBe(true);
expect(project.hasExternalLayoutNamed('Level1')).toBe(false);
expect(
gd
.asStandardEvent(game.getEvents().getEventAt(0))
.getActions()
.get(0)
.getParameter(1)
.getPlainString()
).toBe('"Level 1 - Forest"');
expect(
fakeOptions.onProjectItemRenamedOutsideEditor
).toHaveBeenCalledWith({
kind: 'external-layout',
oldName: 'Level1',
newName: 'Level 1 - Forest',
});
});
it('keeps names unique when renaming, and refuses an empty name', async () => {
project.insertNewExternalLayout('Level2', 1).setAssociatedLayout('Game');
const result: EditorFunctionGenericOutput = await editorFunctions.change_scene_properties_layers_effects_groups.launchFunction(
{
...makeFakeLaunchFunctionOptionsWithProject(project),
args: {
scope: LEVEL1_SCOPE,
changed_properties: [
{ property_name: 'name', new_value: 'Level2' },
],
},
}
);
expect(result.success).toBe(true);
expect(result.message).toContain(
'Renamed external layout "Level1" to "Level3"'
);
const emptyName: EditorFunctionGenericOutput = await editorFunctions.change_scene_properties_layers_effects_groups.launchFunction(
{
...makeFakeLaunchFunctionOptionsWithProject(project),
args: {
scope: { type: 'external_layout', external_layout_name: 'Level3' },
changed_properties: [{ property_name: 'name', new_value: ' ' }],
},
}
);
expect(emptyName.warnings).toContain(
'An external layout name cannot be empty. Skipped.'
);
expect(project.hasExternalLayoutNamed('Level3')).toBe(true);
});
it('re-associates an external layout with another scene when its instances fit there', async () => {
const fakeOptions = makeFakeLaunchFunctionOptionsWithProject(project);
const externalLayout = project.getExternalLayout('Level1');
// A global object on the base layer: fine in any scene.
addInstance(externalLayout.getInitialInstances(), 'Hud', { x: 0, y: 0 });
const result: EditorFunctionGenericOutput = await editorFunctions.change_scene_properties_layers_effects_groups.launchFunction(
{
...fakeOptions,
args: {
scope: LEVEL1_SCOPE,
changed_properties: [
{ property_name: 'associatedScene', new_value: 'Menu' },
],
},
}
);
expect(result.success).toBe(true);
expect(result.message).toContain(
'External layout "Level1" is now associated with scene "Menu".'
);
expect(externalLayout.getAssociatedLayout()).toBe('Menu');
expect(fakeOptions.onInstancesModifiedOutsideEditor).toHaveBeenCalledWith(
{ scene: project.getLayout('Menu'), externalLayout }
);
});
it('refuses to re-associate an external layout whose instances use objects or layers the scene lacks', async () => {
const externalLayout = project.getExternalLayout('Level1');
addInstance(externalLayout.getInitialInstances(), 'Platform', {
x: 0,
y: 0,
layer: 'Sky',
});
const result: EditorFunctionGenericOutput = await editorFunctions.change_scene_properties_layers_effects_groups.launchFunction(
{
...makeFakeLaunchFunctionOptionsWithProject(project),
args: {
scope: LEVEL1_SCOPE,
changed_properties: [
{ property_name: 'associatedScene', new_value: 'Menu' },
{ property_name: 'associatedScene', new_value: 'Nope' },
{ property_name: 'backgroundColor', new_value: '#000000' },
],
},
}
);
expect(result.warnings).toContain(
'External layout "Level1" was NOT associated with scene "Menu": its instances use objects this scene does not have (nor globally): "Platform" and layers this scene does not have: "Sky". Move or erase these instances first (or add the objects/layers to the scene).'
);
expect(result.warnings).toContain(
'Scene not found: "Nope". Scenes in this project: "Game", "Menu". External layout "Level1" was NOT re-associated.'
);
expect(result.warnings).toContain(
'Unknown external layout property: "backgroundColor". Skipped. An external layout only has `name` and `associatedScene`'
);
expect(externalLayout.getAssociatedLayout()).toBe('Game');
});
it('refuses layers, effects and groups changes through an external layout scope, changing nothing', async () => {
const result: EditorFunctionGenericOutput = await editorFunctions.change_scene_properties_layers_effects_groups.launchFunction(
{
...makeFakeLaunchFunctionOptionsWithProject(project),
args: {
scope: LEVEL1_SCOPE,
changed_properties: [{ property_name: 'name', new_value: 'Other' }],
changed_layers: [{ layer_name: 'Clouds' }],
},
}
);
expect(result.success).toBe(false);
expect(result.message).toBe(
'Layers, layer effects and object groups belong to the associated scene "Game" of external layout "Level1": use scope { type: "scene", scene_name: "Game" } to change them. Nothing was changed.'
);
expect(project.hasExternalLayoutNamed('Level1')).toBe(true);
expect(game.hasLayerNamed('Clouds')).toBe(false);
});
it('deletes an external layout after letting the editor close its tabs', async () => {
const fakeOptions = makeFakeLaunchFunctionOptionsWithProject(project);
const externalLayout = project.getExternalLayout('Level1');
addInstance(externalLayout.getInitialInstances(), 'Coin', { x: 0, y: 0 });
addInstance(externalLayout.getInitialInstances(), 'Coin', { x: 1, y: 0 });
const result: EditorFunctionGenericOutput = await editorFunctions.change_scene_properties_layers_effects_groups.launchFunction(
{
...fakeOptions,
args: { scope: LEVEL1_SCOPE, delete_this_scene: true },
}
);
expect(result.success).toBe(true);
expect(result.message).toContain(
'Deleted external layout "Level1" (2 instance(s) removed with it).'
);
expect(result.message).toContain(
'CreateObjectsFromExternalLayout("Level1", ...)'
);
expect(project.hasExternalLayoutNamed('Level1')).toBe(false);
expect(fakeOptions.onWillDeleteScene).toHaveBeenCalledWith({
externalLayout,
});
// The scene itself is untouched.
expect(project.hasLayoutNamed('Game')).toBe(true);
});
});
describe('move_instances', () => {
it('moves every instance of a scene to its external layout, keeping their properties and ids', async () => {
const fakeOptions = makeFakeLaunchFunctionOptionsWithProject(project);
const platform = addInstance(game.getInitialInstances(), 'Platform', {
x: 100,
y: 200,
layer: 'Sky',
zOrder: 7,
});
platform.setCustomWidth(64);
platform.setCustomHeight(32);
platform.setHasCustomSize(true);
platform.setAngle(45);
platform.setLocked(true);
platform
.getVariables()
.insertNew('Speed', 0)
.setValue(3);
const platformUuid = platform.getPersistentUuid();
addInstance(game.getInitialInstances(), 'Coin', { x: 1, y: 2 });
addInstance(game.getInitialInstances(), 'Hud', { x: 3, y: 4 });
const result: EditorFunctionGenericOutput = await editorFunctions.change_scene_properties_layers_effects_groups.launchFunction(
{
...fakeOptions,
args: {
scope: GAME_SCOPE,
move_instances: { to_scope: LEVEL1_SCOPE },
},
}
);
expect(result.success).toBe(true);
expect(result.message).toContain(
'Moved 3 instance(s) from scene "Game" to external layout "Level1" (positions, layers and ids unchanged): 1 Coin, 1 Hud, 1 Platform.'
);
expect(result.movedInstancesCount).toBe(3);
expect(result.movedInstancesCountByObjectName).toEqual({
Platform: 1,
Coin: 1,
Hud: 1,
});
expect(game.getInitialInstances().getInstancesCount()).toBe(0);
const externalLayout = project.getExternalLayout('Level1');
const movedInstances = externalLayout.getInitialInstances();
expect(getInstanceObjectNames(movedInstances)).toEqual([
'Coin',
'Hud',
'Platform',
]);
// Everything is preserved on the moved platform, including its id.
let movedPlatform: gdInitialInstance | null = null;
const functor = new gd.InitialInstanceJSFunctor();
// $FlowFixMe[cannot-write]
functor.invoke = instancePtr => {
const instance: gdInitialInstance = gd.wrapPointer(
// $FlowFixMe[incompatible-type]
instancePtr,
gd.InitialInstance
);
if (instance.getObjectName() === 'Platform') movedPlatform = instance;
};
// $FlowFixMe[incompatible-type]
movedInstances.iterateOverInstances(functor);
functor.delete();
const platformAfterMove = movedPlatform;
if (!platformAfterMove) throw new Error('Platform instance not moved');
expect(platformAfterMove.getPersistentUuid()).toBe(platformUuid);
expect(platformAfterMove.getX()).toBe(100);
expect(platformAfterMove.getY()).toBe(200);
expect(platformAfterMove.getLayer()).toBe('Sky');
expect(platformAfterMove.getZOrder()).toBe(7);
expect(platformAfterMove.hasCustomSize()).toBe(true);
expect(platformAfterMove.getCustomWidth()).toBe(64);
expect(platformAfterMove.getAngle()).toBe(45);
expect(platformAfterMove.isLocked()).toBe(true);
expect(
platformAfterMove
.getVariables()
.get('Speed')
.getValue()
).toBe(3);
// Both editors are refreshed.
expect(fakeOptions.onInstancesModifiedOutsideEditor).toHaveBeenCalledWith(
{
scene: game,
}
);
expect(fakeOptions.onInstancesModifiedOutsideEditor).toHaveBeenCalledWith(
{
scene: game,
externalLayout,
}
);
});
it('moves only the instances matching the object names, layer names and ids filters', async () => {
const externalLayout = project.getExternalLayout('Level1');
// The id is read before the move: the source instance is then gone
// (the moved one, in the target, keeps the same id).
const skyCoinId = addInstance(game.getInitialInstances(), 'Coin', {
x: 0,
y: 0,
layer: 'Sky',
})
.getPersistentUuid()
.slice(0, 10);
addInstance(game.getInitialInstances(), 'Coin', { x: 1, y: 0 });
addInstance(game.getInitialInstances(), 'Platform', {
x: 2,
y: 0,
layer: 'Sky',
});
const byObjectAndLayer: EditorFunctionGenericOutput = await editorFunctions.change_scene_properties_layers_effects_groups.launchFunction(
{
...makeFakeLaunchFunctionOptionsWithProject(project),
args: {
scope: GAME_SCOPE,
move_instances: {
to_scope: LEVEL1_SCOPE,
filter_by_object_names: ['Coin'],
filter_by_layer_names: ['Sky'],
},
},
}
);
expect(byObjectAndLayer.success).toBe(true);
expect(byObjectAndLayer.message).toContain(
'Moved 1 instance(s) of object(s) "Coin", on layer(s) "Sky" from scene "Game" to external layout "Level1"'
);
expect(game.getInitialInstances().getInstancesCount()).toBe(2);
expect(externalLayout.getInitialInstances().getInstancesCount()).toBe(1);
// Back to the scene, by id (the id is unchanged by the move).
const byId: EditorFunctionGenericOutput = await editorFunctions.change_scene_properties_layers_effects_groups.launchFunction(
{
...makeFakeLaunchFunctionOptionsWithProject(project),
args: {
scope: LEVEL1_SCOPE,
move_instances: {
to_scope: GAME_SCOPE,
instance_ids: [skyCoinId],
},
},
}
);
expect(byId.success).toBe(true);
expect(byId.movedInstancesCount).toBe(1);
expect(game.getInitialInstances().getInstancesCount()).toBe(3);
expect(externalLayout.getInitialInstances().getInstancesCount()).toBe(0);
// The base layer is selected with "".
const baseLayer: EditorFunctionGenericOutput = await editorFunctions.change_scene_properties_layers_effects_groups.launchFunction(
{
...makeFakeLaunchFunctionOptionsWithProject(project),
args: {
scope: GAME_SCOPE,
move_instances: {
to_scope: LEVEL1_SCOPE,
filter_by_layer_names: [''],
},
},
}
);
expect(baseLayer.success).toBe(true);
expect(baseLayer.movedInstancesCountByObjectName).toEqual({ Coin: 1 });
});
it('is a no-op when nothing matches, and refuses unknown ids', async () => {
addInstance(game.getInitialInstances(), 'Coin', { x: 1, y: 0 });
const nothing: EditorFunctionGenericOutput = await editorFunctions.change_scene_properties_layers_effects_groups.launchFunction(
{
...makeFakeLaunchFunctionOptionsWithProject(project),
toolsVersion: 'v19',
args: {
scope: GAME_SCOPE,
move_instances: {
to_scope: LEVEL1_SCOPE,
filter_by_object_names: ['Platform'],
},
},
}
);
expect(nothing.success).toBe(true);
expect(nothing.nothingChanged).toBe(true);
expect(nothing.warnings).toContain(
'No instance of object(s) "Platform" to move in scene "Game": nothing was moved.'
);
const unknownId: EditorFunctionGenericOutput = await editorFunctions.change_scene_properties_layers_effects_groups.launchFunction(
{
...makeFakeLaunchFunctionOptionsWithProject(project),
args: {
scope: GAME_SCOPE,
move_instances: {
to_scope: LEVEL1_SCOPE,
instance_ids: ['not-an-id'],
},
},
}
);
expect(unknownId.success).toBe(false);
expect(unknownId.message).toContain(
'`move_instances.instance_ids` not found in scene "Game": "not-an-id". Nothing was moved.'
);
expect(game.getInitialInstances().getInstancesCount()).toBe(1);
});
it('refuses a move to the same container, to an unknown or invalid target, or from a variant', async () => {
const fakeOptions = makeFakeLaunchFunctionOptionsWithProject(project);
addInstance(game.getInitialInstances(), 'Coin', { x: 1, y: 0 });
const sameContainer: EditorFunctionGenericOutput = await editorFunctions.change_scene_properties_layers_effects_groups.launchFunction(
{
...fakeOptions,
args: { scope: GAME_SCOPE, move_instances: { to_scope: GAME_SCOPE } },
}
);
expect(sameContainer.success).toBe(false);
expect(sameContainer.message).toContain(
'`move_instances.to_scope` is the same container as `scope` (scene "Game"): nothing to move.'
);
const unknownTarget: EditorFunctionGenericOutput = await editorFunctions.change_scene_properties_layers_effects_groups.launchFunction(
{
...fakeOptions,
args: {
scope: GAME_SCOPE,
move_instances: {
to_scope: {
type: 'external_layout',
external_layout_name: 'Nope',
},
},
},
}
);
expect(unknownTarget.success).toBe(false);
expect(unknownTarget.message).toBe(
'`move_instances.to_scope`: External layout not found: "Nope". External layouts in this project: "Level1".'
);
const missingTarget: EditorFunctionGenericOutput = await editorFunctions.change_scene_properties_layers_effects_groups.launchFunction(
{
...fakeOptions,
args: { scope: GAME_SCOPE, move_instances: {} },
}
);
expect(missingTarget.success).toBe(false);
expect(missingTarget.message).toContain(
'`move_instances.to_scope` is required'
);
const variantTarget: EditorFunctionGenericOutput = await editorFunctions.change_scene_properties_layers_effects_groups.launchFunction(
{
...fakeOptions,
args: {
scope: GAME_SCOPE,
move_instances: {
to_scope: {
type: 'custom_object_variant',
extension_name: 'UI',
custom_object_name: 'Dialog',
variant_name: '',
},
},
},
}
);
expect(variantTarget.success).toBe(false);
expect(variantTarget.message).toContain(
'`scope.type` "custom_object_variant" is not accepted here: use one of "scene", "external_layout".'
);
expect(game.getInitialInstances().getInstancesCount()).toBe(1);
});
it('refuses, without moving anything, when the target lacks an object or a layer of the moved instances', async () => {
addInstance(game.getInitialInstances(), 'Hud', { x: 0, y: 0 });
addInstance(game.getInitialInstances(), 'Platform', {
x: 1,
y: 0,
layer: 'Sky',
});
addInstance(game.getInitialInstances(), 'Coin', { x: 2, y: 0 });
const result: EditorFunctionGenericOutput = await editorFunctions.change_scene_properties_layers_effects_groups.launchFunction(
{
...makeFakeLaunchFunctionOptionsWithProject(project),
args: {
scope: GAME_SCOPE,
move_instances: {
to_scope: { type: 'scene', scene_name: 'Menu' },
},
},
}
);
expect(result.success).toBe(false);
expect(result.message).toBe(
'Cannot move these instances to scene "Menu": it has no object named "Coin", "Platform" (nor globally) and it has no layer named "Sky". Nothing was moved. Create the missing objects/layers in the target first (or exclude these instances with the filters). An external layout uses the objects and layers of its associated scene.'
);
expect(game.getInitialInstances().getInstancesCount()).toBe(3);
expect(
project
.getLayout('Menu')
.getInitialInstances()
.getInstancesCount()
).toBe(0);
// The global object alone can go.
const globalOnly: EditorFunctionGenericOutput = await editorFunctions.change_scene_properties_layers_effects_groups.launchFunction(
{
...makeFakeLaunchFunctionOptionsWithProject(project),
args: {
scope: GAME_SCOPE,
move_instances: {
to_scope: { type: 'scene', scene_name: 'Menu' },
filter_by_object_names: ['Hud'],
},
},
}
);
expect(globalOnly.success).toBe(true);
expect(globalOnly.movedInstancesCount).toBe(1);
});
});
describe('listing the external layouts', () => {
it('lists them in the simplified project (read with read_game_project_json)', async () => {
addInstance(
project.getExternalLayout('Level1').getInitialInstances(),
'Coin',
{ x: 0, y: 0 }
);
const simplifiedProject = makeSimplifiedProjectBuilder(
gd
).getSimplifiedProject(project, {});
expect(simplifiedProject.externalLayouts).toEqual([
{
externalLayoutName: 'Level1',
associatedSceneName: 'Game',
instancesCount: 1,
},
]);
// Scoped to a scene: only its external layouts.
expect(
makeSimplifiedProjectBuilder(gd).getSimplifiedProject(project, {
scopeToScene: 'Menu',
}).externalLayouts
).toEqual([]);
});
});
});
@@ -41,6 +41,21 @@ const invalidScopeFailure = () =>
"Invalid `scope`: pass { type: 'project' } or { type: 'extension', extension_name: '...' }."
