Commit Graph

7 Commits

Author SHA1 Message Date
D8H ab5866386e Add expressions to get object and camera local basis in the world basis (#8546) 2026-04-29 17:19:21 +02:00
Florian Rival f7a821f980 Add categories to classes for game engine documentation (#8076) 2025-12-18 17:12:07 +01:00
D8H 752d047464 Upgrade GDJS to Prettier 3.4.2 (#7398)
- Don't show in changelog
2025-02-12 18:50:02 +01:00
D8H 7654883cb1 Allow to use orthographic camera in 3D layers (#6187) 2024-01-15 23:05:23 +01:00
Florian Rival e56cdac96a Fix 3D rendering after loading a scene (#5296) 2023-05-17 13:12:27 +02:00
AlexandreS cf374737fc Add support for built-in 3D games (#5285)
* This provides new 3D objects: 3D Box (perfect to create walls, floors, or billboards) and 3D Model (to import objects created in a 3D modeling app).
* 2D and 3D can be mixed in a same game. Each layer of a game can contain 2D objects, 3D objects or a mix of both.
* This allows to build 2D games, 2.5D games and full 3D games: platformers, racing games, FPS, hyper casual games. It's easy to start adding 3D objects to an existing 2D game.
* You can set up a light by adding an ambient light and/or directional light in the effects of a 3D layer. 3D objects can be configured to react to light or ignore it.
* In the future, support for 3D objects will be improved: light objects, animations, etc...
2023-05-16 17:37:49 +02:00
D8H 257ba78486 Allow event-based objects to define a rotation center point (#4910)
* It will allow sliders to work vertically.
2023-02-20 11:55:53 +01:00