D8H
deb802cfec
Allow to override behavior properties on object instances ( #8171 )
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* For now, this is limited to instances inside custom objects. This will be made available in the future for all instances in scenes if this works well.
2026-02-09 16:21:24 +01:00
Florian Rival
f7a821f980
Add categories to classes for game engine documentation ( #8076 )
2025-12-18 17:12:07 +01:00
Florian Rival
d5c96d74ed
Add a grace distance to Destroy Outside behavior to avoid deleting objects if they are never seen but near the camera ( #7864 )
2025-10-07 11:58:42 +02:00
D8H
a571445e0e
Allow custom objects to self-destruct ( #7605 )
2025-05-12 14:03:21 +02:00
Clément Pasteau
3c5fee0535
Add experimental support for multiplayer games ("GDevelop Multiplayer") ( #6613 )
2024-06-07 14:12:58 +02:00
D8H
80cb6d697c
Handle custom objects at runtime ( #4294 )
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* Don't show in changelog
2022-10-18 13:36:48 +02:00
Florian Rival
4b2cd90320
Add documentation of extensions in the generated GDJS documentation
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Only show in developer changelog
2021-01-14 21:32:13 +00:00
Florian Rival
65d3688052
Fix duplicate classes in the generated GDJS documentation
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Don't show in changelog
2021-01-08 19:55:20 +01:00
Florian Rival
11d69e46ed
Translate all behaviors to TypeScript
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Also adapt custom behavior code generation to use a (partial) ES6 class (methods are still added using prototype)
Don't show in changelog
2021-01-08 19:54:41 +01:00