D8H
c8b1bd6e31
Remove some dead code about an event refactor when removing an object ( #8995 )
2026-08-21 18:34:41 +02:00
D8H
ae67d02661
Fix duplicated extensions still wrongly using functions from the original extension ( #8990 )
2026-08-21 13:16:44 +02:00
D8H
7582465da2
Add a "create a new behavior" button in the behavior list dialog ( #8981 )
2026-08-19 19:30:36 +02:00
Florian Rival
2e922b60c5
Fix rapidjson build failure with GCC 15 (GenericStringRef assignment) ( #8974 )
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Only show in developer changelog
2026-08-18 14:49:03 +02:00
D8H
b89ea3e3ab
Fix global groups with missing scene objects always wrongly displayed in red in the event sheet ( #8970 )
2026-08-18 13:55:57 +02:00
Florian Rival
44ba8a04ce
Add experimental gameplay tests ( #8926 )
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A gameplay test plays a game: it presses keys, moves the mouse, touches the screen, then checks that what should happen actually happens. For example, if the coin is collected, the score goes up, the enemy hurts the player... Tests run in a preview of the game, usually much faster than real time. [Read more about them on this page](https://wiki.gdevelop.io/gdevelop5/interface/gameplay-tests/ )
2026-08-08 21:22:07 +02:00
Clément Pasteau
dbde5a9347
Instances can now be hidden at start from the properties panel ( #8884 )
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+ AI tool can now set instance variables
2026-07-30 16:43:23 +02:00
D8H
35599ad366
Fix resource loading project properties reverting to default values ( #8905 )
2026-07-29 12:52:34 +02:00
Florian Rival
b15ee15b5b
Match objects with unicode names in EventScript source view filters ( #8868 )
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GDevelop identifiers can contain any unicode character except the ones
reserved by the expressions grammar (GrammarTerminals.h), but the
read_events_source object-name filter used an ASCII [A-Za-z0-9_] word
boundary: objects named like "Héros" could match or miss incorrectly.
Don't show in changelog
2026-07-22 10:28:53 +02:00
D8H
f4a91c66fc
Fix to avoid incompatible behaviors when adding objects to a group ( #8846 )
2026-07-15 18:27:57 +02:00
Florian Rival
2d9d8c3a41
Fix scene variables "persistentUuid" field in JSON being regenerated or deleted on save ( #8837 )
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Only show in developer changelog
2026-07-15 14:59:16 +02:00
Clément Pasteau
97eccf98c3
Reduce possible crashes in the event sheet when undoing/redoing ( #8820 )
2026-07-09 08:53:29 +02:00
Florian Rival
8348172593
Improve AI tool error messages and input validation ( #8813 )
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Don't show in changelog
2026-07-07 11:15:57 +02:00
Florian Rival
e91e071805
Fix "mixed values" wrongly shown for some objects when added to an object group ( #8807 )
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Fix #8805
2026-07-06 15:12:36 +02:00
D8H
04119d25a0
Add tests on undeclared object variables ( #8800 )
2026-07-03 16:49:35 +02:00
D8H
f9af900c24
Add tests on parser about variables declaration ( #8783 )
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Cover combinations of
- expression, variable parameter, legacy variable parameter
- variables from a depth of 1 to 3
- declared or undeclared variable at each level
Some cases were already covered and don't appear in the diff.
Don't show in changelog
2026-06-29 17:58:20 +02:00
D8H
e8f39990f8
Fix object variables color in events ( #8781 )
2026-06-29 11:06:20 +02:00
D8H
b2222005d9
Allow to edit behavior properties of object groups in the side panel ( #8758 )
2026-06-25 16:34:53 +02:00
D8H
733c560ec9
Fix behavior overriding for Physics2, Physics3D, Multiplayer and SaveState ( #8766 )
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- Don't show in changelog
2026-06-25 15:51:30 +02:00
D8H
4db3fd3eb9
Fix empty number properties of behavior initial value ( #8763 )
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Don't show in changelog
2026-06-25 11:08:19 +02:00
D8H
4d5ea2fb89
Allow to change behavior property values on object instances from the side panel ( #8737 )
2026-06-25 10:46:48 +02:00
Clément Pasteau
2aa0fdea7b
Fix checking resource types on every parameter when launching preview ( #8757 )
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* This was causing slow preview times
2026-06-23 16:44:05 +02:00
Clément Pasteau
3358d5e2ba
Fix showing default parameter values as errored in the event sheet ( #8753 )
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Do not show in changelog
2026-06-23 12:00:34 +02:00
Clément Pasteau
b5c44d9694
Fix possible crashes when serializing large projects ( #8749 )
2026-06-22 17:17:01 +02:00
Clément Pasteau
7860c22ecd
Fix initial value displayed for optional Boolean parameters with default value ( #8748 )
2026-06-22 11:18:37 +02:00
D8H
429099981d
Fix project loading when 2 extensions uses each other custom objects ( #8711 )