);
/**
* The test code asked for by a `run_gameplay_test` call, or null to run the
* stored test as-is.
*
* A blank `source` means "run the stored test": models routinely send
* `source: ""` instead of omitting the optional argument, and taking that
* literally would overwrite the stored test with an empty body (and run a
* no-op that reports "it did nothing"). An empty test body is never
* something to store nor to run, so it can safely be read as absent.
*/
const parseSourceArgument = (sourceArgument: mixed): string | null =>
typeof sourceArgument === 'string' && sourceArgument.trim()
? sourceArgument
: null;
/**
* The output sent to the AI for a gameplay test run: the full result of the
* run, with console logs flattened to strings.
@@ -95,7 +110,7 @@ export const runGameplayTest: EditorFunction = {
const testName = args.test_name || '';
return {
text:
args.source && args.persist !== false ? (
parseSourceArgument(args.source) !== null && args.persist !== false ? (
<Trans>Save and run the gameplay test {testName}.</Trans>
) : (
<Trans>Run the gameplay test {testName}.</Trans>
@@ -109,7 +124,7 @@ export const runGameplayTest: EditorFunction = {
if (typeof testName !== 'string' || !testName) {
return makeFailure('Missing or invalid `test_name` argument.');
}
const source = typeof args.source === 'string' ? args.source : null;
const source = parseSourceArgument(args.source);
const persist = args.persist !== false;
const timeoutMs =
typeof args.timeout_ms === 'number'
@@ -199,7 +214,7 @@ export const runGameplayTest: EditorFunction = {
// neither does running an unsaved source with `persist: false` (temporary
// probes and diagnostics).
getModifiesProject: (args: Object) =>
typeof args.source === 'string' && args.persist !== false,
parseSourceArgument(args.source) !== null && args.persist !== false,
};
// Cap on the ordered test list returned after changes (mirrors the array
@@ -0,0 +1,220 @@
// @flow
import { editorFunctions, type EditorFunctionGenericOutput } from './index';
import { makeFakeLaunchFunctionOptionsWithProject } from './TestHelpers';
// The real runner needs a preview launcher (and a browser): only the call it
// receives matters here, so it is replaced by a fake recording it.
const mockRunProjectGameplayTests = jest.fn<Array<any>, any>();
jest.mock('../GameplayTests/GameplayTestRunner', () => ({
...jest.requireActual('../GameplayTests/GameplayTestRunner'),
runProjectGameplayTests: (...args: Array<any>) =>
mockRunProjectGameplayTests(...args),
}));
const gd: libGDevelop = global.gd;
const STORED_SOURCE = 'await harness.goToScene("Scene");';
const makePassedResult = (testName: string) => ({
testName,
status: 'passed',
framesExecuted: 10,
durationMs: 100,
loadingMs: 10,
timeoutMs: 30000,
hiddenStallMs: 0,
gameTimeMs: 160,
assertions: [],
errors: [],
consoleLogs: [],
eventLog: [],
finalState: null,
});
describe('run_gameplay_test', () => {
let project: gdProject;
beforeEach(() => {
// $FlowFixMe[invalid-constructor]
project = new gd.ProjectHelper.createNewGDJSProject();
mockRunProjectGameplayTests.mockReset();
mockRunProjectGameplayTests.mockImplementation(({ tests }) =>
Promise.resolve([makePassedResult(tests[0].testName)])
);
});
afterEach(() => {
project.delete();
});
const addStoredTest = (testName: string) => {
const testsContainer = project.getTests();
const test = testsContainer.insertNewTest(
testName,
testsContainer.getTestsCount()
);
test.setSource(STORED_SOURCE);
return test;
};
const launch = (args: Object): Promise<EditorFunctionGenericOutput> =>
editorFunctions.run_gameplay_test.launchFunction({
...makeFakeLaunchFunctionOptionsWithProject(project),
args,
});
const getRunTest = () =>
mockRunProjectGameplayTests.mock.calls[0][0].tests[0];
it('runs the stored test as-is when `source` is omitted', async () => {
addStoredTest('MyTest');
const result = await launch({
scope: { type: 'project' },
test_name: 'MyTest',
});
expect(result.success).toBe(true);
expect(getRunTest().source).toBe(undefined);
expect(
project
.getTests()
.getTest('MyTest')
.getSource()
).toBe(STORED_SOURCE);
expect(result.meta).toBe(undefined);
});
it.each([['an empty string', ''], ['whitespace only', ' \n ']])(
'runs the stored test as-is (and keeps its source) when `source` is %s',
async (_label, source) => {
addStoredTest('MyTest');
const result = await launch({
scope: { type: 'project' },
test_name: 'MyTest',
source,
description: '',
persist: true,
});
expect(result.success).toBe(true);
// The blank source must never reach the runner nor the project.
expect(getRunTest().source).toBe(undefined);
expect(
project
.getTests()
.getTest('MyTest')
.getSource()
).toBe(STORED_SOURCE);
expect(result.meta).toBe(undefined);
}
);
it('does not create an empty test when `source` is blank and no test exists', async () => {
const result = await launch({
scope: { type: 'project' },
test_name: 'MissingTest',
source: '',
persist: true,
});
expect(result.success).toBe(false);
expect(result.message).toContain('No test named "MissingTest"');
expect(project.getTests().hasTestNamed('MissingTest')).toBe(false);
expect(mockRunProjectGameplayTests).not.toHaveBeenCalled();
});
it('still creates and runs a test when a real `source` is given', async () => {
const newSource = 'await harness.stepFrames(5);';
const result = await launch({
scope: { type: 'project' },
test_name: 'NewTest',
source: newSource,
description: 'Checks something',
});
expect(result.success).toBe(true);
expect(getRunTest().source).toBe(newSource);
expect(
project
.getTests()
.getTest('NewTest')
.getSource()
).toBe(newSource);
expect(
project
.getTests()
.getTest('NewTest')
.getDescription()
).toBe('Checks something');
expect(result.meta).toEqual({ didModifyProject: true });
});
it('still updates an existing test when a real `source` is given', async () => {
addStoredTest('MyTest');
const newSource = 'await harness.stepFrames(42);';
const result = await launch({
scope: { type: 'project' },
test_name: 'MyTest',
source: newSource,
});
expect(result.success).toBe(true);
expect(getRunTest().source).toBe(newSource);
expect(
project
.getTests()
.getTest('MyTest')
.getSource()
).toBe(newSource);
expect(result.meta).toEqual({ didModifyProject: true });
});
it('runs an unsaved source without touching the stored test when `persist` is false', async () => {
addStoredTest('MyTest');
const probeSource = 'await harness.stepFrames(1);';
const result = await launch({
scope: { type: 'project' },
test_name: 'MyTest',
source: probeSource,
persist: false,
});
expect(result.success).toBe(true);
expect(getRunTest().source).toBe(probeSource);
expect(
project
.getTests()
.getTest('MyTest')
.getSource()
).toBe(STORED_SOURCE);
expect(result.meta).toBe(undefined);
});
describe('getModifiesProject', () => {
it.each([
['a blank source does not modify the project', { source: '' }, false],
[
'a whitespace source does not modify the project',
{ source: ' ' },
false,
],
['no source does not modify the project', {}, false],
['a real source modifies the project', { source: STORED_SOURCE }, true],
[
'a real source not persisted does not modify the project',
{ source: STORED_SOURCE, persist: false },
false,
],
])('%s', (_label, args, expected) => {
expect(
editorFunctions.run_gameplay_test.getModifiesProject &&
editorFunctions.run_gameplay_test.getModifiesProject(args)
).toBe(expected);
});
});
});
@@ -0,0 +1,326 @@
// @flow
import { SafeExtractor } from '../Utils/SafeExtractor';
import {
serializeToJSObject,
unserializeFromJSObject,
} from '../Utils/Serializer';
import {
parseScopeArgument,
resolveScope,
type ResolvedScope,
type ToolScopeType,
} from './Scope';
const gd: libGDevelop = global.gd;
/**
* `change_scene_properties_layers_effects_groups.move_instances`: move the
* instances of a scene or an external layout to another scene or external
* layout, keeping everything (position, layer, z-order, size, rotations,
* flips, opacity, visibility, locks, per-instance variables and the id).
* A move, not a copy: the ids from `describe_instances` stay valid.
*
* Atomic: everything is validated (the objects and layers of the moved
* instances must exist in the target) before anything is moved.
*/
/** The containers instances can be moved between: a scene or an external layout. */
export const MOVE_INSTANCES_SCOPE_TYPES: Array<ToolScopeType> = [
'scene',
'external_layout',
];
export type MoveInstancesOutputFields = {|
movedInstancesCount: number,
movedInstancesCountByObjectName: { [objectName: string]: number },
|};
export type MoveInstancesResult =
| {| success: false, message: string |}
| {|
success: true,
message: string,
targetScope: ResolvedScope,
...MoveInstancesOutputFields,
|};
const listQuoted = (names: Array<string>): string =>
names.map(name => `"${name}"`).join(', ');
const iterateOnInstances = (
initialInstances: gdInitialInstancesContainer,
callback: gdInitialInstance => void
) => {
const instanceGetter = new gd.InitialInstanceJSFunctor();
// $FlowFixMe[cannot-write]
instanceGetter.invoke = instancePtr => {
const instance: gdInitialInstance = gd.wrapPointer(
// $FlowFixMe[incompatible-type]
instancePtr,
gd.InitialInstance
);
callback(instance);
};
// $FlowFixMe[incompatible-type]
initialInstances.iterateOverInstances(instanceGetter);
instanceGetter.delete();
};
/**
* Read an optional array of non-empty strings (the base layer, named "", is
* the exception for `filter_by_layer_names`), or null when absent.
* Throws with a teaching message on anything else.
*/
const extractOptionalStringArray = (
args: any,
propertyName: string,
{ allowEmptyStrings }: {| allowEmptyStrings: boolean |}
): Array<string> | null => {
if (args[propertyName] === undefined || args[propertyName] === null)
return null;
const values = SafeExtractor.extractStringArrayProperty(args, propertyName);
if (!values) {
throw new Error(
`\`move_instances.${propertyName}\` must be an array of strings.`
);
}
if (!allowEmptyStrings && values.some(value => value === '')) {
throw new Error(
`\`move_instances.${propertyName}\` must not contain empty strings.`
);
}
return values;
};
const getScopeInstancesContainer = (
resolvedScope: ResolvedScope
): gdInitialInstancesContainer | null =>
(resolvedScope.layout || resolvedScope.externalLayout) &&
!resolvedScope.variant
? resolvedScope.initialInstances || null
: null;
const doesTargetHaveObject = (
targetScope: ResolvedScope,
objectName: string
): boolean => {
const { objectsContainer, globalObjectsContainer } = targetScope;
return (
(!!objectsContainer && objectsContainer.hasObjectNamed(objectName)) ||
(!!globalObjectsContainer &&
globalObjectsContainer.hasObjectNamed(objectName))
);
};
export const moveInstancesToScope = ({
project,
sourceScope,
moveInstancesArgs,
}: {|
project: gdProject,
sourceScope: ResolvedScope,
moveInstancesArgs: any,
|}): MoveInstancesResult => {
const sourceInstances = getScopeInstancesContainer(sourceScope);
if (!sourceInstances) {
return {
success: false,
message: `\`move_instances\` moves the instances of a scene or of an external layout: it is not available on ${
sourceScope.label
}.`,
};
}
// The target.
let targetScope: ResolvedScope;
try {
const parsedTargetScope = parseScopeArgument(
{ scope: moveInstancesArgs.to_scope },
{ allowedTypes: MOVE_INSTANCES_SCOPE_TYPES }
);
if (!parsedTargetScope) {
throw new Error(
'`move_instances.to_scope` is required: { type: "scene", scene_name } or { type: "external_layout", external_layout_name }.'
);
}
const resolvedTargetScope = resolveScope(project, parsedTargetScope);
if (resolvedTargetScope.success === false) {
throw new Error(
`\`move_instances.to_scope\`: ${resolvedTargetScope.message}`
);
}
targetScope = resolvedTargetScope;
} catch (error) {
return { success: false, message: error.message };
}
const targetInstances = getScopeInstancesContainer(targetScope);
const targetLayersContainer = targetScope.layersContainer;
if (!targetInstances || !targetLayersContainer) {
return {
success: false,
message: `\`move_instances.to_scope\`: ${
targetScope.label
} cannot hold instances.`,
};
}
if (targetInstances.ptr === sourceInstances.ptr) {
return {
success: false,
message: `\`move_instances.to_scope\` is the same container as \`scope\` (${
sourceScope.label
}): nothing to move. To change the layer of instances, use \`put_2d_instances\`/\`put_3d_instances\` with \`existing_instance_ids\`.`,
};
}
// The filters.
let objectNames: Array<string> | null;
let layerNames: Array<string> | null;
let instanceIds: Array<string> | null;
try {
objectNames = extractOptionalStringArray(
moveInstancesArgs,
'filter_by_object_names',
{ allowEmptyStrings: false }
);
layerNames = extractOptionalStringArray(
moveInstancesArgs,
'filter_by_layer_names',
{ allowEmptyStrings: true }
);
instanceIds = extractOptionalStringArray(
moveInstancesArgs,
'instance_ids',
{ allowEmptyStrings: false }
);
} catch (error) {
return { success: false, message: error.message };
}
const objectNamesSet = objectNames ? new Set(objectNames) : null;
const layerNamesSet = layerNames ? new Set(layerNames) : null;
const notFoundInstanceIds = new Set<string>(instanceIds || []);
// Select the instances to move.
const instancesToMove: Array<gdInitialInstance> = [];
iterateOnInstances(sourceInstances, instance => {
if (objectNamesSet && !objectNamesSet.has(instance.getObjectName())) return;
if (layerNamesSet && !layerNamesSet.has(instance.getLayer())) return;
if (instanceIds) {
const foundInstanceId = instanceIds.find(id =>
instance.getPersistentUuid().startsWith(id)
);
if (!foundInstanceId) return;
notFoundInstanceIds.delete(foundInstanceId);
}
instancesToMove.push(instance);
});
if (notFoundInstanceIds.size > 0) {
return {
success: false,
message: `\`move_instances.instance_ids\` not found in ${
sourceScope.label
}${
objectNamesSet || layerNamesSet ? ' (with the given filters)' : ''
}: ${listQuoted([
...notFoundInstanceIds,
])}. Nothing was moved. Get the ids from \`describe_instances\` on this scope.`,
};
}
const filtersLabel = [
objectNames ? `of object(s) ${listQuoted(objectNames)}` : null,
layerNames
? `on layer(s) ${listQuoted(
layerNames.map(name => (name === '' ? '(base layer)' : name))
)}`
: null,
instanceIds ? `with the given ids` : null,
]
.filter(Boolean)
.join(', ');
if (instancesToMove.length === 0) {
return {
success: true,
message: `No instance ${filtersLabel || ''} to move in ${
sourceScope.label
}: nothing was moved.`.replace(' ', ' '),
targetScope,
movedInstancesCount: 0,
movedInstancesCountByObjectName: {},
};
}
// Validate against the target before moving anything.
const missingObjectNames = new Set<string>();
const missingLayerNames = new Set<string>();
instancesToMove.forEach(instance => {
if (!doesTargetHaveObject(targetScope, instance.getObjectName()))
missingObjectNames.add(instance.getObjectName());
if (!targetLayersContainer.hasLayerNamed(instance.getLayer()))
missingLayerNames.add(instance.getLayer());
});
if (missingObjectNames.size > 0 || missingLayerNames.size > 0) {
return {
success: false,
message:
`Cannot move these instances to ${targetScope.label}: ` +
[
missingObjectNames.size > 0
? `it has no object named ${listQuoted(
[...missingObjectNames].sort()
)}${targetScope.globalObjectsContainer ? ' (nor globally)' : ''}`
: null,
missingLayerNames.size > 0
? `it has no layer named ${listQuoted(
[...missingLayerNames].sort()
)}`
: null,
]
.filter(Boolean)
.join(' and ') +
`. Nothing was moved. Create the missing objects/layers in the target first (or exclude these instances with the filters). An external layout uses the objects and layers of its associated scene.`,
};
}
// Move: serialize, insert in the target (the id is kept), remove from the source.
const movedInstancesCountByObjectName: { [objectName: string]: number } = {};
instancesToMove.forEach(instance => {
const serializedInstance = serializeToJSObject(instance);
const newInstance = new gd.InitialInstance();
unserializeFromJSObject(
newInstance,
serializedInstance,
'unserializeFrom',
project
);
targetInstances.insertInitialInstance(newInstance);
newInstance.delete();
const objectName = instance.getObjectName();
movedInstancesCountByObjectName[objectName] =
(movedInstancesCountByObjectName[objectName] || 0) + 1;
});
instancesToMove.forEach(instance => {
sourceInstances.removeInstance(instance);
});
const movedInstancesCount = instancesToMove.length;
return {
success: true,
message: `Moved ${movedInstancesCount} instance(s)${
filtersLabel ? ` ${filtersLabel}` : ''
} from ${sourceScope.label} to ${
targetScope.label
} (positions, layers and ids unchanged): ${Object.keys(
movedInstancesCountByObjectName
)
.sort()
.map(
objectName =>
`${movedInstancesCountByObjectName[objectName]} ${objectName}`
)
.join(', ')}.`,
targetScope,
movedInstancesCount,
movedInstancesCountByObjectName,
};
};
@@ -65,6 +65,7 @@ export type ObjectGroupsOutsideEditorChanges = {|
export type RenamableProjectItemKind =
| 'scene'
| 'external-layout'
| 'gameplay-test'
| 'extension'
| 'custom-object'
@@ -115,10 +116,12 @@ export type WillDeleteExtensionItemChanges = {|
functionName?: string,
|};
// Called before the scene is actually deleted, so its gdLayout is still
// valid (e.g. to let editors close any tab bound to it by object identity).
