Commit Graph

6 Commits

Author SHA1 Message Date
D8H 024a783711 Fix navmesh characters not moving when they have the 3D physics behavior as kinematics (#8973) 2026-08-18 14:51:43 +02:00
D8H ce26d8ce4f Fix navmesh characters were able to walk on top of obstacles (#8969) 2026-08-18 14:47:45 +02:00
D8H 2e9f9dae6d Fix formatting (#8957)
Don't show in changelog
2026-08-11 16:48:05 +02:00
D8H 42931eac70 Fix a too long property name for "Simplified 3D model" (#8956)
Don't show in changelog
2026-08-11 16:00:57 +02:00
Florian Rival 2ae27faee8 Enable navmesh on the web-app and update wording
Don't show in changelog
2026-08-11 12:59:05 +02:00
D8H 361f6b3a87 Add experimental "navmesh-based" pathfinding behavior for 2D and 3D (#8943)
- This pathfinding works in 2D and 3D is more flexible than the "grid-based" existing pathfinding.
- For 3D models, you can optionally choose, like for 3D physics, to follow the exact mesh of the 3D model for pathfinding - allowing characters and objects to move on or around the 3D model naturally.
- It handles "crowds" of characters, which can all go to a destination avoiding each others.
2026-08-11 11:11:44 +02:00