Commit Graph

5 Commits

Author SHA1 Message Date
Florian Rival f7a821f980 Add categories to classes for game engine documentation (#8076) 2025-12-18 17:12:07 +01:00
D8H 0cbd6e2fe9 Fix cached materials not being cleared when unloading resources (#7780) 2025-08-11 15:50:22 +02:00
ViktorVovk 5c71a4da56 Allow to unload scene resources when a scene is exited (#7381)
* This adds two new settings, available in the Project Properties and in the Scene Properties dialog, to allow to specify the strategy for preloading resources of the scenes and unloading them. By default, a game will preload in background the resources of all scenes. It will never unload these resources (so scene switching is fast).
* You can now choose to unload the resources of a scene when the scene is left using the "Resources unloading" field. If the scene is launched again later, it will load its resources again.
* You can also choose to change the preloading to disable it for all scenes (by modifying the setting in the project properties) or enable it/disable it on a scene by scene basis. This can be useful for large or modular games where you anticipate the player to only play some scenes, or if you want to reduce the resources that needs to be loaded on a web game.
2025-07-02 16:09:52 +02:00
danvervlad 1172326ae0 Add "dispose" method to RuntimeGame and various classes (#7118)
* This allows to fully release resources, textures and anything else that is linked to a gdjs.RuntimeGame. This can be useful if multiple games must be loaded/unloaded/changed in a single web page.

Only show in developer changelog
2024-11-12 17:19:50 +01:00
D8H 1f852648ef Make games launch faster by loading resources in the background (#5572)
* Only the first scene and global objects resources (images, sounds, 3D models etc...) will be downloaded during launch of the game. This usually allows for a very fast loading time.
* Other scenes resources will continue to load in the background. It has no impact on the game performance as this is done on other threads by the browser or the engine running the game.
* Scenes are loaded in the order they are listed in the project manager.
* You can also use actions and expressions to prioritize a scene (if it's known that a level will be needed soon for example) or read the current loading progress. This allows to create lightweight scenes that can act as custom loading screens. Otherwise, the launch loading screen will be shown if a scene is still loading when launched.
* Read more about this on https://wiki.gdevelop.io/gdevelop5/all-features/resources-loading/.
2023-11-22 22:51:24 +01:00