// Called before the scene (or the external layout: exactly one of the two is
// set) is actually deleted, so its gd object is still valid (e.g. to let
// editors close any tab bound to it by object identity).
export type WillDeleteSceneChanges = {|
scene: gdLayout,
scene?: gdLayout,
externalLayout?: gdExternalLayout,
|};
// Called before the gameplay test is actually deleted, so any tab bound to it
@@ -70,6 +70,33 @@ describe('put_2d_instances (modifications of existing instances)', () => {
return result;
};
it('lists the existing layers when the layer does not exist', async () => {
testScene.insertNewLayer('UI', testScene.getLayersCount());
const result: EditorFunctionGenericOutput = await editorFunctions.put_2d_instances.launchFunction(
{
...makeFakeLaunchFunctionOptionsWithProject(project),
args: {
scene_name: 'TestScene',
object_name: 'Player',
layer_name: 'HUD',
brush_kind: 'point',
brush_position: '10,20',
},
}
);
expect(result.success).toBe(false);
expect(result.message).toBe(
'Layer not found: HUD in scene "TestScene". ' +
'Existing layers: "" (the base layer), "UI". ' +
'Use one of them, or add the layer first with ' +
'`change_scene_properties_layers_effects_groups` (a `changed_layers` ' +
'entry creates the layer when its `layer_name` does not exist yet).'
);
expect(getInstances(testScene)).toHaveLength(0);
});
it('moves an existing instance to a different layer with the none brush', async () => {
testScene.insertNewLayer('UI', testScene.getLayersCount());
await putInstances({
@@ -156,8 +156,14 @@ describe('scoped instances, layers and groups', () => {
);
expect(result.success).toBe(false);
// The layers of the associated scene are listed, so the next call can
// use an existing one instead of guessing another name.
expect(result.message).toBe(
'Layer not found: NotALayer in external layout "LevelChunk".'
'Layer not found: NotALayer in external layout "LevelChunk". ' +
'Existing layers: "" (the base layer), "Background". ' +
'Use one of them, or add the layer first with ' +
'`change_scene_properties_layers_effects_groups` (a `changed_layers` ' +
'entry creates the layer when its `layer_name` does not exist yet).'
);
expect(
project
@@ -73,6 +73,7 @@ export type CappedRunScriptOutput = {|
error: ScriptExecutionError | null,
didModifyProject: boolean,
newSceneNames: Array<string>,
newExternalLayoutNames: Array<string>,
|};
export const capScriptExecutionResult = (
@@ -159,5 +160,6 @@ export const capScriptExecutionResult = (
error: result.error,
didModifyProject,
newSceneNames: result.newSceneNames || [],
newExternalLayoutNames: result.newExternalLayoutNames || [],
};
};
@@ -50,6 +50,8 @@ export type ScriptExecutionResult = {|
* standalone `create_scene` tool call does.
*/
newSceneNames: Array<string>,
/** Same for the external layouts created by calls made inside the script. */
newExternalLayoutNames: Array<string>,
|};
/**
@@ -237,6 +239,7 @@ export const executeScript = async ({
const functionCallRecords: Array<ScriptFunctionCallRecord> = [];
const consoleLogs: Array<string> = [];
const newSceneNames: Array<string> = [];
const newExternalLayoutNames: Array<string> = [];
const maxCallsCount = maxFunctionCallsCount || 600;
let pendingCallFunctionName: string | null = null;
@@ -274,6 +277,9 @@ export const executeScript = async ({
if (meta && Array.isArray(meta.newSceneNames)) {
newSceneNames.push(...meta.newSceneNames);
}
if (meta && Array.isArray(meta.newExternalLayoutNames)) {
newExternalLayoutNames.push(...meta.newExternalLayoutNames);
}
functionCallRecords.push({
functionName: name,
args,
@@ -340,6 +346,7 @@ export const executeScript = async ({
returnValue: returnValue === undefined ? null : returnValue,
error: null,
newSceneNames,
newExternalLayoutNames,
};
} catch (error) {
const isFunctionCallFailure = error instanceof FunctionCallFailedError;
@@ -366,6 +373,7 @@ export const executeScript = async ({
lastCalledFunctionName,
},
newSceneNames,
newExternalLayoutNames,
};
}
};
@@ -58,6 +58,14 @@ type SimplifiedScene = {|
instancesOnSceneDescription: string,
|};
// An external layout: instances placed apart from a scene (a level chunk, a
// UI template...), using the objects and layers of its associated scene.
export type SimplifiedExternalLayout = {|
externalLayoutName: string,
associatedSceneName: string,
instancesCount: number,
|};
type SimplifiedResource = {|
name: string,
type: string,
@@ -86,6 +94,10 @@ export type SimplifiedProject = {|
globalObjects: Array<SimplifiedObject>,
globalObjectGroups: Array<SimplifiedObjectGroup>,
scenes: Array<SimplifiedScene>,
// The external layouts of the project (their instances are read with
// `describe_instances` on an `external_layout` scope). Absent from the
// projects sent by older editors.
externalLayouts: Array<SimplifiedExternalLayout>,
globalVariables: Array<SimplifiedVariable>,
resources: Array<SimplifiedResource>,
tests?: Array<SimplifiedTest>,
@@ -472,6 +484,20 @@ export const makeSimplifiedProjectBuilder = (
return getSimplifiedScene(project, scene);
}).filter(Boolean);
const externalLayouts = mapFor(0, project.getExternalLayoutsCount(), i => {
const externalLayout = project.getExternalLayoutAt(i);
const associatedSceneName = externalLayout.getAssociatedLayout();
if (options.scopeToScene && associatedSceneName !== options.scopeToScene)
return null;
return {
externalLayoutName: externalLayout.getName(),
associatedSceneName,
instancesCount: externalLayout
.getInitialInstances()
.getInstancesCount(),
};
}).filter(Boolean);
const projectScopedContainers = gd.ProjectScopedContainers.makeNewProjectScopedContainersForProject(
project
@@ -495,6 +521,7 @@ export const makeSimplifiedProjectBuilder = (
projectScopedContainers.getObjectsContainersList()
),
scenes,
externalLayouts,
globalVariables: getSimplifiedVariablesContainer(
gd,
project.getVariables()
@@ -297,6 +297,7 @@ describe('SimplifiedProject', () => {
"version": "1.0.0",
},
],
"externalLayouts": Array [],
"globalObjectGroups": Array [],
"globalObjects": Array [
Object {
@@ -33,6 +33,7 @@ export const makeFakeLaunchFunctionOptionsWithoutProject = (): LaunchFunctionOpt
i18n: makeFakeI18n(),
editorCallbacks: {
onOpenLayout: jest.fn(),
onOpenExternalLayout: jest.fn(),
onCreateProject: jest.fn(),
onOpenEventsFunctionsExtension: jest.fn(),
onOpenCustomObjectEditor: jest.fn(),
+27 -1
View File
@@ -1,6 +1,6 @@
// @flow
import { type AssetShortHeader } from '../Utils/GDevelopServices/Asset';
import { mapVector } from '../Utils/MapFor';
import { mapFor, mapVector } from '../Utils/MapFor';
import { SafeExtractor } from '../Utils/SafeExtractor';
import { serializeToJSObject } from '../Utils/Serializer';
import { type EditorFunctionGenericOutput } from './index';
@@ -312,6 +312,32 @@ export const makeGenericFailure = (
message,
});
/**
* The failure for a layer that does not exist, naming the layers that do.
*
* Without the list, the only way out of this error is to guess another name,
* and a conventional one ("UI", "Background", "HUD") is guessed again and
* again on scenes that only have a base layer. Listing the real layers and
* how to add one makes the next call the right one.
*/
export const makeLayerNotFoundFailure = (
layerName: string,
scopeLabel: string,
layersContainer: gdLayersContainer
): EditorFunctionGenericOutput => {
const existingLayerNames = mapFor(0, layersContainer.getLayersCount(), i =>
layersContainer.getLayerAt(i).getName()
).map(name => (name === '' ? '"" (the base layer)' : `"${name}"`));
return makeGenericFailure(
`Layer not found: ${layerName} in ${scopeLabel}. ` +
`Existing layers: ${existingLayerNames.join(', ')}. ` +
'Use one of them, or add the layer first with ' +
'`change_scene_properties_layers_effects_groups` (a `changed_layers` ' +
'entry creates the layer when its `layer_name` does not exist yet).'
);
};
export const shouldHideProperty = (property: gdPropertyDescriptor): boolean => {
return (
property.isHidden() ||
+426 -13
View File
@@ -92,6 +92,7 @@ import {
getObjectSizeInfoHints,
getSimplifiedInstance,
makeGenericFailure,
makeLayerNotFoundFailure,
shouldHideProperty,
type ObjectSizeInfo,
} from './Utils';
@@ -108,6 +109,10 @@ import {
} from './InstanceAnchor';
import { executeScript } from './ScriptExecution/ScriptRunner';
import { buildExposedScriptFunctions } from './ScriptExecution/ExposedFunctions';
import {
moveInstancesToScope,
type MoveInstancesOutputFields,
} from './MoveInstances';
import {
getSceneNotFoundMessage,
resolveScopeFromArgs,
@@ -219,6 +224,9 @@ export type EditorFunctionGenericOutput = {|
success: boolean,
meta?: {
newSceneNames?: Array<string>,
// External layouts created by the call (`create_scene` with
// `as_external_layout_of_scene`): opened by the editor like new scenes.
newExternalLayoutNames?: Array<string>,
createdProject?: gdProject,
// For `run_script`: true when ANY call the script made modified the
// project (so the editor refreshes even if the script ultimately failed).
@@ -334,6 +342,9 @@ export type EditorFunctionGenericOutput = {|
instancesForExternalLayoutNamed?: string,
instancesForScopeLabel?: string,
propertiesLayersEffectsForScopeLabel?: string,
// `change_scene_properties_layers_effects_groups.move_instances`.
movedInstancesCount?: number,
movedInstancesCountByObjectName?: { [objectName: string]: number },
// `inspect_scene_properties_layers_effects` on a custom object variant: a
// variant has no scene properties, but an area, groups and an asset store id.
isDefaultVariant?: boolean,
@@ -445,6 +456,7 @@ export type EditorCallbacks = {|
| 'none',
|}
) => void,
onOpenExternalLayout: (externalLayoutName: string) => void,
onCreateProject: ({|
name: string,
exampleSlug: string | null,
@@ -4396,8 +4408,10 @@ const put2dInstances: EditorFunction = {
// Check if layer exists (empty string is allowed for base layer)
if (layerName !== '' && !layersContainer.hasLayerNamed(layerName)) {
return makeGenericFailure(
`Layer not found: ${layerName} in ${resolvedScope.label}.`
return makeLayerNotFoundFailure(
layerName,
resolvedScope.label,
layersContainer
);
}
@@ -5369,8 +5383,10 @@ const put3dInstances: EditorFunction = {
// Check if layer exists (empty string is allowed for base layer)
if (layerName !== '' && !layersContainer.hasLayerNamed(layerName)) {
return makeGenericFailure(
`Layer not found: ${layerName} in ${resolvedScope.label}.`
return makeLayerNotFoundFailure(
layerName,
resolvedScope.label,
layersContainer
);
}
@@ -7283,11 +7299,109 @@ See errors; verify event contents if needed.`
};
/**
* Creates a new, empty scene
* `create_scene` with `as_external_layout_of_scene`: an external layout (a
* set of instances apart from a scene, using its objects and layers, created
* in the game by the "Create objects from an external layout" action).
*/
const createExternalLayout = ({
project,
externalLayoutName,
associatedSceneName,
ignoredArgumentNames,
}: {|
project: gdProject,
externalLayoutName: string,
associatedSceneName: string,
ignoredArgumentNames: Array<string>,
|}): EditorFunctionGenericOutput => {
if (!project.hasLayoutNamed(associatedSceneName)) {
return makeGenericFailure(
`${getSceneNotFoundMessage(
project,
associatedSceneName
)} \`as_external_layout_of_scene\` must name the existing scene whose objects and layers the external layout uses.`
);
}
// Scenes and external layouts have separate namespaces, but the same name
// for both is a recipe for confusion in the events (`Scene("X")` vs
// `CreateObjectsFromExternalLayout("X")`): refuse it.
if (project.hasLayoutNamed(externalLayoutName)) {
return makeGenericFailure(
`A scene is already named "${externalLayoutName}": choose another name for the external layout.`
);
}
const ignoredSuffix =
ignoredArgumentNames.length > 0
? ` (${ignoredArgumentNames.join(
', '
)} ignored: an external layout has no layers or properties of its own).`
: '';
const howToUseSuffix =
` Its instances use the objects and layers of scene "${associatedSceneName}": place them with \`put_2d_instances\`/\`put_3d_instances\` (or move existing ones with \`change_scene_properties_layers_effects_groups.move_instances\`) using scope { type: "external_layout", external_layout_name: "${externalLayoutName}" }.` +
` The scene creates them at runtime with the action \`CreateObjectsFromExternalLayout("${externalLayoutName}", 0, 0)\`.`;
if (project.hasExternalLayoutNamed(externalLayoutName)) {
const externalLayout = project.getExternalLayout(externalLayoutName);
const currentAssociatedSceneName = externalLayout.getAssociatedLayout();
if (currentAssociatedSceneName === associatedSceneName) {
return makeGenericSuccess(
`External layout "${externalLayoutName}" already exists (for scene "${associatedSceneName}").${ignoredSuffix}`
);
}
return makeGenericFailure(
`External layout "${externalLayoutName}" already exists${
currentAssociatedSceneName
? ` and is associated with scene "${currentAssociatedSceneName}"`
: ' (with no associated scene)'
}. To change its scene, set its \`associatedScene\` property with \`change_scene_properties_layers_effects_groups\`.`
);
}
const externalLayout = project.insertNewExternalLayout(
externalLayoutName,
project.getExternalLayoutsCount()
);
externalLayout.setAssociatedLayout(associatedSceneName);
return {
success: true,
message:
`Created external layout "${externalLayoutName}" for scene "${associatedSceneName}".` +
ignoredSuffix +
howToUseSuffix,
meta: {
newExternalLayoutNames: [externalLayoutName],
},
};
};
/**
* Creates a new, empty scene (or, with `as_external_layout_of_scene`, an
* external layout of an existing scene).
*/
const createScene: EditorFunction = {
renderForEditor: ({ args, editorCallbacks }) => {
const scene_name = extractRequiredString(args, 'scene_name');
const asExternalLayoutOfScene = SafeExtractor.extractStringProperty(
args,
'as_external_layout_of_scene'
);
if (asExternalLayoutOfScene) {
return {
text: (
<Trans>
Create external layout <b>{scene_name}</b> for scene{' '}
<b>{asExternalLayoutOfScene}</b>.{' '}
<Link
href="#"
onClick={() => editorCallbacks.onOpenExternalLayout(scene_name)}
>
Click to open it
</Link>
.
</Trans>
),
};
}
return {
text: (
@@ -7324,6 +7438,22 @@ const createScene: EditorFunction = {
args,
'is_first_scene'
);
const asExternalLayoutOfScene = SafeExtractor.extractStringProperty(
args,
'as_external_layout_of_scene'
);
if (asExternalLayoutOfScene) {
return createExternalLayout({
project,
externalLayoutName: scene_name,
associatedSceneName: asExternalLayoutOfScene,
ignoredArgumentNames: [
include_ui_layer ? 'include_ui_layer' : null,
background_color ? 'background_color' : null,
is_first_scene ? 'is_first_scene' : null,
].filter(Boolean),
});
}
const firstSceneSuffix = is_first_scene
? ' Also set as the first (startup) scene.'
@@ -7660,9 +7790,180 @@ const applyEffectChange = ({
}
};
// The scopes owning layers, layer effects and object groups: a scene, or a
// variant of a custom object (which has an area instead of scene properties).
const PROPERTIES_LAYERS_EFFECTS_SCOPE_TYPES = OBJECTS_SCOPE_TYPES;
// The scopes `inspect_scene_properties_layers_effects` reads: a scene (its
// properties, layers, layer effects and object groups) or a variant of a
// custom object (which has an area instead of scene properties). An external
// layout is read from the project JSON (`read_game_project_json`).
const INSPECT_PROPERTIES_LAYERS_EFFECTS_SCOPE_TYPES = OBJECTS_SCOPE_TYPES;
// The scopes `change_scene_properties_layers_effects_groups` changes: also an
// external layout (only a name and an associated scene: its layers and groups
// are those of the scene).
const PROPERTIES_LAYERS_EFFECTS_SCOPE_TYPES: Array<ToolScopeType> = [
'scene',
'external_layout',
'custom_object_variant',
];
/**
* The message refusing layer, effect or group changes through an external
* layout scope: they belong to its scene. Same text as the backend checker.
*/
const makeExternalLayoutHasNoLayersMessage = (
externalLayoutName: string,
sceneName: string
): string =>
`Layers, layer effects and object groups belong to the associated scene "${sceneName}" of external layout "${externalLayoutName}": use scope { type: "scene", scene_name: "${sceneName}" } to change them. Nothing was changed.`;
// The only properties of an external layout (`inspect_scene_properties_layers_effects`
// returns them along with the layers of its scene).
const EXTERNAL_LAYOUT_PROPERTY_NAMES = ['name', 'associatedScene'];
/**
* The objects and layers used by the instances of an external layout that a
* scene does not have: re-associating it with that scene would leave these
* instances without object or layer.
