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chore: hygiene check, CodeRabbit config, repo-relative paths in research prompt
- Hygiene calls the org workflow that rejects machine-local paths. - CodeRabbit skips patches/, which tests/patches/ already pins. - CLAUDE_CODE_RESEARCH_PROMPT.md named five absolute paths under one developer's home directory; they are now repo-relative. No patch, launcher, pinned runtime or test file is touched. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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# yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json
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language: en-US
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reviews:
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profile: chill
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poem: false
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review_status: false
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# Patch files are generator output or curated forward-ports, pinned by tests/patches/.
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path_filters:
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- "!patches/**"
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auto_review:
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enabled: true
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drafts: false
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name: Hygiene
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# Keeps machine-local paths out of tracked files. The check itself lives in
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# Heretek-AI/.github.
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on:
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push:
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branches: [main]
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pull_request:
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permissions:
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contents: read
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jobs:
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hygiene:
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uses: Heretek-AI/.github/.github/workflows/hygiene.yml@main
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@@ -1,6 +1,6 @@
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# CLAUDE CODE RESEARCH PROMPT: GDEVELOP PLUGIN AUDIT & HERETEK SURGICAL CONVERSION
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> **How to Use**: Copy and paste the entire prompt below directly into **Claude Code** (or run `claude` inside `/home/john/Projects/GDevelop-Unlocked` and pass this file).
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> **How to Use**: Copy and paste the entire prompt below directly into **Claude Code** (or run `claude` inside the repo root and pass this file).
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***
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@@ -8,10 +8,10 @@
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## Context & Repository Locations
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You are tasked with conducting an exhaustive technical audit of two local repositories:
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1. **Upstream GDevelop**: `/home/john/Projects/GDevelop-Unlocked/review/GDevelop`
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1. **Upstream GDevelop**: `review/GDevelop`
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- Upstream GitHub: https://github.com/4ian/GDevelop
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- The official open-source 2D/3D no-code game engine (Core C++, Emscripten/Wasm `GDevelop.js`, Pixi/Three runtime `GDJS`, and React/Electron `newIDE`).
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2. **GDevelop-Heretek (BYOK Edition)**: `/home/john/Projects/GDevelop-Unlocked/review/GDevelop-Heretek`
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2. **GDevelop-Heretek (BYOK Edition)**: `review/GDevelop-Heretek`
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- Fork GitHub: https://github.com/Heretek-AI/GDevelop-Heretek
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- A fork maintaining daily syncs with upstream that unlocks premium subscription features and adds a Bring-Your-Own-Key (BYOK) local AI client and multi-agent game studio.
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- Reference documentation in fork: `AGENTS.md`, `fork-divergence.json`, `MAINTENANCE.md`, and README feature comparison.
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@@ -25,7 +25,7 @@ Analyze whether maintaining an upstream-diverging 205-file fork can be replaced
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## Phase 1: Upstream Architecture & Plugin Capability Audit
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Investigate `/home/john/Projects/GDevelop-Unlocked/review/GDevelop`:
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Investigate `review/GDevelop`:
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1. **Disambiguate Engine Extensions vs. IDE Plugins:**
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- Examine `review/GDevelop/Extensions/` and `review/GDevelop/GDJS/Runtime/`.
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- Confirm whether "Extensions" in GDevelop strictly apply to the **game engine runtime** (`gdjs.RuntimeBehavior`, `gdjs.RuntimeObject`, actions, conditions, and Pixi/Three renderers) or if any extension points exist for the editor itself.
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@@ -45,7 +45,7 @@ Investigate `/home/john/Projects/GDevelop-Unlocked/review/GDevelop`:
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## Phase 2: Feature-by-Feature Entitlement Dissection
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Compare `/home/john/Projects/GDevelop-Unlocked/review/GDevelop` with `/home/john/Projects/GDevelop-Unlocked/review/GDevelop-Heretek`.
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Compare `review/GDevelop` with `review/GDevelop-Heretek`.
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Audit the exact implementation of every feature listed in the Heretek Feature Comparison table:
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### 1. Watermark, Startup Logo, & Splash Duration Clamps
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