2026-06-15 19:38:44 +02:00
D8H
33dd671c61
Fix an error when building a project that uses object variables ( #8697 )
2026-06-11 09:32:11 +02:00
D8H
258a541b48
Fix build of games with parameter or property resources in custom extensions ( #8695 )
2026-06-11 08:54:46 +02:00
D8H
e4f85fb580
Fix a crash when opening an extension tab where the function tree is corrupted ( #8694 )
2026-06-10 12:39:59 +02:00
D8H
5b84c0c73c
Fix a memory corruption when updating an extension without function folders ( #8690 )
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Fix #8678
2026-06-09 15:04:58 +02:00
D8H
c6d40449c8
Automatically add a return action in custom expressions ( #8682 )
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* And ensure the type is right when the expression type is changed
2026-06-07 22:01:32 +02:00
Clément Pasteau
663edf81ec
Improve a lot the time to launch previews (and other operations like modifying groups/renaming objects) when using very long expressions ( #8662 )
2026-06-01 14:40:33 +02:00
D8H
46a6a66552
Hide deprecated extensions in new projects ( #8634 )
2026-05-28 18:07:48 +02:00
Florian Rival
080bc15f56
Add missing override specifiers to event classes ( #8633 )
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Don't show in changelog
2026-05-21 16:31:37 +02:00
Florian Rival
12867be225
Fix potential crashes ( #8625 )
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And add GDCore tests with ASan/UBSan as a new CI job to catch any regression in the future
2026-05-21 12:46:30 +02:00
D8H
e3f3a1ffac
Fix editor crashes after modifying custom object extensions ( #8626 )
2026-05-20 18:33:18 +02:00
opaldi
749a78650b
Persist the preference "Start all previews from scene X" in the project file ( #8622 )
2026-05-20 16:49:23 +02:00
D8H
6dc9ed5d2c
Fix minus sign color for negative numbers ( #8621 )
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Don't show in changelog
2026-05-20 16:35:51 +02:00
ViktorVovk
f39d8bb080
Add experimental support for "canonical" serialization of events ( #8552 )
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- When activated, the JSON of the project is saved with properties always in alphabetical order. Fields in events are also never omitted.
- The preference is controlled via `gdevelop-settings.yaml` (already read
by the IDE on project open):
```yaml
# gdevelop-settings.yaml
preferences:
canonicalEventSerialization: true
```
Only show in developer changelog
Co-authored-by: Viktor Vovk <[email protected] >
2026-05-20 16:10:12 +02:00
D8H
830587f25b
Fix object parameter color in expression ( #8611 )
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Don't show in changelog
2026-05-18 19:42:10 +02:00
D8H
cea1410fb3
Add syntax highlighting for expressions in events ( #8538 )
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Complex expressions and formula will now be shown using multiple colors, like the rest of events. This allows to identify objects, numbers, strings in a long formula.
2026-05-18 18:10:00 +02:00
D8H
cacd28eed7
Add a "layer" property type for custom behaviors ( #8596 )
2026-05-14 12:50:25 +02:00
D8H
e2de846279
Allow to load and unload objects from other scenes ( #8592 )
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- Also fix manually loaded objects not being unload with their scene
2026-05-14 10:56:19 +02:00
Clément Pasteau
0eb6014a93
Fix some visual glitches in the Events Sheet when opening and scrolling ( #8571 )
2026-05-11 10:52:30 +02:00
Clément Pasteau
3c80598d09
Revert "Fix some visual glitches in the Events Sheet ( #8551 )" ( #8570 )
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This reverts commit 232443328d .
2026-05-06 16:48:11 +02:00
Clément Pasteau
232443328d
Fix some visual glitches in the Events Sheet ( #8551 )
2026-05-05 18:29:21 +02:00
D8H
98e5184958
Fix missing error on expressions with unknown objects in the event sheet ( #8566 )
2026-05-05 16:06:31 +02:00
Florian Rival
5dd2b8ffd8
Add hints for some extensions, displayed in the documentation ( #8564 )
2026-05-04 15:11:56 +02:00
D8H
8e50ddefe4
Allow to configure object resources to be loaded independently from the scene ( #8514 )
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- This is an advanced, experimental feature which is subject to changes. It's in most cases not useful, unless you have a large game or low end devices for which controlling memory usage is important. It's mostly useful to delay loading of large custom objects.
- Objects can be configured so that its resources are not loaded when the scene is loaded. Instead, you can use an action to manually load the resources used by it. When the loading is done (this can be checked using a condition), the object can then be created.
Be careful: if an object assets are not loaded, it will be broken when displayed on screen.
2026-05-04 10:45:51 +02:00
Florian Rival
e8fe23d9dc
Fix rendering of events true/false or yes/no as text when parameter not filled ( #8561 )
2026-05-03 23:35:12 +02:00