*/
const getMissingObjectsAndLayersInScene = (
project: gdProject,
initialInstances: gdInitialInstancesContainer,
scene: gdLayout
): {|
missingObjectNames: Array<string>,
missingLayerNames: Array<string>,
|} => {
const missingObjectNames = new Set<string>();
const missingLayerNames = new Set<string>();
iterateOnInstances(initialInstances, instance => {
const objectName = instance.getObjectName();
if (
!scene.getObjects().hasObjectNamed(objectName) &&
!project.getObjects().hasObjectNamed(objectName)
) {
missingObjectNames.add(objectName);
}
if (!scene.getLayers().hasLayerNamed(instance.getLayer())) {
missingLayerNames.add(instance.getLayer());
}
});
return {
missingObjectNames: [...missingObjectNames].sort(),
missingLayerNames: [...missingLayerNames].sort(),
};
};
/** Apply a `changed_properties` item to an external layout: `name` or `associatedScene`. */
const applyExternalLayoutPropertyChange = ({
project,
externalLayout,
propertyName,
newValue,
changes,
warnings,
onProjectItemRenamedOutsideEditor,
onInstancesModifiedOutsideEditor,
}: {|
project: gdProject,
externalLayout: gdExternalLayout,
propertyName: string,
newValue: string,
changes: Array<string>,
warnings: Array<string>,
onProjectItemRenamedOutsideEditor: (
changes: ProjectItemRenamedOutsideEditorChanges
) => void,
onInstancesModifiedOutsideEditor: (
changes: InstancesOutsideEditorChanges
) => void,
|}) => {
if (isFuzzyMatch(propertyName, 'name')) {
const oldName = externalLayout.getName();
if (newValue === oldName) {
changes.push(`External layout already named "${newValue}".`);
return;
}
if (newValue.trim() === '') {
warnings.push(`An external layout name cannot be empty. Skipped.`);
return;
}
// Like scene names, external layout names are free text: only ensure
// unicity.
const newName = newNameGenerator(newValue, tentativeNewName =>
project.hasExternalLayoutNamed(tentativeNewName)
);
externalLayout.setName(newName);
gd.WholeProjectRefactorer.renameExternalLayout(project, oldName, newName);
onProjectItemRenamedOutsideEditor({
kind: 'external-layout',
oldName,
newName,
});
changes.push(
`Renamed external layout "${oldName}" to "${newName}" (the events creating its objects were updated).`
);
return;
}
if (isFuzzyMatch(propertyName, 'associatedScene')) {
const externalLayoutName = externalLayout.getName();
if (newValue === externalLayout.getAssociatedLayout()) {
changes.push(
`External layout "${externalLayoutName}" is already associated with scene "${newValue}".`
);
return;
}
if (!project.hasLayoutNamed(newValue)) {
warnings.push(
`${getSceneNotFoundMessage(
project,
newValue
)} External layout "${externalLayoutName}" was NOT re-associated.`
);
return;
}
const newScene = project.getLayout(newValue);
const {
missingObjectNames,
missingLayerNames,
} = getMissingObjectsAndLayersInScene(
project,
externalLayout.getInitialInstances(),
newScene
);
if (missingObjectNames.length > 0 || missingLayerNames.length > 0) {
warnings.push(
`External layout "${externalLayoutName}" was NOT associated with scene "${newValue}": its instances use ` +
[
missingObjectNames.length > 0
? `objects this scene does not have (nor globally): ${missingObjectNames
.map(name => `"${name}"`)
.join(', ')}`
: null,
missingLayerNames.length > 0
? `layers this scene does not have: ${missingLayerNames
.map(name => `"${name}"`)
.join(', ')}`
: null,
]
.filter(Boolean)
.join(' and ') +
`. Move or erase these instances first (or add the objects/layers to the scene).`
);
return;
}
externalLayout.setAssociatedLayout(newValue);
// The external layout editor, if open, now shows the objects and layers
// of the new scene.
onInstancesModifiedOutsideEditor({ scene: newScene, externalLayout });
changes.push(
`External layout "${externalLayoutName}" is now associated with scene "${newValue}".`
);
return;
}
warnings.push(
`Unknown external layout property: "${propertyName}". Skipped. An external layout only has ${EXTERNAL_LAYOUT_PROPERTY_NAMES.map(
name => `\`${name}\``
).join(' and ')} (its layers and groups are those of its associated scene).`
);
};
/** The layers of a scope, with their effects: the same shape everywhere. */
const describeLayersWithEffects = (
@@ -7754,7 +8055,7 @@ const inspectScenePropertiesLayersEffects: EditorFunction = {
},
launchFunction: async ({ project, args }) => {
const resolvedScope = resolveScopeFromArgs(project, args, {
allowedTypes: PROPERTIES_LAYERS_EFFECTS_SCOPE_TYPES,
allowedTypes: INSPECT_PROPERTIES_LAYERS_EFFECTS_SCOPE_TYPES,
});
if (resolvedScope.success === false)
return makeScopeFailureOutput(resolvedScope);
@@ -7942,6 +8243,20 @@ const changeScenePropertiesLayersEffectsGroups: EditorFunction = {
),
};
}
const moveInstances = SafeExtractor.extractObjectProperty(
args,
'move_instances'
);
if (moveInstances) {
return {
text: (
<Trans>
Move instances of scene <b>{scene_name}</b> to{' '}
{getScopeLabelFromArgs({ scope: moveInstances.to_scope })}.
</Trans>
),
};
}
const changed_properties = SafeExtractor.extractArrayProperty(
args,
@@ -8052,13 +8367,22 @@ const changeScenePropertiesLayersEffectsGroups: EditorFunction = {
if (readOnlyRejection) return makeScopeFailureOutput(readOnlyRejection);
const scene = resolvedScope.layout;
const { variant, eventsBasedObject, layersContainer } = resolvedScope;
const {
variant,
eventsBasedObject,
layersContainer,
externalLayout,
} = resolvedScope;
if (!layersContainer)
return makeGenericFailure(`${resolvedScope.label} has no layers.`);
// The label is read at message time: a rename in the same call must be
// reflected by the messages that follow it.
const getTargetLabel = () =>
scene ? `scene "${scene.getName()}"` : resolvedScope.label;
externalLayout
? `external layout "${externalLayout.getName()}"`
: scene
? `scene "${scene.getName()}"`
: resolvedScope.label;
const deleteThisScene = SafeExtractor.extractBooleanProperty(
args,
@@ -8069,6 +8393,20 @@ const changeScenePropertiesLayersEffectsGroups: EditorFunction = {
'A variant cannot be deleted here: use change_custom_object.changed_variants.'
);
}
if (deleteThisScene && externalLayout) {
// Same flow as a scene: let the editor close the tabs of the external
// layout while it still exists.
await onWillDeleteScene({ externalLayout });
const externalLayoutName = externalLayout.getName();
const instancesCount = externalLayout
.getInitialInstances()
.getInstancesCount();
project.removeExternalLayout(externalLayoutName);
return makeGenericSuccess(
`Deleted external layout "${externalLayoutName}" (${instancesCount} instance(s) removed with it). Events creating its objects with \`CreateObjectsFromExternalLayout("${externalLayoutName}", ...)\`, if any, still name it: update or remove them.`
);
}
if (deleteThisScene && scene) {
// Let the editor close any tab bound to this scene BEFORE it's
// actually deleted (mirrors the manual delete flow, which closes tabs
@@ -8110,6 +8448,27 @@ const changeScenePropertiesLayersEffectsGroups: EditorFunction = {
args,
'changed_groups'
);
const move_instances = SafeExtractor.extractObjectProperty(
args,
'move_instances'
);
// An external layout has no layers, effects or groups of its own: refuse
// before changing anything, instead of silently editing its scene.
if (
externalLayout &&
scene &&
[changed_layers, changed_layer_effects, changed_groups].some(
items => items && items.length > 0
)
) {
return makeGenericFailure(
makeExternalLayoutHasNoLayersMessage(
externalLayout.getName(),
scene.getName()
)
);
}
// Object groups are structural: a named variant inherits the ones of the
// default variant instead of having its own.
@@ -8118,6 +8477,37 @@ const changeScenePropertiesLayersEffectsGroups: EditorFunction = {
if (namedVariantRejection)
return makeScopeFailureOutput(namedVariantRejection);
}
// The move comes first and is atomic: a refusal leaves the whole call
// unapplied, so "nothing was changed" is true. Names in `to_scope` are
// thus the ones before any rename of this call.
let moveInstancesOutput: MoveInstancesOutputFields | null = null;
if (move_instances) {
const moveResult = moveInstancesToScope({
project,
sourceScope: resolvedScope,
moveInstancesArgs: move_instances,
});
if (moveResult.success === false) {
return makeGenericFailure(moveResult.message);
}
if (moveResult.movedInstancesCount === 0) {
warnings.push(moveResult.message);
} else {
changes.push(moveResult.message);
moveInstancesOutput = {
movedInstancesCount: moveResult.movedInstancesCount,
movedInstancesCountByObjectName:
moveResult.movedInstancesCountByObjectName,
};
onInstancesModifiedOutsideEditor({
...getOutsideEditorChangesTarget(resolvedScope),
});
onInstancesModifiedOutsideEditor({
...getOutsideEditorChangesTarget(moveResult.targetScope),
});
}
}
// The groups of a custom object live on its default variant.
const groupsObjectsContainer = eventsBasedObject
? eventsBasedObject.getObjects()
@@ -8160,6 +8550,19 @@ const changeScenePropertiesLayersEffectsGroups: EditorFunction = {
}
return;
}
if (externalLayout) {
applyExternalLayoutPropertyChange({
project,
externalLayout,
propertyName,
newValue,
changes,
warnings,
onProjectItemRenamedOutsideEditor,
onInstancesModifiedOutsideEditor,
});
return;
}
if (isFuzzyMatch(propertyName, 'name')) {
const oldName = scene.getName();
@@ -8805,12 +9208,14 @@ const changeScenePropertiesLayersEffectsGroups: EditorFunction = {
return {
success: true,
message: ['Done.', ...changes].join('\n'),
...(moveInstancesOutput || {}),
};
} else {
return {
success: true,
message: ['Done with warnings.', ...changes].join('\n'),
warnings: warnings.join('\n'),
...(moveInstancesOutput || {}),
};
}
},
@@ -10534,17 +10939,25 @@ const runScript: EditorFunction = {
error: capped.error,
meta: {
didModifyProject: capped.didModifyProject,
// Forward scene names created inside the script so they auto-open, like
// a standalone create_scene call does.
// Forward the scenes and external layouts created inside the script
// so they auto-open, like a standalone create_scene call does.
...(capped.newSceneNames.length > 0
? { newSceneNames: capped.newSceneNames }
: {}),
...getNewExternalLayoutNamesMeta(capped.newExternalLayoutNames),
},
};
},
modifiesProject: true,
};
// A helper (not an inline conditional spread) keeps Flow from reasoning about
// the product of two union spreads in the `meta` of `run_script`.
const getNewExternalLayoutNamesMeta = (
newExternalLayoutNames: Array<string>
): {| newExternalLayoutNames?: Array<string> |} =>
newExternalLayoutNames.length > 0 ? { newExternalLayoutNames } : {};
const searchResourceStore: EditorFunction = {
renderForEditor: ({ args }) => {
const resourceKind = SafeExtractor.extractStringProperty(
@@ -101,6 +101,7 @@ export type RenderEditorContainerProps = {|
|}
) => void,
onOpenEvents: (sceneName: string) => void,
onOpenExternalLayout: (externalLayoutName: string) => void,
openInstructionOrExpression: (type: string) => void,
onOpenCustomObjectEditor: (
gdEventsFunctionsExtension,
@@ -170,6 +170,7 @@ export type EditorTabsPaneCommonProps = {|
| 'none',
|}
) => void,
openExternalLayout: (name: string) => void,
openTemplateFromTutorial: (tutorialId: string) => Promise<void>,
openTemplateFromCourseChapter: (
courseChapter: CourseChapter,
@@ -393,6 +394,7 @@ const EditorTabsPane: React.ComponentType<{
setPreviewedLayout,
openExternalEvents,
openLayout,
openExternalLayout,
openTemplateFromTutorial,
openTemplateFromCourseChapter,
previewDebuggerServer,
@@ -825,6 +827,7 @@ const EditorTabsPane: React.ComponentType<{
});
},
onOpenLayout: openLayout,
onOpenExternalLayout: openExternalLayout,
onOpenTemplateFromTutorial: openTemplateFromTutorial,
onOpenTemplateFromCourseChapter: openTemplateFromCourseChapter,
previewDebuggerServer,
@@ -234,6 +234,7 @@ const PoppedOutEditorContainerWindow = (props: Props): React.Node => {
});
},
onOpenLayout: props.openLayout,
onOpenExternalLayout: props.openExternalLayout,
onOpenTemplateFromTutorial:
props.openTemplateFromTutorial,
onOpenTemplateFromCourseChapter:
+32 -1
View File
@@ -4156,6 +4156,21 @@ const MainFrame = (props: Props): React.MixedElement => {
),
};
}
if (kind === 'external-layout') {
return {
...state,
editorTabs: getEditorTabsWithRenamedProjectItem(
state.editorTabs,
currentProject,
editorTab =>
getRenamedExternalLayoutTabProjectItemName(
editorTab,
oldName,
newName
)
),
};
}
if (kind === 'gameplay-test') {
return {
...state,
@@ -4173,6 +4188,16 @@ const MainFrame = (props: Props): React.MixedElement => {
}
return state;
}).then(() => {
if (kind === 'external-layout') {
// The events creating its objects now name it differently.
notifyChangesToInGameEditor({
shouldReloadProjectData: true,
shouldReloadLibraries: false,
shouldReloadResources: false,
shouldHardReload: false,
reasons: ['renamed-external-layout'],
});
}
if (kind === 'extension' || kind === 'custom-object') {
// The renamed extension (or custom object) is used by the game under
// its new name.
