Commit Graph

39 Commits

Author SHA1 Message Date
Florian Rival f1a182b643 Extract instruction name parsing into reusable utility method (#8362)
Don't show in changelog
2026-03-09 13:53:51 +01:00
D8H 85c62cbac7 Improve the list of objects, in the new object dialog, with objects provided by extensions (#8126)
- Extensions, behaviors and objects lists now follow the same layout
- Assets are suggested for most custom objects provided by extensions
- Also fix private objects not appearing in the list from within the
extension
2026-01-15 14:07:20 +01:00
Florian Rival 3846a1553b Experimental in-game editor (#7974)
Co-authored-by: Davy Hélard <davy.helard@gmail.com>

Don't show in changelog
2025-11-11 18:22:37 +01:00
D8H 8e4cccd562 Notice about extension breaking changes when installing assets (#7640)
- Add a pop-up to suggest to update behavior when attaching one to an object
- Keep the "community" label and the info button on installed extensions
2025-06-11 18:08:57 +02:00
Clément Pasteau ae09ad50ec Automatically translate reviewed extensions and their actions and conditions (#7478) 2025-03-21 15:09:06 +01:00
Florian Rival e237fc4b21 Add experimental support for importing JS source files in extensions (#7278)
* See more about using [JavaScript on this page](https://wiki.gdevelop.io/gdevelop5/events/js-code/javascript-in-extensions/#experimental-new-option-javascript-files-in-your-project).

Only show in developer changelog
2025-01-06 11:02:28 +01:00
D8H 83dba6c21e Allow to open the custom object editor from objects drop-down menu (#7039) 2024-10-11 12:45:23 +02:00
D8H 18e8020bf5 Simplify the list of actions/conditions by removing duplicated actions/conditions that are common between objects (#5494)
* Actions, conditions and expressions related to opacity, size (width/height), scale, animations and other common features are now visible only once when you search for them in actions/conditions (instead of being shown once for every type of object supporting them). This reduces the risk of confusion for new or existing users, notably when multiple versions of the same action were returned by the search and was making it difficult to choose the proper one.
* Internally, this works thanks to default, built-in behaviors that are supported by the objects.
2023-08-25 11:11:55 +02:00
D8H 90413b842d Move event-based extension metadata generation from newIDE to GDJS (#5255) 2023-06-29 20:18:51 +02:00
D8H d80c21244f Boolean property generated actions no longer miss the "Value" parameter (#4594) 2022-12-02 11:44:17 +01:00
D8H 00a5b0b402 Fix events-based behavior default name. (#4300)
* Don't show in changelogs (the regression is between the 140 and the 141)
2022-09-15 11:57:28 +02:00
D8H b8e9bc801a Add a properties editor for custom objects (#4227)
* Don't show in changelogs
2022-09-02 14:13:41 +02:00
D8H aed4b76a3f Refactor behavior configuration model (#4217)
* Merge BehaviorContent into Behavior and add CustomBehavior
* Don't show in changelogs
2022-08-29 09:21:21 +02:00
Florian Rival e8b34ca535 Fix camera actions/conditions/expressions broken since introducing new expressions (#4012)
Removed some logs so that it's easier to spot errors reported.

Don't show in changelog
2022-06-09 10:09:14 +02:00
D8H 763aa0aa25 Show expression errors directly in the event sheet (#3823) 2022-06-03 23:02:51 +02:00
Florian Rival 71e3b65134 Add a new "Text input" object (#3508)
* This object displays a field where the player can type a text.
* The cursor can be moved and the text can be selected and entered like any other input field according to the platform. For example, you can use all the usual keyboard shortcuts or emoji pickers on desktop. On mobile, all the usual gestures are supported, emoji pickers, text selection, clipboard...
* You can choose between different input field types: text, text area, email, password, phone number... This allows the keyboards to be adapted on mobile devices. The password field will also hide what is entered by the user.
  * Because the object is way more convenient to use (and actually works on mobile devices) than the Text Entry object, it is recommended you use it almost always instead of the Text Entry object.
* This object has 2 limitations, because it's using the native capabilities of the platform to display a "native" input field: the Z order can't be changed (the object is *always* displayed on top of the game) and no effects can be displayed. Because it's handled by the operating system, it may also slightly differ on each platform.
  * It's recommended you avoid displaying the object outside of a menu or a static UI, as it may not always display exactly at a position synchronised with the rest of the rendering of the game, especially if used in a fast paced or moving scene.
2022-02-13 15:18:31 +01:00
Florian Rival 41c9753268 Fix compatibility with instructions broken in #3583 (#3611)
Don't show in changelog
2022-02-10 17:16:27 +01:00
Florian Rival 5d2e0786ee Sort actions/conditions in categories add icons to their groups (#3583)
* This should make it easier to identify and find actions/conditions. Categories give more clarity and icons help to identify what's available without reading everything.
2022-02-03 11:45:53 +01:00
Florian Rival 9db4d603a0 Refactor access to behavior/behavior shared data in the editor
Avoid having getters in the gd::Platform or the gd::Project, as they should not be responsible for this.
Instead, use gd::MetadataProvider to fetch the BehaviorMetadata.

