Commit Graph

15 Commits

Author SHA1 Message Date
D8H 011abaf808 Allow drag and drop in the extension function parameter editor (#6847) 2024-08-20 10:29:52 +02:00
D8H ee7dc2654b Fix parameter value choices autocompletion (#6086) 2023-12-15 12:02:24 +01:00
D8H 423f15b513 Add actions to tween effect properties (#5993) 2023-12-04 15:25:40 +01:00
D8H 3b1e0a5750 Show function-related actions, conditions and expressions only when editing a function (#4992) 2023-02-21 18:23:01 +01:00
D8H fd03deb4ea Allow event extensions to define conditions and actions with an operator (#3909) 2022-10-29 23:20:10 +02:00
D8H 71f20d7852 Refactor to make some ParameterMetadata attributes private (type, supplementaryInformation and optional) (#4437) 2022-10-29 13:02:18 +02:00
Florian Rival 71e3b65134 Add a new "Text input" object (#3508)
* This object displays a field where the player can type a text.
* The cursor can be moved and the text can be selected and entered like any other input field according to the platform. For example, you can use all the usual keyboard shortcuts or emoji pickers on desktop. On mobile, all the usual gestures are supported, emoji pickers, text selection, clipboard...
* You can choose between different input field types: text, text area, email, password, phone number... This allows the keyboards to be adapted on mobile devices. The password field will also hide what is entered by the user.
  * Because the object is way more convenient to use (and actually works on mobile devices) than the Text Entry object, it is recommended you use it almost always instead of the Text Entry object.
* This object has 2 limitations, because it's using the native capabilities of the platform to display a "native" input field: the Z order can't be changed (the object is *always* displayed on top of the game) and no effects can be displayed. Because it's handled by the operating system, it may also slightly differ on each platform.
  * It's recommended you avoid displaying the object outside of a menu or a static UI, as it may not always display exactly at a position synchronised with the rest of the rendering of the game, especially if used in a fast paced or moving scene.
2022-02-13 15:18:31 +01:00
AlexandreS a4ac323e63 Only show the operators that can be actually used in actions/conditions for strings (#3156)
* For strings/texts, only = and ≠ can be used for comparisons, and "set to"/"add to" for modifications.
2021-10-08 17:14:02 +01:00
Florian Rival 6526e8ad8a Allow to enter numbers when accessing to a variable child with brackets notation (e.g: MyVariable[2]) (#2380) 2021-02-22 14:29:06 +01:00
Florian Rival 64db614914 Allow instructions/expressions to be marked as private 2019-06-16 17:08:55 +01:00
Florian Rival d59f40ff5d [WIP] Clean old methods used only in GD4 in objects and behaviors (2) 2019-04-21 19:40:05 +01:00
Florian Rival c8b3572cd8 Fix parameter extra information being prefixed by extension namespace 2019-02-06 22:44:29 +00:00
Florian Rival a8559bfbbc Add clang-format to format (C++) source files automatically (#491)
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00
Florian Rival e444e80493 Update copyrights year 2016-01-14 19:46:56 +01:00
Florian Rival 63cb853d72 Change file organization (Events, Extensions + more folders) 2015-11-01 11:26:40 +01:00