@@ -4197,9 +4222,14 @@ const MainFrame = (props: Props): React.MixedElement => {
const onWillDeleteScene = async (
changes: WillDeleteSceneChanges
): Promise<void> => {
const { scene, externalLayout } = changes;
await setState(state => ({
...state,
editorTabs: closeLayoutTabs(state.editorTabs, changes.scene),
editorTabs: externalLayout
? closeExternalLayoutTabs(state.editorTabs, externalLayout)
: scene
? closeLayoutTabs(state.editorTabs, scene)
: state.editorTabs,
}));
};
@@ -6032,6 +6062,7 @@ const MainFrame = (props: Props): React.MixedElement => {
setPreviewedLayout: setPreviewedLayout,
openExternalEvents: openExternalEvents,
openLayout: openLayout,
openExternalLayout: openExternalLayout,
openTemplateFromTutorial: openTemplateFromTutorial,
openTemplateFromCourseChapter: openTemplateFromCourseChapter,
previewDebuggerServer: previewDebuggerServer,
+60 -60
View File
@@ -5,360 +5,360 @@ module.exports = [
"languageCode": "af_ZA",
"languageName": "Afrikaans",
"languageNativeName": "Afrikaans",
"translationRatio": 0.06578819881794395
"translationRatio": 0.0659436428778929
},
{
"languageCode": "ar_SA",
"languageName": "Arabic",
"languageNativeName": "العربية",
"translationRatio": 0.9900203468656138
"translationRatio": 0.9936089861528034
},
{
"languageCode": "az_AZ",
"languageName": "Azerbaijani",
"languageNativeName": "azərbaycan dili",
"translationRatio": 0.05997480864257343
"translationRatio": 0.060133630289532336
},
{
"languageCode": "bg_BG",
"languageName": "Bulgarian",
"languageNativeName": "български език",
"translationRatio": 0.10570681135548876
"translationRatio": 0.10583906265130238
},
{
"languageCode": "bn_BD",
"languageName": "Bengali",
"languageNativeName": "বাংলা",
"translationRatio": 0.07092336013952139
"translationRatio": 0.07107582066427809
},
{
"languageCode": "br_FR",
"languageName": "Breton",
"languageNativeName": "brezhoneg",
"translationRatio": 0.04834802829183216
"translationRatio": 0.04851360511281111
},
{
"languageCode": "ca_ES",
"languageName": "Catalan",
"languageNativeName": "Català",
"translationRatio": 0.9495203953105319
"translationRatio": 0.9531325651205578
},
{
"languageCode": "cs_CZ",
"languageName": "Czech",
"languageNativeName": "Čeština",
"translationRatio": 0.9853696347253174
"translationRatio": 0.9889609760821149
},
{
"languageCode": "da_DK",
"languageName": "Danish",
"languageNativeName": "Dansk",
"translationRatio": 0.9633756418951652
"translationRatio": 0.9669797617894839
},
{
"languageCode": "de_DE",
"languageName": "German",
"languageNativeName": "Deutsch",
"translationRatio": 0.9786842360236411
"translationRatio": 0.9823762951486394
},
{
"languageCode": "el_GR",
"languageName": "Greek",
"languageNativeName": "Ελληνικά",
"translationRatio": 0.9759713206084681
"translationRatio": 0.9796649559407379
},
{
"languageCode": "en",
"languageName": "English",
"languageNativeName": "English",
"translationRatio": 0.11398489356832231
"translationRatio": 0.11439029970258519
},
{
"languageCode": "eo_UY",
"languageName": "Esperanto",
"languageNativeName": "Esperanto",
"translationRatio": 0.9741304137196009
"translationRatio": 0.977728285077951
},
{
"languageCode": "es_ES",
"languageName": "Spanish",
"languageNativeName": "Español",
"translationRatio": 0.9828504989826568
"translationRatio": 0.9865401375036312
},
{
"languageCode": "fa_IR",
"languageName": "Persian",
"languageNativeName": "فارسی",
"translationRatio": 0.9787811258598973
"translationRatio": 0.9824731286917788
},
{
"languageCode": "fi_FI",
"languageName": "Finnish",
"languageNativeName": "suomi",
"translationRatio": 0.9734521848658075
"translationRatio": 0.977147283819115
},
{
"languageCode": "fil_PH",
"languageName": "Filipino",
"languageNativeName": "Mga Filipino",
"translationRatio": 0.9488421664567387
"translationRatio": 0.9519705626028856
},
{
"languageCode": "fr_FR",
"languageName": "French",
"languageNativeName": "Français",
"translationRatio": 0.9697703710880728
"translationRatio": 0.9734676091798199
},
{
"languageCode": "ha_HG",
"languageName": "Hausa",
"languageNativeName": "هَوُسَ",
"translationRatio": 0.05251429125084783
"translationRatio": 0.052677447467802896
},
{
"languageCode": "he_IL",
"languageName": "Hebrew",
"languageNativeName": "עברית",
"translationRatio": 0.17081678131963962
"translationRatio": 0.17091120364094126
},
{
"languageCode": "hi_IN",
"languageName": "Hindi",
"languageNativeName": "हिन्दी",
"translationRatio": 0.9790717953686658
"translationRatio": 0.9827636293211969
},
{
"languageCode": "hu_HU",
"languageName": "Hungarian",
"languageNativeName": "magyar",
"translationRatio": 0.9819784904563511
"translationRatio": 0.9856686356153772
},
{
"languageCode": "id_ID",
"languageName": "Indonesian",
"languageNativeName": "Bahasa Indonesia",
"translationRatio": 0.9750024222459064
"translationRatio": 0.9786966205093445
},
{
"languageCode": "ig_NG",
"languageName": "Igbo",
"languageNativeName": "Asụsụ Igbo",
"translationRatio": 0.05144850305202986
"translationRatio": 0.0516122784932701
},
{
"languageCode": "it_IT",
"languageName": "Italian",
"languageNativeName": "Italiano",
"translationRatio": 0.9787811258598973
"translationRatio": 0.9824731286917788
},
{
"languageCode": "ja_JP",
"languageName": "Japanese",
"languageNativeName": "日本語",
"translationRatio": 0.9888576688305397
"translationRatio": 0.9925438171782706
},
{
"languageCode": "ka_GE",
"languageName": "Georgian",
"languageNativeName": "ქართული",
"translationRatio": 0.12062784613894006
"translationRatio": 0.12075142829476126
},
{
"languageCode": "km_KH",
"languageName": "Khmer",
"languageNativeName": "ខេមរភាសា",
"translationRatio": 0.051836062397054516
"translationRatio": 0.05199961266582742
},
{
"languageCode": "ko_KR",
"languageName": "Korean",
"languageNativeName": "한국어",
"translationRatio": 0.9755837612634435
"translationRatio": 0.9792776217681805
},
{
"languageCode": "lt_LT",
"languageName": "Lithuanian",
"languageNativeName": "lietuvių kalba",
"translationRatio": 0.9765526596260052
"translationRatio": 0.980245957199574
},
{
"languageCode": "lv_LV",
"languageName": "Latvian",
"languageNativeName": "latviešu valoda",
"translationRatio": 0.04834802829183216
"translationRatio": 0.04851360511281111
},
{
"languageCode": "mr_IN",
"languageName": "Marathi",
"languageNativeName": "मराठी",
"translationRatio": 0.05823079158996225
"translationRatio": 0.05839062651302407
},
{
"languageCode": "ms_MY",
"languageName": "Malay",
"languageNativeName": "Bahasa Melayu",
"translationRatio": 0.07121402964828993
"translationRatio": 0.07136632129369613
},
{
"languageCode": "my_MM",
"languageName": "Burmese",
"languageNativeName": "ဗမာစာ",
"translationRatio": 0.050382714853211885
"translationRatio": 0.05054710951873731
},
{
"languageCode": "nl_NL",
"languageName": "Dutch",
"languageNativeName": "Nederlands",
"translationRatio": 0.9645383199302393
"translationRatio": 0.968141764307156
},
{
"languageCode": "no_NO",
"languageName": "Norwegian",
"languageNativeName": "Norsk",
"translationRatio": 0.9702548202693537
"translationRatio": 0.9739517768955166
},
{
"languageCode": "pl_PL",
"languageName": "Polish",
"languageNativeName": "Polski",
"translationRatio": 0.9864354229241352
"translationRatio": 0.9901229785997869
},
{
"languageCode": "pseudo_LOCALE",
"languageName": "for development only",
"languageNativeName": "Pseudolocalization",
"translationRatio": 0.9967956054016938
"translationRatio": 0.9967970716083276
},
{
"languageCode": "pt_BR",
"languageName": "Brazilian Portuguese",
"languageNativeName": "Português brasileiro",
"translationRatio": 0.9847882957077803
"translationRatio": 0.9884768083664182
},
{
"languageCode": "pt_PT",
"languageName": "Portuguese",
"languageNativeName": "Português",
"translationRatio": 0.9709330491231469
"translationRatio": 0.974629611697492
},
{
"languageCode": "ro_RO",
"languageName": "Romanian",
"languageNativeName": "Română",
"translationRatio": 0.128282143203178
"translationRatio": 0.12840127820276948
},
{
"languageCode": "ru_RU",
"languageName": "Russian",
"languageNativeName": "Русский",
"translationRatio": 0.9894390078480767
"translationRatio": 0.9931248184371066
},
{
"languageCode": "si_LK",
"languageName": "Sinhala",
"languageNativeName": "සිංහල",
"translationRatio": 0.9790717953686658
"translationRatio": 0.9827636293211969
},
{
"languageCode": "sk_SK",
"languageName": "Slovak",
"languageNativeName": "Slovenčina",
"translationRatio": 0.9763588799534929
"translationRatio": 0.9800522901132952
},
{
"languageCode": "sl_SI",
"languageName": "Slovenian",
"languageNativeName": "slovenščina",
"translationRatio": 0.9880825501404903
"translationRatio": 0.9917691488331558
},
{
"languageCode": "sq_AL",
"languageName": "Albanian",
"languageNativeName": "Shqip",
"translationRatio": 0.9708361592868908
"translationRatio": 0.9744359446112133
},
{
"languageCode": "sr_CS",
"languageName": "Serbian (Latin)",
"languageNativeName": "srpski",
"translationRatio": 0.9718050576494526
"translationRatio": 0.9755011135857461
},
{
"languageCode": "sr_SP",
"languageName": "Serbian",
"languageNativeName": "српски језик",
"translationRatio": 0.9766495494622615
"translationRatio": 0.9803427907427132
},
{
"languageCode": "sv_SE",
"languageName": "Swedish",
"languageNativeName": "Svenska",
"translationRatio": 0.9684139133804864
"translationRatio": 0.972111939575869
},
{
"languageCode": "sw_KE",
"languageName": "Swahili",
"languageNativeName": "Kiswahili",
"translationRatio": 0.04844491812808838
"translationRatio": 0.04861043865595038
},
{
"languageCode": "ta_IN",
"languageName": "Tamil",
"languageNativeName": "தமிழ்",
"translationRatio": 0.37040984400736365
"translationRatio": 0.3703883025079888
},
{
"languageCode": "th_TH",
"languageName": "Thai",
"languageNativeName": "ไทย",
"translationRatio": 0.9696734812518167
"translationRatio": 0.9733707756366805
},
{
"languageCode": "tr_TR",
"languageName": "Turkish",
"languageNativeName": "Türkçe",
"translationRatio": 0.9851758550528049
"translationRatio": 0.9888641425389755
},
{
"languageCode": "uk_UA",
"languageName": "Ukrainian",
"languageNativeName": "Українська",
"translationRatio": 0.9871136517779285
"translationRatio": 0.9908008134017624
},
{
"languageCode": "ur_PK",
"languageName": "Urdu",
"languageNativeName": "اردو",
"translationRatio": 0.0560992151923263
"translationRatio": 0.056260288563958594
},
{
"languageCode": "uz_UZ",
"languageName": "Uzbek",
"languageNativeName": "Ўзбек",
"translationRatio": 0.24590640441817657
"translationRatio": 0.24595719957393236
},
{
"languageCode": "vi_VN",
"languageName": "Vietnamese",
"languageNativeName": "Tiếng Việt",
"translationRatio": 0.981881600620095
"translationRatio": 0.9855718020722378
},
{
"languageCode": "yo_NG",
"languageName": "Yoruba",
"languageNativeName": "Yorùbá",
"translationRatio": 0.9674450150179246
"translationRatio": 0.9711436041444756
},
{
"languageCode": "zh_CN",
"languageName": "Chinese Simplified",
"languageNativeName": "简化字",
"translationRatio": 0.9889545586667958
"translationRatio": 0.9925438171782706
},
{
"languageCode": "zh_TW",
"languageName": "Chinese Traditional",
"languageNativeName": "正體字",
"translationRatio": 0.9776184478248232
"translationRatio": 0.9812142926309674
}
];
+1 -1
View File
@@ -1 +1 @@
/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return n==1?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" sal die nuwe bou weergawe van die speeletjie gepubliseer op gd.games. Gaan voort?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\" sal ongepubliseer word op gd.games. 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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1];if(ord)return n==1||n==3?"one":n==2?"two":n==4?"few":"other";return n==1&&v0?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" ser\xE0 la nova versi\xF3 d'aquest joc en gd.games. Continuar?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\" ser\xE0 in\xE8dit en gd.games. 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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],t0=Number(s[0])==n;if(ord)return"other";return n==1||!t0&&(i==0||i==1)?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" vil v\xE6re den nye version af dette spil udgivet p\xE5 gd.games. Forts\xE6t?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\" vil blive uber\xF8rt p\xE5 gd.games. 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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],t0=Number(s[0])==n;if(ord)return"other";return n==1||!t0&&(i==0||i==1)?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" vil v\xE6re den nye version af dette spil udgivet p\xE5 gd.games. Forts\xE6t?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\" vil blive uber\xF8rt p\xE5 gd.games. 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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1];if(ord)return"other";return n==1&&v0?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" wird die neue Version dieses Spiels sein, die auf gd.games ver\xF6ffentlicht wird. Fortfahren?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\" wird von gd.games entfernt. 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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1];if(ord)return"other";return n==1&&v0?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" wird die neue Version dieses Spiels sein, die auf gd.games ver\xF6ffentlicht wird. Fortfahren?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\" wird von gd.games entfernt. 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You can define the condition parameters: objects, texts, numbers, layers, etc...":"Eine Bedingung, die in anderen Event-Bl\xE4ttern verwendet werden kann. Du kannst die Bedingungsparameter definieren: Objekte, Texte, Zahlen, Ebenen, etc...","A condition that can be used on objects with the behavior. You can define the condition parameters: objects, texts, numbers, layers, etc...":"Eine Bedingung, die f\xFCr Objekte mit dem Verhalten verwendet weLine truncated
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@@ -1 +1 @@
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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return n==1?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" \u03B8\u03B1 \u03B5\u03AF\u03BD\u03B1\u03B9 \u03B7 \u03BD\u03AD\u03B1 \u03BA\u03B1\u03C4\u03B1\u03C3\u03BA\u03B5\u03C5\u03AE \u03B1\u03C5\u03C4\u03BF\u03CD \u03C4\u03BF\u03C5 \u03C0\u03B1\u03B9\u03C7\u03BD\u03B9\u03B4\u03B9\u03BF\u03CD \u03C0\u03BF\u03C5 \u03B4\u03B7\u03BC\u03BF\u03C3\u03B9\u03B5\u03CD\u03B8\u03B7\u03BA\u03B5 \u03C3\u03C4\u03BF gd.games. \u03A3\u03C5\u03BD\u03AD\u03C7\u03B5\u03B9\u03B1;"]},"\"{0}\" will be unpublished on gd.games. 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@@ -1 +1 @@