Don't show in changelog
2021-07-11 17:16:04 +01:00
Florian Rival 6526e8ad8a Allow to enter numbers when accessing to a variable child with brackets notation (e.g: MyVariable[2]) (#2380) 2021-02-22 14:29:06 +01:00
Florian Rival a20cc64a22 Refactor Mouse extension to use the newly added conditions/expressions functions
Don't show in changelog
2021-02-18 17:40:25 +01:00
Florian Rival dda7cd9d5b Add new functions to declare expressions, conditions and actions at the same time.
Only show in developer changelog
2021-02-18 17:40:25 +01:00
Florian Rival 574faa24d5 Improve documentation of gd::PlatformExtension 2021-02-18 17:40:25 +01:00
Florian Rival b8ede99715 Update AdMob to fix issues on iOS (#2223)
* Banners can't be overlayed on the game anymore. It's displayed either above or below.
* New conditions to check if interstitials, banner or reward videos encountered an error when loading.
* New action to set up the test mode for all ads at once
* App Id are now separated, with one for Android and one for iOS. Don't forget to update them before exporting your app, otherwise it would get terminated when started.
2021-01-28 22:30:54 +00:00
Arthur Pacaud cafa0d512f Allow extensions to declare dependencies (npm, cordova...) and custom properties in the project (#1717)
Only show in developer changelog
2020-08-24 20:51:10 +01:00
Florian Rival 81aa68e69d Add back existing effects as an "Effect" extension
* Add tests for EnumerateEffects.
* Ensure fake effects are present for Storybook stories.
2019-12-17 09:04:00 +00:00
Florian Rival 8891c91d61 Add EffectMetadata and AddEffect to extensions
* Allow extensions to store EffectMetadata.
* Rework gdjs.PixiFiltersTools to allow new effects to be dynamically registered.
* Update EffectsList to read effects from extensions.
* Update GDJS ExporterHelper to export include files for effects
* Rename effectName to effectType to avoid confusions in gd::Effect
2019-12-17 09:04:00 +00:00
Florian Rival 72f294a059 Add SetHelpPage for expressions 2019-07-04 22:06:51 +01:00
Florian Rival 433dc763d1 Separate Behavior into BehaviorContent and Behavior, and add RuntimeBehavior for GDCpp 2019-05-03 22:47:21 +01:00
Florian Rival d444ed7e39 [WIP] Clean more old methods used only in GD4 2019-04-22 20:57:59 +01:00
Florian Rival 3244cbd8ad Add refactoring of the project when renaming events function / extension 2018-10-08 22:21:37 +01:00
Florian Rival 39887ccc80 Add help links in actions/conditions editor (#576)
* Add support for help links in InstructionParametersEditor.
* Add help paths for extensions/objects/behaviors/instructions
2018-08-07 23:03:50 +01:00
Florian Rival 97ced4145f Add alternative way to call AddObject on an extension using a blueprint object
Also remove dead code
2018-07-01 22:52:18 +01:00
Florian Rival a8559bfbbc Add clang-format to format (C++) source files automatically (#491)
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00
Florian Rival 34981bd794 Merge pull request #245 from victorlevasseur/templated-objects-decls
Refactor/simplify objects declarations with templates
2016-01-29 18:11:06 +01:00
Victor Levasseur 804e8c8718 Remove old CreateXXXObject(...) functions 2016-01-28 17:15:48 +01:00
Victor Levasseur 21dcb391b4 Behavior are created in an unique_ptr 2016-01-27 19:43:44 +01:00
Florian Rival e444e80493 Update copyrights year 2016-01-14 19:46:56 +01:00
Florian Rival 63cb853d72 Change file organization (Events, Extensions + more folders) 2015-11-01 11:26:40 +01:00