Commit Graph

15 Commits

Author SHA1 Message Date
D8H 58e35cfaf5 Allow extensions to define labels for properties with string selectors (#7825) 2025-09-12 18:30:10 +02:00
Florian Rival 37fd99e542 Add user friendly labels to select fields in object and effect properties 2025-07-03 13:09:43 +02:00
Florian Rival cea34337c6 Backport improvements made for objects panel (#6955)
Do not show in changelog
2024-09-13 15:26:49 +02:00
Florian Rival 57371c3759 Add "Quick Customization" in the Get Started page (#6856)
* Choose a starter game and quickly replace objects and tweak their behaviors. The game is then automatically published so it can be shared: this is perfect for new users to get a taste of how a game works and make their own remix of a game before going further.
2024-08-18 18:04:53 +02:00
D8H 423c8165ad Collapse advanced behavior properties (#6326) 2024-02-08 13:08:52 +01:00
D8H f623b352ee Hide deprecated properties of the platformer character behind a button (#6199) 2024-01-17 10:53:55 +01:00
D8H 33b2fb0168 Show unit of measurements on properties of built-in extensions (#4576) 2022-11-30 21:18:54 +01:00
D8H b3e0540fed Group properties in some behaviors for enhanced clarity (#3373)
* Also allow custom behaviors made in the editor to define property groups.
2021-12-22 17:10:06 +00:00
D8H d40e360b8a Add support for behaviors based on other behaviors ("behavior composition") (#2781)
* This allows [custom behaviors](http://wiki.compilgames.net/doku.php/gdevelop5/behaviors/events-based-behaviors), that you can create in your project or get from extensions, to require the presence of one or multiple other behaviors on an object.
  * This is an advanced feature that is helpful to create behaviors that are based on other. For example, a behavior "Platformer enemy" using the "Platformer object" behavior and adding specific actions, conditions and logic to make an enemy chase the player.
  * If you create a behavior and want to use this, just go to the properties of this behavior and add a new property. Choose the type "Required Behavior" for this property. You can then use this new behavior in the events of the behavior you just edited.
* To use a behavior based on another, you don't need to do anything special! Just add it to your object as usual: any missing behavior will be added to your object, so you can start using it immediately.
2021-09-06 19:51:42 +01:00
ClementPasteau 3820c2613a Allow behaviors to have a "string list" property like functions (#2968) 2021-08-25 10:05:30 +02:00
Arthur Pacaud cafa0d512f Allow extensions to declare dependencies (npm, cordova...) and custom properties in the project (#1717)
Only show in developer changelog
2020-08-24 20:51:10 +01:00
Florian Rival ec9a629124 Add optional description to effect properties 2019-12-21 12:04:08 +01:00
Florian Rival 977dc27bd0 Add update for effects + colors and resources for effect parameters 2019-12-21 12:04:08 +01:00
Florian Rival 689136cadb Allow behavior properties to be hidden in the editor 2019-06-16 17:08:55 +01:00
Florian Rival c2b123d20b Add NamedPropertyDescriptor 2019-06-16 17:08:55 +01:00