/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1],t0=Number(s[0])==n,n10=t0&&s[0].slice(-1),n100=t0&&s[0].slice(-2);if(ord)return n10==1&&n100!=11?"one":n10==2&&n100!=12?"two":n10==3&&n100!=13?"few":"other";return n==1&&v0?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" will be the new build of this game published on gd.games. Continue?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\" will be unpublished on gd.games. 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@@ -1 +1 @@
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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return n>=0&&n<=1?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":"\u0628\u06CC\u0644\u062F \u062C\u062F\u06CC\u062F \u0627\u06CC\u0646 \u0628\u0627\u0632\u06CC \u0645\u0646\u062A\u0634\u0631 \u0634\u062F\u0647 \u062F\u0631 gd.games \u062E\u0648\u0627\u0647\u062F \u0628\u0648\u062F. \u0627\u062F\u0627\u0645\u0647 \u0645\u06CC\u062F\u0647\u06CC\u062F?","\"{0}\" will be unpublished on gd.games. 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@@ -1 +1 @@
/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1];if(ord)return"other";return n==1&&v0?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" on t\xE4m\xE4n pelin uusi versio, joka julkaistaan gd.games:ss\xE4. Jatketaanko?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\" poistetaan julkaisuista gd.games:ss\xE4. 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Jatketaanko?"]},"% of parent":"% t\xE4st\xE4 kategoriasta","% of total":"% kokonaistehosta","(Events)":"(Tapahtumat)","(Object)":"(Kohde)","(Test)":"(Test)","(already installed in the project)":"(jo asennettu projektiin)","(default order)":"(oletusj\xE4rjestys)","(deleted)":"(poistettu)","(install it from the Project Manager)":"(asennetaan se Projektinhallinnasta)","(or paste actions)":"(tai liit\xE4 toiminnot)","(or paste conditions)":"(tai liit\xE4 ehdot)","(yet!)":"(viel\xE4!)","* (multiply by)":"* (kertolasku)","+ (add)":"+ (lis\xE4\xE4)","+ {0} tag(s)":function(a){return["+",a("0")," avainsana(a)"]},", objects /*{parameterObjects}*/":function(a){return[", objektit /*",a("parameterObjects"),"*/"]},"- (subtract)":"- (v\xE4henn\xE4)","/ (divide by)":"/ (jakolasku)","/ month":"/ kuukausi","/* Click here to choose objects to pass to JavaScript */":"/* Klikkaa t\xE4st\xE4 valitaksesi objekteja jotka v\xE4litet\xE4\xE4n JavaScript:n */","0,date":"0,p\xE4iv\xE4m\xE4\xE4r\xE4","0,date,date0":"0,p\xE4iv\xE4m\xE4\xE4r\xE4,p\xE4iv\xE4m\xE4\xE4r\xE40","0,number,number0":"0,numero,numero0","1 child":"1 lapsi","1 day":"1 p\xE4iv\xE4","1 day ago":"1 p\xE4iv\xE4 sitten","1 day left before erasure":"1 p\xE4iv\xE4 j\xE4ljell\xE4 ennen poistamista","1 hour":"1 tunti","1 hour ago":"1 tunti sitten","1 match":"1 ottelu","1 min left to restore":"1 minuutti j\xE4ljell\xE4 palautettavaksi","1 minute":"1 minuutti","1 month":"1 kuukausi","1 new feedback":"1 uusi palaute","1 operation":"1 operaatio","1 review":"1 arvostelu","1) Create a Certificate Signing Request and a Certificate":"1) Luo varmenteen allekirjoituspyynt\xF6 ja varmenne","100% (Default)":"100% (Oletus)","100+ exports created":"100+ vienti\xE4 suoritettu","10th":"Kymmenes","1st":"Ensimm\xE4inen","2 previews in 2 windows":"2 esikatselua 2:ssa ikkunassa","2) Upload the Certificate generated by Apple":"2) Lataa Applen luoma varmenne","200%":"200%","2D effects":"2D-efektit","2D object":"2D kohde","2D objects can't be edited when in 3D mode":"2D-objekteja ei voi muokata 3D-tilassa","2nd":"Toinen","3 previews in 3 windows":"3 esikatselua 3:ssa ikkunassa","3) Upload one or more Mobile Provisioning Profiles":"3) Lataa yksi tai useampi Mobiiliprovisioinnin profiili","3-part tutorial to creating and publishing a game from scratch.":"3-osainen opetusohjelma pelin luomiseen ja julkaisemiseen aloittaen tyhj\xE4st\xE4.","300%":"300%","3D Editor":"3D-editor","3D draw calls":"3D piirto-kutsuja","3D effects":"3D-efektit","3D geometries / textures":"3D geometriat / tekstuurit","3D model":"3D-malli","3D models":"3D malli","3D object":"3D kappale","3D platforms":"3D alusta","3D settings":"3D asetukset","3D triangles":"3D kolmioita","3D, real-time editor (new)":"3D, reaaliaikainen editori (uusi)","3rd":"Kolmas","4 previews in 4 windows":"4 esikatselua 4:ss\xE4 ikkunassa","400%":"400%","4th":"Nelj\xE4s","500%":"500%","5th":"Viides","600%":"600%","6th":"Kuudes","700%":"700%","7th":"Seitsem\xE4s","800%":"800%","8th":"Kahdeksas","9th":"Yhdeks\xE4s",":":":","< (less than)":"< (v\xE4hemm\xE4n kuin)","<0>For every child in<1><2/>{0}</1>, store the child in variable<3><4/>{1}</3>, the child name in<5><6/>{2}</5>and do:</0>":function(a){return["<0>Jokaiselle lapselle muuttujassa <1><2/>",a("0"),"</1>, tallenna lapsi muuttujaan <3><4/>",a("1"),"</3>, lapsen nimi<5><6/>",a("2"),"</5>ja tee:</0>"]},"<0>Share your game</0> and start collecting data from your players to better understand them.":"<0>Jaa sovelluksesi</0> ja aloita ker\xE4\xE4m\xE4\xE4n dataa ymm\xE4rt\xE4\xE4ksesi heit\xE4.","<0>{0}</0> set to {1}.":function(a){return["<0>",a("0"),"</0> asetettu ",a("1"),"."]},"<Create a New Extension>":"<Luo uusi laajennus>","<Enter group name>":"<Nime\xE4 ryhm\xE4>","<Enter the name of external events>":"<Nime\xE4 ulkoiset tapahtumat>","<Select a variable>":"<Valitse muuttuja>","<Select a variable> (optional)":"<Valitse muuttuja> (valinnainen)","<Select an object>":"<Valitse kohde>","= (equal to)":"= (yht\xE4 suuri kuin)","= (set to)":"= (aseta uudeksi arvoksi)","> (greater than)":"> (suurempi kuin)","A condition that can be used in other events sheet. 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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],f=s[1]||"",v0=!s[1],i10=i.slice(-1),f10=f.slice(-1);if(ord)return n==1?"one":"other";return v0&&(i==1||i==2||i==3)||v0&&i10!=4&&i10!=6&&i10!=9||!v0&&f10!=4&&f10!=6&&f10!=9?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" ay ang bagong build ng larong ito na inilathala sa gd.games. Ipagpatuloy?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return[a("0"),"\" ay hindi na publish sa gd.games. 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You can define the condition parameters: objects, texts, numbers, layers, etc...":"Isang kondisyon na maaaring gamitin sa ibang sheet ng mga pangyayari. Maaari mong tukuyin ang mga parameter ng kondisyon: mga bagay, teksto, mga numero, mga layer, atbp...","A condition that cLine truncated
/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],f=s[1]||"",v0=!s[1],i10=i.slice(-1),f10=f.slice(-1);if(ord)return n==1?"one":"other";return v0&&(i==1||i==2||i==3)||v0&&i10!=4&&i10!=6&&i10!=9||!v0&&f10!=4&&f10!=6&&f10!=9?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" ay ang bagong build ng larong ito na inilathala sa gd.games. Ipagpatuloy?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return[a("0"),"\" ay hindi na publish sa gd.games. 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@@ -1 +1 @@
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@@ -1 +1 @@
/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return n==1||n==5?"one":"other";return n==1?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return[a("0")," Lesz a j\xE1t\xE9k \xFAj buildje, amely a Gd.Games-en lesz k\xF6zz\xE9 t\xE9ve. Szeretn\xE9d folytatni?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\" gd.games oldalon nem lesz k\xF6zz\xE9t\xE9ve. Folytatja?"]},"% of parent":"sz\xFCl\u0151 %-a","% of total":"%-a az \xF6sszesnek","(Events)":"(Esem\xE9nyek)","(Object)":"(Objektum)","(Test)":"(Teszt)","(already installed in the project)":"(m\xE1r telep\xEDtve a projektben)","(default order)":"(alap\xE9rtelmezett sorrend)","(deleted)":"(t\xF6r\xF6lve)","(install it from the Project Manager)":"(telep\xEDtse a Projektkezel\u0151b\u0151l)","(or paste actions)":"(vagy illesz be m\u0171veletet)","(or paste conditions)":"(vagy illessz be felt\xE9teleket)","(yet!)":"(m\xE9g!)","* (multiply by)":"* (szorozva)","+ (add)":"+ (plusz)","+ {0} tag(s)":function(a){return["+ \"",a("0"),"\" c\xEDmke(k)"]},", objects /*{parameterObjects}*/":function(a){return[", t\xE1rgyak /*",a("parameterObjects"),"*/"]},"- (subtract)":"- (m\xEDnusz)","/ (divide by)":"/ (osztva)","/ month":"havonta","/* Click here to choose objects to pass to JavaScript */":"/*Kattints ide hogy kiv\xE1laszd az objektumokat, amiket a JavaScript fog haszn\xE1lni*/","0,date":"0, d\xE1tum","0,date,date0":"0,date,date0","0,number,number0":"0, sz\xE1m, sz\xE1m0","1 child":"1 gyerek","1 day":"1 nap","1 day ago":"1 napja","1 day left before erasure":"1 nap van h\xE1tra a t\xF6rl\xE9sig","1 hour":"1 \xF3ra","1 hour ago":"Egy \xF3r\xE1val ezel\u0151tt","1 match":"1 m\xE9rk\u0151z\xE9s","1 min left to restore":"1 perc van h\xE1tra a helyre\xE1ll\xEDt\xE1shoz","1 minute":"1 perc","1 month":"1 h\xF3nap","1 new feedback":"1 \xFAj visszajelz\xE9s","1 operation":"1 m\u0171velet","1 review":"1 \xE9rt\xE9kel\xE9s","1) Create a Certificate Signing Request and a Certificate":"1) Tan\xFAs\xEDtv\xE1ny al\xE1\xEDr\xE1si k\xE9relem \xE9s tan\xFAs\xEDtv\xE1ny l\xE9trehoz\xE1sa","100% (Default)":"100% (alap\xE9rtelmezett)","100+ exports created":"100+ export l\xE9trehozva","10th":"10. ","1st":"1. ","2 previews in 2 windows":"2 el\u0151n\xE9zet 2 ablakban","2) Upload the Certificate generated by Apple":"2) T\xF6ltsd fel az Apple \xE1ltal gener\xE1lt tan\xFAs\xEDtv\xE1nyt","200%":"200%","2D effects":"2D effektek","2D object":"2D objektum","2D objects can't be edited when in 3D mode":"A 2D objektumok nem szerkeszthet\u0151k 3D m\xF3dban","2nd":"2.","3 previews in 3 windows":"3 el\u0151n\xE9zet 3 ablakban","3) Upload one or more Mobile Provisioning Profiles":"3) T\xF6lts\xF6n fel egy vagy t\xF6bb mobil \xFCzembe helyez\xE9si profilt","3-part tutorial to creating and publishing a game from scratch.":"Egy 3 r\xE9szes \xFAtmutat\xF3 egy j\xE1t\xE9k l\xE9trehoz\xE1s\xE1hoz \xE9s publik\xE1l\xE1s\xE1hoz a semmib\u0151l.","300%":"300%","3D Editor":"3D Editor","3D draw calls":"3D rajzol\xE1si h\xEDv\xE1sok","3D effects":"3D effektek","3D geometries / textures":"3D geometri\xE1k / text\xFAr\xE1k","3D model":"3D modell","3D models":"3D modellek","3D object":"3D objektum","3D platforms":"3D platformok","3D settings":"3D be\xE1ll\xEDt\xE1sok","3D triangles":"3D h\xE1romsz\xF6gek","3D, real-time editor (new)":"3D, val\xF3s idej\u0171 szerkeszt\u0151 (\xFAj)","3rd":"3.","4 previews in 4 windows":"4 el\u0151n\xE9zet 4 ablakban","400%":"400%","4th":"4.","500%":"500%","5th":"5.","600%":"600%","6th":"6.","700%":"700%","7th":"7.","800%":"800%","8th":"8.","9th":"9.",":":":","< (less than)":"< (kisebb mint)","<0>For every child in<1><2/>{0}</1>, store the child in variable<3><4/>{1}</3>, the child name in<5><6/>{2}</5>and do:</0>":function(a){return["<0>Minden gyermeknek<1><2/>",a("0"),"</1>, tart a gyermeket v\xE1ltoz\xF3ban<3><4/>",a("1"),"</3>, a gyermek neve<5><6/>",a("2"),"</5>\xE9s csin\xE1l:</0>"]},"<0>Share your game</0> and start collecting data from your players to better understand them.":"<0>Oszd meg a j\xE1t\xE9kodat</0> \xE9s kezdj el gy\u0171jteni j\xE1t\xE9kosadatokat, hogy jobban kilogik\xE1zd \u0151ket.","<0>{0}</0> set to {1}.":function(a){return["<0>",a("0"),"</0> be\xE1ll\xEDtva: ",a("1"),"."]},"<Create a New Extension>":"<\xDAj b\u0151v\xEDtm\xE9ny l\xE9trehoz\xE1sa>","<Enter group name>":"<Csoport nev\xE9nek megad\xE1sa>","<Enter the name of external events>":"<Enter the name of external events>","<Select a variable>":"<Select a variable>","<Select a variable> (optional)":"<Select a variable> (nem k\xF6telez\u0151)","<Select an object>":"<V\xE1lasszon ki egy objektumot>","= (equal to)":"= (egyenl\u0151)","= (set to)":"= (be\xE1ll\xEDtva)","> (greater than)":"> (nagyobb mint)","A condition that can be used in other events sheet. 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@@ -1 +1 @@
/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],i100=i.slice(-2);if(ord)return i==1?"one":i==0||i100>=2&&i100<=20||i100==40||i100==60||i100==80?"many":"other";return n==1?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":"\u10D8\u10E5\u10DC\u10D4\u10D1\u10D0 \u10D0\u10DB \u10D7\u10D0\u10DB\u10D0\u10E8\u10D8\u10E1 \u10D0\u10EE\u10D0\u10DA\u10D8 \u10D5\u10D4\u10E0\u10E1\u10D8\u10D0, \u10E0\u10DD\u10DB\u10D4\u10DA\u10D8\u10EA \u10D2\u10D0\u10DB\u10DD\u10E5\u10D5\u10D4\u10E7\u10DC\u10D3\u10D4\u10D1\u10D0 gd.games-\u10D6\u10D4. \u10D2\u10D0\u10D2\u10E0\u10EB\u10D4\u10DA\u10D4\u10D1\u10D0?","\"{0}\" will be unpublished on gd.games. 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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],i100=i.slice(-2);if(ord)return i==1?"one":i==0||i100>=2&&i100<=20||i100==40||i100==60||i100==80?"many":"other";return n==1?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":"\u10D8\u10E5\u10DC\u10D4\u10D1\u10D0 \u10D0\u10DB \u10D7\u10D0\u10DB\u10D0\u10E8\u10D8\u10E1 \u10D0\u10EE\u10D0\u10DA\u10D8 \u10D5\u10D4\u10E0\u10E1\u10D8\u10D0, \u10E0\u10DD\u10DB\u10D4\u10DA\u10D8\u10EA \u10D2\u10D0\u10DB\u10DD\u10E5\u10D5\u10D4\u10E7\u10DC\u10D3\u10D4\u10D1\u10D0 gd.games-\u10D6\u10D4. \u10D2\u10D0\u10D2\u10E0\u10EB\u10D4\u10DA\u10D4\u10D1\u10D0?","\"{0}\" will be unpublished on gd.games. 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@@ -1 +1 @@
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View File
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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\"\uB294 gd.games\uC5D0 \uAC8C\uC2DC\uB41C \uC774 \uAC8C\uC784\uC758 \uC0C8\uB85C\uC6B4 \uBE4C\uB4DC\uAC00 \uB420 \uAC83\uC785\uB2C8\uB2E4. \uACC4\uC18D\uD558\uC2DC\uACA0\uC2B5\uB2C8\uAE4C?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\"\uC774(\uAC00) gd.games\uC5D0 \uAC8C\uC2DC\uB418\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4. \uACC4\uC18D\uD569\uB2C8\uAE4C?"]},"% of parent":"\uBD80\uBAA8\uC758 %","% of total":"\uC804\uCCB4\uC758 %","(Events)":"(\uC774\uBCA4\uD2B8)","(Object)":"(\uAC1C\uCCB4)","(Test)":"(\uD14C\uC2A4\uD2B8)","(already installed in the project)":"(\uD504\uB85C\uC81D\uD2B8\uC5D0 \uC774\uBBF8 \uC124\uCE58\uB428)","(default order)":"(\uAE30\uBCF8 \uC8FC\uBB38)","(deleted)":"(\uC0AD\uC81C\uB428)","(install it from the Project Manager)":"(\uD504\uB85C\uC81D\uD2B8 \uAD00\uB9AC\uC790\uC5D0\uC11C \uC124\uCE58\uD558\uC2ED\uC2DC\uC624)","(or paste actions)":"(\uB610\uB294 \uBD99\uC5EC\uB123\uAE30 \uC791\uC5C5)","(or paste conditions)":"(\uB610\uB294 \uBD99\uC5EC\uB123\uAE30 \uC0C1\uD0DC)","(yet!)":"(\uC544\uC9C1\uC740!)","* (multiply by)":"* (\uACF1\uD558\uAE30)","+ (add)":"+ (\uB354\uD558\uAE30)","+ {0} tag(s)":function(a){return["+ ",a("0")," \uD0DC\uADF8"]},", objects /*{parameterObjects}*/":function(a){return[", \uC624\uBE0C\uC81D\uD2B8 /*",a("parameterObjects"),"*/"]},"- (subtract)":"- (\uBE7C\uAE30)","/ (divide by)":"/ (\uB098\uB204\uAE30)","/ month":"\uB2EC\uB9C8\uB2E4","/* Click here to choose objects to pass to JavaScript */":"/*\uC774\uACF3\uC744 \uD074\uB9AD\uD558\uC5EC JavaScript\uB85C \uC62E\uAE38 \uC624\uBE0C\uC81D\uD2B8 \uC120\uD0DD*/","0,date":"0, \uB0A0\uC9DC","0,date,date0":"0,date,date0","0,number,number0":"0,\uC22B\uC790,\uC22B\uC790 0","1 child":"1\uC790\uC2DD","1 day":"1\uC77C","1 day ago":"1\uC77C \uC804","1 day left before erasure":"\uC0AD\uC81C\uD558\uAE30 \uC804 1\uC77C \uB0A8\uC74C","1 hour":"1\uC2DC\uAC04","1 hour ago":"1\uC2DC\uAC04 \uC804","1 match":"1 \uACBD\uAE30","1 min left to restore":"\uBCF5\uC6D0\uD558\uAE30 \uC804 1\uBD84 \uB0A8\uC74C","1 minute":"1\uBD84","1 month":"1\uAC1C\uC6D4","1 new feedback":"\uC0C8 \uD53C\uB4DC\uBC31 1\uAC1C","1 operation":"1 \uC791\uC5C5","1 review":"\uB9AC\uBDF0 1\uAC1C","1) Create a Certificate Signing Request and a Certificate":"1) \uC778\uC99D\uC11C \uC11C\uBA85 \uC694\uCCAD \uBC0F \uC778\uC99D\uC11C \uC0DD\uC131\uD558\uAE30","100% (Default)":"100% (\uAE30\uBCF8\uAC12)","100+ exports created":"100\uAC1C \uC774\uC0C1\uC758 \uB0B4\uBCF4\uB0B4\uAE30 \uC0DD\uC131\uB428","10th":"10\uBC88\uC9F8","1st":"1\uBC88\uC9F8","2 previews in 2 windows":"2\uAC1C\uC758 \uCC3D\uC5D0 2\uAC1C\uC758 \uBBF8\uB9AC\uBCF4\uAE30","2) Upload the Certificate generated by Apple":"2) Apple\uC758 \uC778\uC99D \uC5C5\uB85C\uB4DC\uD558\uAE30","200%":"200%","2D effects":"2d \uC774\uD399\uD2B8","2D object":"2D \uAC1C\uCCB4","2D objects can't be edited when in 3D mode":"3D \uBAA8\uB4DC\uC5D0\uC11C \uC624\uBE0C\uC81D\uD2B8\uB97C \uD3B8\uC9D1\uD560 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.","2nd":"2\uBC88\uC9F8","3 previews in 3 windows":"3\uAC1C\uC758 \uCC3D\uC5D0 3\uAC1C\uC758 \uBBF8\uB9AC\uBCF4\uAE30","3) Upload one or more Mobile Provisioning Profiles":"3) \uD558\uB098 \uC774\uC0C1\uC758 \uBAA8\uBC14\uC77C \uD504\uB85C\uBE44\uC800\uB2DD \uD504\uB85C\uD544 (Provisioning Profiles) \uC5C5\uB85C\uB4DC","3-part tutorial to creating and publishing a game from scratch.":"\uAC8C\uC784\uC744 \uCC98\uC74C\uBD80\uD130 \uB9CC\uB4E4\uACE0 \uAC8C\uC2DC\uD558\uAE30 \uC704\uD55C 3\uBD80 \uD29C\uD1A0\uB9AC\uC5BC.","300%":"300%","3D Editor":"3D \uD3B8\uC9D1\uAE30","3D draw calls":"3D \uB4DC\uB85C\uC6B0 \uD638\uCD9C","3D effects":"3d \uC774\uD399\uD2B8","3D geometries / textures":"3D \uAE30\uD558\uD559 / \uD14D\uC2A4\uCC98","3D model":"3D \uBAA8\uB378","3D models":"3D \uBAA8\uB378","3D object":"3D \uAC1C\uCCB4","3D platforms":"3D \uD50C\uB7AB\uD3FC","3D settings":"3D \uC124\uC815","3D triangles":"3D \uC0BC\uAC01\uD615","3D, real-time editor (new)":"3D, \uC2E4\uC2DC\uAC04 \uD3B8\uC9D1\uAE30 (\uC0C8\uB85C\uC6B4)","3rd":"3\uBC88\uC9F8","4 previews in 4 windows":"4\uAC1C\uC758 \uCC3D\uC5D0 4\uAC1C\uC758 \uBBF8\uB9AC\uBCF4\uAE30","400%":"400%","4th":"4\uBC88\uC9F8","500%":"500%","5th":"5\uBC88\uC9F8","600%":"600%","6th":"6\uBC88\uC9F8","700%":"700%","7th":"7\uBC88\uC9F8","800%":"800%","8th":"8\uBC88\uC9F8","9th":"9\uBC88\uC9F8",":":":","< (less than)":"< (\uC774\uD558)","<0>For every child in<1><2/>{0}</1>, store the child in variable<3><4/>{1}</3>, the child name in<5><6/>{2}</5>and do:</0>":function(a){return["<0><1><2/>",a("0"),"</1>\uC758 \uBAA8\uB4E0 \uC790\uC2DD\uC5D0 \uB300\uD574, \uC790\uC2DD\uC744 \uBCC0\uC218 <3><4/>",a("1"),"</3>\uC5D0 \uC800\uC7A5\uD558\uACE0, \uC790\uC2DD \uC774\uB984\uC744 <5><6/>",a("2"),"</5>\uC5D0 \uC800\uCLine truncated
+1 -1
View File
@@ -1 +1 @@
/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),f=s[1]||"",t0=Number(s[0])==n,n10=t0&&s[0].slice(-1),n100=t0&&s[0].slice(-2);if(ord)return"other";return n10==1&&(n100<11||n100>19)?"one":n10>=2&&n10<=9&&(n100<11||n100>19)?"few":f!=0?"many":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" bus naujoji vie\u0161inama \u0161io \u017Eaidimo kompiliacija gd.games. T\u0119sti?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\" bus nebevie\u0161inamas gd.games. 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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),f=s[1]||"",t0=Number(s[0])==n,n10=t0&&s[0].slice(-1),n100=t0&&s[0].slice(-2);if(ord)return"other";return n10==1&&(n100<11||n100>19)?"one":n10>=2&&n10<=9&&(n100<11||n100>19)?"few":f!=0?"many":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" bus naujoji vie\u0161inama \u0161io \u017Eaidimo kompiliacija gd.games. T\u0119sti?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\" bus nebevie\u0161inamas gd.games. 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@@ -1 +1 @@
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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1],t0=Number(s[0])==n,n10=t0&&s[0].slice(-1),n100=t0&&s[0].slice(-2);if(ord)return n10==1&&n100!=11?"one":n10==2&&n100!=12?"two":n10==3&&n100!=13?"few":"other";return n==1&&v0?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" \u0175\u0129\u013A\u013A \u0180\u0113 \u0163\u0125\u0113 \u0144\u0113\u0175 \u0180\u0169\u0129\u013A\u010F \u014D\u0192 \u0163\u0125\u0129\u015B \u011D\xE0m\u0113 \u01A5\u0169\u0180\u013A\u0129\u015B\u0125\u0113\u010F \u014D\u0144 \u011D\u010F.\u011D\xE0m\u0113\u015B. \u0106\u014D\u0144\u0163\u0129\u0144\u0169\u0113?"]},"\"{0}\" will be unpublished on gd.games. 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+1 -1
View File
@@ -1 +1 @@
/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0];if(ord)return"other";return i==0||i==1?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" ser\xE1 a nova compila\xE7\xE3o desse jogo publicado em gd.games. Deseja continuar?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\"ser\xE1 despublicado em gd.games. 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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],f=s[1]||"";if(ord)return"other";return n==0||n==1||i==0&&f==1?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" \u0DB8\u0DDA \u0D9A\u0DCA\u200D\u0DBB\u0DD3\u0DA9\u0DCF\u0DC0\u0DDA \u0DB1\u0DC0 \u0D9C\u0DDC\u0DA9\u0DB1\u0DD0\u0D9C\u0DD3\u0DB8\u0D9A\u0DCA \u0DC0\u0DB1 \u0D85\u0DAD\u0DBB \u0DC3\u0DD2\u0DBA\u0DBD\u0DD4\u0DB8 gd.games \u0DB4\u0DCA\u200D\u0DBB\u0D9A\u0DCF\u0DC1\u0DD2\u0DAD \u0DC0\u0DD9\u0DBA\u0DD2. \u0DAF\u0DD2\u0D9C\u0DA7\u0DB8 \u0D9A\u0DBB\u0D9C\u0DD9\u0DB1 \u0DBA\u0DB1\u0DCA\u0DB1\u0DAF?"]},"\"{0}\" will be unpublished on gd.games. 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+1 -1
View File
@@ -1 +1 @@
/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],v0=!s[1];if(ord)return"other";return n==1&&v0?"one":i>=2&&i<=4&&v0?"few":!v0?"many":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" bude nov\xE1 verzia zverejnen\xE1 na gd.games. \u017Del\xE1te si pokra\u010Dova\u0165?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\" bude odobrat\xE1. 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@@ -1 +1 @@
/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],v0=!s[1],i100=i.slice(-2);if(ord)return"other";return v0&&i100==1?"one":v0&&i100==2?"two":v0&&(i100==3||i100==4)||!v0?"few":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" bo nova gradnja te igre, ki bo objavljena na gd.games. Nadaljujem?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\" bo umaknjen s gd.games. 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You Line truncated
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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],f=s[1]||"",v0=!s[1],i10=i.slice(-1),i100=i.slice(-2),f10=f.slice(-1),f100=f.slice(-2);if(ord)return"other";return v0&&i10==1&&i100!=11||f10==1&&f100!=11?"one":v0&&i10>=2&&i10<=4&&(i100<12||i100>14)||f10>=2&&f10<=4&&(f100<12||f100>14)?"few":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" \u045B\u0435 \u0431\u0438\u0442\u0438 \u043D\u043E\u0432\u0430 \u0433\u0440\u0430\u0434\u045A\u0430 \u043E\u0432\u0435 \u0438\u0433\u0440\u0438\u0446\u0435 \u043A\u043E\u0458\u0430 \u0458\u0435 \u043F\u043E\u0441\u0442\u0430\u0432\u0459\u0435\u043D\u0430 \u043D\u0430 \u0433\u0434.\u0433\u0430\u043C\u0435\u0441. \u041D\u0430\u0441\u0442\u0430\u0432\u0438?"]},"\"{0}\" will be unpublished on gd.games. 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+1 -1
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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1],t0=Number(s[0])==n,n10=t0&&s[0].slice(-1),n100=t0&&s[0].slice(-2);if(ord)return(n10==1||n10==2)&&n100!=11&&n100!=12?"one":"other";return n==1&&v0?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" kommer att vara den nya versionen av detta spel publicerad p\xE5 gd.games. Forts\xE4tta?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\" kommer att avpubliceras p\xE5 gd.games. 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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return n==1?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["gd.games \u0B87\u0BB2\u0BCD \u0BB5\u0BC6\u0BB3\u0BBF\u0BAF\u0BBF\u0B9F\u0BAA\u0BCD\u0BAA\u0B9F\u0BCD\u0B9F \u0B87\u0BA8\u0BCD\u0BA4 Game \u0B87\u0BA9\u0BCD \u0BAA\u0BC1\u0BA4\u0BBF\u0BAF \u0B89\u0BB0\u0BC1\u0BB5\u0BBE\u0B95\u0BCD\u0B95\u0BAE\u0BCD\" ",a("0")," \"\u0B86\u0B95\u0BC1\u0BAE\u0BCD. \u0BA4\u0BCA\u0B9F\u0BB0\u0BB5\u0BBE?"]},"\"{0}\" will be unpublished on gd.games. 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+1 -1
View File
@@ -1 +1 @@
/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" \u0E08\u0E30\u0E40\u0E1B\u0E47\u0E19\u0E40\u0E27\u0E2D\u0E23\u0E4C\u0E0A\u0E31\u0E48\u0E19\u0E43\u0E2B\u0E21\u0E48\u0E02\u0E2D\u0E07\u0E40\u0E01\u0E21\u0E19\u0E35\u0E49\u0E1A\u0E19 gd.games, \u0E14\u0E33\u0E40\u0E19\u0E34\u0E19\u0E01\u0E32\u0E23\u0E15\u0E48\u0E2D\u0E2B\u0E23\u0E37\u0E2D\u0E44\u0E21\u0E48"]},"\"{0}\" will be unpublished on gd.games. 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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" \u0E08\u0E30\u0E40\u0E1B\u0E47\u0E19\u0E40\u0E27\u0E2D\u0E23\u0E4C\u0E0A\u0E31\u0E48\u0E19\u0E43\u0E2B\u0E21\u0E48\u0E02\u0E2D\u0E07\u0E40\u0E01\u0E21\u0E19\u0E35\u0E49\u0E1A\u0E19 gd.games, \u0E14\u0E33\u0E40\u0E19\u0E34\u0E19\u0E01\u0E32\u0E23\u0E15\u0E48\u0E2D\u0E2B\u0E23\u0E37\u0E2D\u0E44\u0E21\u0E48"]},"\"{0}\" will be unpublished on gd.games. 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+1 -1
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@@ -1 +1 @@
/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return n==1?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" bu oyunun gd.games'te yay\u0131nlanan yeni yap\u0131s\u0131 olacak. Devam etmek istiyor musunuz?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\", gd.games'de yay\u0131ndan kald\u0131r\u0131lacak. 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@@ -1 +1 @@
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View File
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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\u201C",a("0"),"\u201D\u66F4\u65B0\u6E38\u620F\u5230 gd.games\uFF0C\u662F\u5426\u7EE7\u7EED\uFF1F"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return[a("0"),"\u5C06\u5728 gd.games\u4E0A\u53D6\u6D88\u53D1\u5E03\u3002\u662F\u5426\u7EE7\u7EED\uFF1F"]},"% of parent":"\u5360\u603B\u4F53\u7684\u767E\u5206\u6BD4","% of total":"\u5360\u603B\u91CF\u7684\u767E\u5206\u6BD4","(Events)":"\uFF08\u4E8B\u4EF6\uFF09","(Object)":"(\u5BF9\u8C61)","(Test)":"\uFF08\u6D4B\u8BD5\uFF09","(already installed in the project)":"\uFF08\u5DF2\u5728\u9879\u76EE\u4E2D\u5B89\u88C5\uFF09","(default order)":"(\u9ED8\u8BA4\u987A\u5E8F)","(deleted)":"(\u5DF2\u5220\u9664)","(install it from the Project Manager)":"\uFF08\u4ECE\u9879\u76EE\u7BA1\u7406\u5668\u5B89\u88C5\uFF09","(or paste actions)":"(\u6216\u7C98\u8D34\u52A8\u4F5C)","(or paste conditions)":"(\u6216\u7C98\u8D34\u6761\u4EF6)","(yet!)":"(\u5C1A\u672A\uFF01)","* (multiply by)":"* ( \u4E58\u4EE5 )","+ (add)":"+\uFF08\u52A0\u4E0A\uFF09","+ {0} tag(s)":function(a){return["+ ",a("0")," \u6807\u7B7E(s)"]},", objects /*{parameterObjects}*/":function(a){return[", \u5BF9\u8C61 /*",a("parameterObjects"),"*/"]},"- (subtract)":"- (\u51CF\u53BB\uFF09 ","/ (divide by)":"/ (\u9664\u4EE5)","/ month":"\u6BCF\u6708","/* Click here to choose objects to pass to JavaScript */":"/* \u70B9\u6211\u9009\u62E9\u5BF9\u8C61\u4F20\u7ED9 JavaScript */","0,date":"0,\u65E5\u671F","0,date,date0":"0,date,date0","0,number,number0":"0,\u6570\u5B57,\u6570\u5B570","1 child":"1 \u4E2A\u5B50\u9879","1 day":"1 \u5929","1 day ago":"1 \u5929\u524D","1 day left before erasure":"\u8DDD\u79BB\u5220\u9664\u8FD8\u6709 1 \u5929","1 hour":"1 \u5C0F\u65F6","1 hour ago":"1 \u5C0F\u65F6\u524D","1 match":"1\u573A\u6BD4\u8D5B","1 min left to restore":"\u6062\u590D\u5269\u4F59 1 \u5206\u949F","1 minute":"1 \u5206\u949F","1 month":"1 \u4E2A\u6708","1 new feedback":"1 \u6761\u65B0\u53CD\u9988","1 operation":"1 \u4E2A\u64CD\u4F5C","1 review":"1 \u6761\u8BC4\u8BBA","1) Create a Certificate Signing Request and a Certificate":"1) \u521B\u5EFA\u8BC1\u4E66\u7B7E\u540D\u8BF7\u6C42\u548C\u8BC1\u4E66","100% (Default)":"100% (\u9ED8\u8BA4)","100+ exports created":"\u5DF2\u521B\u5EFA 100+ \u5BFC\u51FA","10th":"\u7B2C\u5341","1st":"\u7B2C\u4E00","2 previews in 2 windows":"\u5728 2 \u4E2A\u7A97\u53E3\u4E2D\u8FDB\u884C 2 \u4E2A\u9884\u89C8","2) Upload the Certificate generated by Apple":"2) \u4E0A\u4F20 Apple \u751F\u6210\u7684\u8BC1\u4E66","200%":"200%","2D effects":"\u4E8C\u7EF4\u6548\u679C","2D object":"2D \u5BF9\u8C61","2D objects can't be edited when in 3D mode":"\u5728 3D \u6A21\u5F0F\u4E0B\u65E0\u6CD5\u7F16\u8F91 2D \u5BF9\u8C61","2nd":"\u7B2C\u4E8C","3 previews in 3 windows":"\u57283\u4E2A\u7A97\u53E3\u4E2D\u8FDB\u884C3\u6B21\u9884\u89C8","3) Upload one or more Mobile Provisioning Profiles":"3) \u4E0A\u4F20\u4E00\u4E2A\u6216\u591A\u4E2A\u79FB\u52A8\u914D\u7F6E\u6587\u4EF6","3-part tutorial to creating and publishing a game from scratch.":"\u4ECE\u96F6\u5F00\u59CB\u521B\u5EFA\u548C\u53D1\u5E03\u6E38\u620F\u76843\u90E8\u66F2\u6559\u7A0B\u3002","300%":"300%","3D Editor":"3D \u7F16\u8F91","3D draw calls":"3D \u7ED8\u56FE\u8C03\u7528","3D effects":"3D \u6548\u679C","3D geometries / textures":"3D \u51E0\u4F55\u4F53 / \u7EB9\u7406","3D model":"\u4E09\u7EF4\u6A21\u578B","3D models":"3D \u6A21\u578B","3D object":"3D \u5BF9\u8C61","3D platforms":"3D \u5E73\u53F0","3D settings":"3D \u8BBE\u7F6E","3D triangles":"3D \u4E09\u89D2\u5F62","3D, real-time editor (new)":"3D\uFF0C\u5B9E\u65F6\u7F16\u8F91\u5668\uFF08\u65B0\uFF09","3rd":"\u7B2C\u4E09","4 previews in 4 windows":"\u5728 4 \u4E2A\u7A97\u53E3\u4E2D\u8FDB\u884C 4 \u4E2A\u9884\u89C8","400%":"400%","4th":"\u7B2C\u56DB","500%":"500%","5th":"\u7B2C\u4E94","600%":"600%","6th":"\u7B2C\u516D","700%":"700%","7th":"\u7B2C\u4E03","800%":"800%","8th":"\u7B2C\u516B","9th":"\u7B2C\u4E5D",":":":","< (less than)":"<\uFF08\u5C0F\u4E8E\uFF09","<0>For every child in<1><2/>{0}</1>, store the child in variable<3><4/>{1}</3>, the child name in<5><6/>{2}</5>and do:</0>":function(a){return["<0>\u5BF9\u4E8E<1><2/>",a("0"),"</1>\u4E2D\u7684\u6BCF\u4E2A\u5B50\u9879\uFF0C\u5C06\u5B50\u9879\u4FDD\u5B58\u5728\u53D8\u91CF\u4E2D<3><4/>",a("1"),"</3>\uFF0C\u5B50\u9879\u7684\u540D\u5B57\u5728<5><6/>",a("2"),"</5>\uFF0C\u5E76\u8FDB\u884C\uFF1A</0>"]},"<0>Share your game</0> and start collecting data from your players to better understand them.":"<0>\u5206\u4EAB\u4F60\u7684\u6E38\u620F</0>\u5E76\u5F00\u59CB\u4ECE\u4F60\u7684\u73A9\u5BB6\u6536\u96C6\u6570\u636E\u4EE5\u66F4\u597D\u5730\u4E86\u89E3\u4ED6\u4EEC\u3002","<0>{0}</0> set to {1}.":function(a){return["<0>",a("0"),"</0> \u8BBE\u7F6E\u4E3A ",a("1"),"\u3002"]},"<Create a New Extension>":"<\u521B\u5EFA\u65B0\u7684\u6269\u5C55\u540D>",Line truncated
/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\u201C",a("0"),"\u201D\u66F4\u65B0\u6E38\u620F\u5230 gd.games\uFF0C\u662F\u5426\u7EE7\u7EED\uFF1F"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return[a("0"),"\u5C06\u5728 gd.games\u4E0A\u53D6\u6D88\u53D1\u5E03\u3002\u662F\u5426\u7EE7\u7EED\uFF1F"]},"% of parent":"\u5360\u603B\u4F53\u7684\u767E\u5206\u6BD4","% of total":"\u5360\u603B\u91CF\u7684\u767E\u5206\u6BD4","(Events)":"\uFF08\u4E8B\u4EF6\uFF09","(Object)":"(\u5BF9\u8C61)","(Test)":"\uFF08\u6D4B\u8BD5\uFF09","(already installed in the project)":"\uFF08\u5DF2\u5728\u9879\u76EE\u4E2D\u5B89\u88C5\uFF09","(default order)":"(\u9ED8\u8BA4\u987A\u5E8F)","(deleted)":"(\u5DF2\u5220\u9664)","(install it from the Project Manager)":"\uFF08\u4ECE\u9879\u76EE\u7BA1\u7406\u5668\u5B89\u88C5\uFF09","(or paste actions)":"(\u6216\u7C98\u8D34\u52A8\u4F5C)","(or paste conditions)":"(\u6216\u7C98\u8D34\u6761\u4EF6)","(yet!)":"(\u5C1A\u672A\uFF01)","* (multiply by)":"* ( \u4E58\u4EE5 )","+ (add)":"+\uFF08\u52A0\u4E0A\uFF09","+ {0} tag(s)":function(a){return["+ ",a("0")," \u6807\u7B7E(s)"]},", objects /*{parameterObjects}*/":function(a){return[", \u5BF9\u8C61 /*",a("parameterObjects"),"*/"]},"- (subtract)":"- (\u51CF\u53BB\uFF09 ","/ (divide by)":"/ (\u9664\u4EE5)","/ month":"\u6BCF\u6708","/* Click here to choose objects to pass to JavaScript */":"/* \u70B9\u6211\u9009\u62E9\u5BF9\u8C61\u4F20\u7ED9 JavaScript */","0,date":"0,\u65E5\u671F","0,date,date0":"0,date,date0","0,number,number0":"0,\u6570\u5B57,\u6570\u5B570","1 child":"1 \u4E2A\u5B50\u9879","1 day":"1 \u5929","1 day ago":"1 \u5929\u524D","1 day left before erasure":"\u8DDD\u79BB\u5220\u9664\u8FD8\u6709 1 \u5929","1 hour":"1 \u5C0F\u65F6","1 hour ago":"1 \u5C0F\u65F6\u524D","1 match":"1\u573A\u6BD4\u8D5B","1 min left to restore":"\u6062\u590D\u5269\u4F59 1 \u5206\u949F","1 minute":"1 \u5206\u949F","1 month":"1 \u4E2A\u6708","1 new feedback":"1 \u6761\u65B0\u53CD\u9988","1 operation":"1 \u4E2A\u64CD\u4F5C","1 review":"1 \u6761\u8BC4\u8BBA","1) Create a Certificate Signing Request and a Certificate":"1) \u521B\u5EFA\u8BC1\u4E66\u7B7E\u540D\u8BF7\u6C42\u548C\u8BC1\u4E66","100% (Default)":"100% (\u9ED8\u8BA4)","100+ exports created":"\u5DF2\u521B\u5EFA 100+ \u5BFC\u51FA","10th":"\u7B2C\u5341","1st":"\u7B2C\u4E00","2 previews in 2 windows":"\u5728 2 \u4E2A\u7A97\u53E3\u4E2D\u8FDB\u884C 2 \u4E2A\u9884\u89C8","2) Upload the Certificate generated by Apple":"2) \u4E0A\u4F20 Apple \u751F\u6210\u7684\u8BC1\u4E66","200%":"200%","2D effects":"\u4E8C\u7EF4\u6548\u679C","2D object":"2D \u5BF9\u8C61","2D objects can't be edited when in 3D mode":"\u5728 3D \u6A21\u5F0F\u4E0B\u65E0\u6CD5\u7F16\u8F91 2D \u5BF9\u8C61","2nd":"\u7B2C\u4E8C","3 previews in 3 windows":"\u57283\u4E2A\u7A97\u53E3\u4E2D\u8FDB\u884C3\u6B21\u9884\u89C8","3) Upload one or more Mobile Provisioning Profiles":"3) \u4E0A\u4F20\u4E00\u4E2A\u6216\u591A\u4E2A\u79FB\u52A8\u914D\u7F6E\u6587\u4EF6","3-part tutorial to creating and publishing a game from scratch.":"\u4ECE\u96F6\u5F00\u59CB\u521B\u5EFA\u548C\u53D1\u5E03\u6E38\u620F\u76843\u90E8\u66F2\u6559\u7A0B\u3002","300%":"300%","3D Editor":"3D \u7F16\u8F91","3D draw calls":"3D \u7ED8\u56FE\u8C03\u7528","3D effects":"3D \u6548\u679C","3D geometries / textures":"3D \u51E0\u4F55\u4F53 / \u7EB9\u7406","3D model":"\u4E09\u7EF4\u6A21\u578B","3D models":"3D \u6A21\u578B","3D object":"3D \u5BF9\u8C61","3D platforms":"3D \u5E73\u53F0","3D settings":"3D \u8BBE\u7F6E","3D triangles":"3D \u4E09\u89D2\u5F62","3D, real-time editor (new)":"3D\uFF0C\u5B9E\u65F6\u7F16\u8F91\u5668\uFF08\u65B0\uFF09","3rd":"\u7B2C\u4E09","4 previews in 4 windows":"\u5728 4 \u4E2A\u7A97\u53E3\u4E2D\u8FDB\u884C 4 \u4E2A\u9884\u89C8","400%":"400%","4th":"\u7B2C\u56DB","500%":"500%","5th":"\u7B2C\u4E94","600%":"600%","6th":"\u7B2C\u516D","700%":"700%","7th":"\u7B2C\u4E03","800%":"800%","8th":"\u7B2C\u516B","9th":"\u7B2C\u4E5D",":":":","< (less than)":"<\uFF08\u5C0F\u4E8E\uFF09","<0>For every child in<1><2/>{0}</1>, store the child in variable<3><4/>{1}</3>, the child name in<5><6/>{2}</5>and do:</0>":function(a){return["<0>\u5BF9\u4E8E<1><2/>",a("0"),"</1>\u4E2D\u7684\u6BCF\u4E2A\u5B50\u9879\uFF0C\u5C06\u5B50\u9879\u4FDD\u5B58\u5728\u53D8\u91CF\u4E2D<3><4/>",a("1"),"</3>\uFF0C\u5B50\u9879\u7684\u540D\u5B57\u5728<5><6/>",a("2"),"</5>\uFF0C\u5E76\u8FDB\u884C\uFF1A</0>"]},"<0>Share your game</0> and start collecting data from your players to better understand them.":"<0>\u5206\u4EAB\u4F60\u7684\u6E38\u620F</0>\u5E76\u5F00\u59CB\u4ECE\u4F60\u7684\u73A9\u5BB6\u6536\u96C6\u6570\u636E\u4EE5\u66F4\u597D\u5730\u4E86\u89E3\u4ED6\u4EEC\u3002","<0>{0}</0> set to {1}.":function(a){return["<0>",a("0"),"</0> \u8BBE\u7F6E\u4E3A ",a("1"),"\u3002"]},"<Create a New Extension>":"<\u521B\u5EFA\u65B0\u7684\u6269\u5C55\u540D>",Line truncated
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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\u201C",a("0"),"\u201D\u5C07\u662F\u6B64\u6E38\u6232\u5728 gd.games \u4E0A\u767C\u5E03\u7684\u65B0\u7248\u672C\u3002\u662F\u5426\u7E7C\u7E8C\uFF1F"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return[a("0"),"\u5C07\u5728 gd.games\u4E0A\u53D6\u6D88\u767C\u5E03\u3002\u662F\u5426\u7E7C\u7E8C\uFF1F"]},"% of parent":"\u5360\u7E3D\u9AD4\u7684\u767E\u5206\u6BD4","% of total":"\u5360\u7E3D\u91CF\u7684\u767E\u5206\u6BD4","(Events)":"\uFF08\u4E8B\u4EF6\uFF09","(Object)":"(nigger)","(Test)":"(\u6E2C\u8A66)","(already installed in the project)":"\uFF08\u5DF2\u5728\u9805\u76EE\u4E2D\u5B89\u88DD\uFF09","(default order)":"(\u9810\u8A2D\u9806\u5E8F)","(deleted)":"(\u5DF2\u522A\u9664)","(install it from the Project Manager)":"\uFF08\u5F9E\u9805\u76EE\u7BA1\u7406\u5668\u5B89\u88DD\uFF09","(or paste actions)":"(\u6216\u7C98\u8CBC\u52D5\u4F5C)","(or paste conditions)":"(\u6216\u7C98\u8CBC\u689D\u4EF6)","(yet!)":"(\u5C1A\u672A\uFF01)","* (multiply by)":"* ( \u4E58\u4EE5 )","+ (add)":"+\uFF08\u52A0\u4E0A\uFF09","+ {0} tag(s)":function(a){return["+ ",a("0")," \u6A19\u7C3D(s)"]},", objects /*{parameterObjects}*/":function(a){return[", \u5C0D\u8C61 /*",a("parameterObjects"),"*/"]},"- (subtract)":"- (\u6E1B\u53BB\uFF09 ","/ (divide by)":"/ (\u9664\u4EE5)","/ month":"\u6BCF\u6708","/* Click here to choose objects to pass to JavaScript */":"/* \u9EDE\u64CA\u9019\u91CC\u9078\u64C7\u8981\u50B3\u905E\u5230 JavaScript \u7684\u5C0D\u8C61*/","0,date":"0,\u65E5\u671F","0,date,date0":"0,date,date0","0,number,number0":"0,\u6578\u5B57,\u6578\u5B570","1 child":"1 \u500B\u884D\u751F\u7BC0\u9EDE","1 day":"1 \u5929","1 day ago":"1 \u5929\u524D","1 day left before erasure":"\u8DDD\u522A\u9664\u9084\u6709 1 \u5929","1 hour":"1 \u5C0F\u6642","1 hour ago":"1 \u5C0F\u6642\u524D","1 match":"1 \u5834\u6BD4\u8CFD","1 min left to restore":"\u8DDD\u6062\u5FA9\u9084\u6709 1 \u5206\u9418","1 minute":"1 \u5206\u9418","1 month":"\u6BCF\u6708","1 new feedback":"\u4E00\u500B\u65B0\u56DE\u994B","1 operation":"1\u6B21\u64CD\u4F5C","1 review":"\u4E00\u500B\u89C0\u770B\u6B21\u6578","1) Create a Certificate Signing Request and a Certificate":"1) \u5275\u5EFA\u8B49\u66F8\u7C3D\u540D\u8ACB\u6C42\u548C\u8B49\u66F8","100% (Default)":"100% (\u9810\u8A2D)","100+ exports created":"\u8D85\u904E100\u500B\u5C0E\u51FA\u5B58\u64CB\u5275\u9020\u4E86","10th":"\u7B2C\u5341","1st":"\u7B2C\u4E00","2 previews in 2 windows":"\u4E8C\u6B21\u89C0\u770B\u5728\u4E8C\u500B\u8996","2) Upload the Certificate generated by Apple":"2) \u4E0A\u50B3Apple\u751F\u6210\u7684\u8B49\u66F8","200%":"200%","2D effects":"\u4E8C\u7DAD\u6548\u679C","2D object":"\u4E8C\u7DAD\u7269\u4EF6","2D objects can't be edited when in 3D mode":"\u7576\u5728 3D \u6A21\u5F0F\u4E0B\u6642\uFF0C2D \u7269\u4EF6\u7121\u6CD5\u7DE8\u8F2F","2nd":"\u7B2C\u4E8C","3 previews in 3 windows":"\u5728\u4E09\u500B\u8996\u7A97\u4E2D\u6709\u4E09\u6B21\u89C0\u770B","3) Upload one or more Mobile Provisioning Profiles":"3) \u4E0A\u50B3\u4E00\u500B\u6216\u591A\u500B\u79FB\u52D5\u914D\u7F6E\u6587\u4EF6","3-part tutorial to creating and publishing a game from scratch.":"\u5F9E\u96F6\u958B\u59CB\u5275\u5EFA\u548C\u767C\u5E03\u6E38\u6232\u76843\u90E8\u66F2\u6559\u7A0B\u3002","300%":"300%","3D Editor":"3D \u7DE8\u8F2F\u5668","3D draw calls":"3D \u756B\u9762\u547C\u53EB","3D effects":"\u4E09\u7DAD\u6548\u679C","3D geometries / textures":"3D \u5E7E\u4F55\u5716\u5F62 / \u7D0B\u7406","3D model":"\u4E09\u7DAD\u6A21\u578B","3D models":"\u4E09\u7DAD\u6A21\u578B","3D object":"\u4E09\u7DAD\u7269\u4EF6","3D platforms":"\u4E09\u7DAD\u5E73\u53F0","3D settings":"\u4E09\u7DAD\u8A2D\u7F6E","3D triangles":"3D \u4E09\u89D2\u5F62","3D, real-time editor (new)":"3D\u3001\u5373\u6642\u7DE8\u8F2F\u5668\uFF08\u65B0\uFF09","3rd":"\u7B2C\u4E09","4 previews in 4 windows":"\u5728\u56DB\u500B\u8996\u7A97\u4E2D\u6709\u56DB\u6B21\u89C0\u770B","400%":"400%","4th":"\u7B2C\u56DB","500%":"500%","5th":"\u7B2C\u4E94","600%":"600%","6th":"\u7B2C\u516D","700%":"700%","7th":"\u7B2C\u4E03","800%":"800%","8th":"\u7B2C\u516B","9th":"\u7B2C\u4E5D",":":"\uFF1A","< (less than)":"<\uFF08\u5C0F\u4E8E\uFF09","<0>For every child in<1><2/>{0}</1>, store the child in variable<3><4/>{1}</3>, the child name in<5><6/>{2}</5>and do:</0>":function(a){return["<0>\u5C0D\u4E8E<1><2/>",a("0"),"</1>\u4E2D\u7684\u6BCF\u500B\u5B69\u5B50\uFF0C\u5C07\u5B69\u5B50\u5B58\u5132\u5728\u8B8A\u91CF\u4E2D<3><4/>",a("1"),"</3>\uFF0C\u5B69\u5B50\u7684\u540D\u5B57\u5728<5><6/>",a("2"),"</5>\u5E76\u4E14\u505A\uFF1A</0>"]},"<0>Share your game</0> and start collecting data from your players to better understand them.":"\u5206\u4EAB\u4F60\u7684\u904A\u6232<0>\u6B21 \u548C \u4F60\u7684\u73A9\u5BB6\u6536\u96C6\u6578\u64DA<0>\u6B21\u4F86\u66F4\u597D\u5730\u4E86\u89E3\u5B83\u5011","Line truncated
/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\u201C",a("0"),"\u201D\u5C07\u662F\u6B64\u6E38\u6232\u5728 gd.games \u4E0A\u767C\u5E03\u7684\u65B0\u7248\u672C\u3002\u662F\u5426\u7E7C\u7E8C\uFF1F"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return[a("0"),"\u5C07\u5728 gd.games\u4E0A\u53D6\u6D88\u767C\u5E03\u3002\u662F\u5426\u7E7C\u7E8C\uFF1F"]},"% of parent":"\u5360\u7E3D\u9AD4\u7684\u767E\u5206\u6BD4","% of total":"\u5360\u7E3D\u91CF\u7684\u767E\u5206\u6BD4","(Events)":"\uFF08\u4E8B\u4EF6\uFF09","(Object)":"(nigger)","(Test)":"(\u6E2C\u8A66)","(already installed in the project)":"\uFF08\u5DF2\u5728\u9805\u76EE\u4E2D\u5B89\u88DD\uFF09","(default order)":"(\u9810\u8A2D\u9806\u5E8F)","(deleted)":"(\u5DF2\u522A\u9664)","(install it from the Project Manager)":"\uFF08\u5F9E\u9805\u76EE\u7BA1\u7406\u5668\u5B89\u88DD\uFF09","(or paste actions)":"(\u6216\u7C98\u8CBC\u52D5\u4F5C)","(or paste conditions)":"(\u6216\u7C98\u8CBC\u689D\u4EF6)","(yet!)":"(\u5C1A\u672A\uFF01)","* (multiply by)":"* ( \u4E58\u4EE5 )","+ (add)":"+\uFF08\u52A0\u4E0A\uFF09","+ {0} tag(s)":function(a){return["+ ",a("0")," \u6A19\u7C3D(s)"]},", objects /*{parameterObjects}*/":function(a){return[", \u5C0D\u8C61 /*",a("parameterObjects"),"*/"]},"- (subtract)":"- (\u6E1B\u53BB\uFF09 ","/ (divide by)":"/ (\u9664\u4EE5)","/ month":"\u6BCF\u6708","/* Click here to choose objects to pass to JavaScript */":"/* \u9EDE\u64CA\u9019\u91CC\u9078\u64C7\u8981\u50B3\u905E\u5230 JavaScript \u7684\u5C0D\u8C61*/","0,date":"0,\u65E5\u671F","0,date,date0":"0,date,date0","0,number,number0":"0,\u6578\u5B57,\u6578\u5B570","1 child":"1 \u500B\u884D\u751F\u7BC0\u9EDE","1 day":"1 \u5929","1 day ago":"1 \u5929\u524D","1 day left before erasure":"\u8DDD\u522A\u9664\u9084\u6709 1 \u5929","1 hour":"1 \u5C0F\u6642","1 hour ago":"1 \u5C0F\u6642\u524D","1 match":"1 \u5834\u6BD4\u8CFD","1 min left to restore":"\u8DDD\u6062\u5FA9\u9084\u6709 1 \u5206\u9418","1 minute":"1 \u5206\u9418","1 month":"\u6BCF\u6708","1 new feedback":"\u4E00\u500B\u65B0\u56DE\u994B","1 operation":"1\u6B21\u64CD\u4F5C","1 review":"\u4E00\u500B\u89C0\u770B\u6B21\u6578","1) Create a Certificate Signing Request and a Certificate":"1) \u5275\u5EFA\u8B49\u66F8\u7C3D\u540D\u8ACB\u6C42\u548C\u8B49\u66F8","100% (Default)":"100% (\u9810\u8A2D)","100+ exports created":"\u8D85\u904E100\u500B\u5C0E\u51FA\u5B58\u64CB\u5275\u9020\u4E86","10th":"\u7B2C\u5341","1st":"\u7B2C\u4E00","2 previews in 2 windows":"\u4E8C\u6B21\u89C0\u770B\u5728\u4E8C\u500B\u8996","2) Upload the Certificate generated by Apple":"2) \u4E0A\u50B3Apple\u751F\u6210\u7684\u8B49\u66F8","200%":"200%","2D effects":"\u4E8C\u7DAD\u6548\u679C","2D object":"\u4E8C\u7DAD\u7269\u4EF6","2D objects can't be edited when in 3D mode":"\u7576\u5728 3D \u6A21\u5F0F\u4E0B\u6642\uFF0C2D \u7269\u4EF6\u7121\u6CD5\u7DE8\u8F2F","2nd":"\u7B2C\u4E8C","3 previews in 3 windows":"\u5728\u4E09\u500B\u8996\u7A97\u4E2D\u6709\u4E09\u6B21\u89C0\u770B","3) Upload one or more Mobile Provisioning Profiles":"3) \u4E0A\u50B3\u4E00\u500B\u6216\u591A\u500B\u79FB\u52D5\u914D\u7F6E\u6587\u4EF6","3-part tutorial to creating and publishing a game from scratch.":"\u5F9E\u96F6\u958B\u59CB\u5275\u5EFA\u548C\u767C\u5E03\u6E38\u6232\u76843\u90E8\u66F2\u6559\u7A0B\u3002","300%":"300%","3D Editor":"3D \u7DE8\u8F2F\u5668","3D draw calls":"3D \u756B\u9762\u547C\u53EB","3D effects":"\u4E09\u7DAD\u6548\u679C","3D geometries / textures":"3D \u5E7E\u4F55\u5716\u5F62 / \u7D0B\u7406","3D model":"\u4E09\u7DAD\u6A21\u578B","3D models":"\u4E09\u7DAD\u6A21\u578B","3D object":"\u4E09\u7DAD\u7269\u4EF6","3D platforms":"\u4E09\u7DAD\u5E73\u53F0","3D settings":"\u4E09\u7DAD\u8A2D\u7F6E","3D triangles":"3D \u4E09\u89D2\u5F62","3D, real-time editor (new)":"3D\u3001\u5373\u6642\u7DE8\u8F2F\u5668\uFF08\u65B0\uFF09","3rd":"\u7B2C\u4E09","4 previews in 4 windows":"\u5728\u56DB\u500B\u8996\u7A97\u4E2D\u6709\u56DB\u6B21\u89C0\u770B","400%":"400%","4th":"\u7B2C\u56DB","500%":"500%","5th":"\u7B2C\u4E94","600%":"600%","6th":"\u7B2C\u516D","700%":"700%","7th":"\u7B2C\u4E03","800%":"800%","8th":"\u7B2C\u516B","9th":"\u7B2C\u4E5D",":":"\uFF1A","< (less than)":"<\uFF08\u5C0F\u4E8E\uFF09","<0>For every child in<1><2/>{0}</1>, store the child in variable<3><4/>{1}</3>, the child name in<5><6/>{2}</5>and do:</0>":function(a){return["<0>\u5C0D\u4E8E<1><2/>",a("0"),"</1>\u4E2D\u7684\u6BCF\u500B\u5B69\u5B50\uFF0C\u5C07\u5B69\u5B50\u5B58\u5132\u5728\u8B8A\u91CF\u4E2D<3><4/>",a("1"),"</3>\uFF0C\u5B69\u5B50\u7684\u540D\u5B57\u5728<5><6/>",a("2"),"</5>\u5E76\u4E14\u505A\uFF1A</0>"]},"<0>Share your game</0> and start collecting data from your players to better understand them.":"\u5206\u4EAB\u4F60\u7684\u904A\u6232<0>\u6B21 \u548C \u4F60\u7684\u73A9\u5BB6\u6536\u96C6\u6578\u64DA<0>\u6B21\u4F86\u66F4\u597D\u5730\u4E86\u89E3\u5B83\u5011","Line truncated