Commit Graph

23 Commits

Author SHA1 Message Date
D8H 080fc35c14 Fix property value loss when renaming a property in the extension editor (#8211) 2026-02-05 19:30:53 +01:00
Florian Rival ca27c7a730 Fix regression when rendering legacy custom objects using anchor
Don't show in changelog
2026-01-29 20:33:07 +01:00
D8H f26e56c3bf Fix resource not loading when a custom object has both a variant and children overriding (#7668)
Don't show in changelog
2025-06-24 14:25:58 +02:00
D8H 896f56e850 Allow to switch between variants of custom objects (#7403)
- Variants allows to restyle custom objects
- They can be customized with the graphical editor
- The asset store will progressively use them notably for UI elements (buttons, sliders)
2025-04-24 11:05:00 +02:00
D8H 5ea03b83f0 Fix a crash at runtime when an animatable custom object has no animation (#7102) 2024-10-23 15:09:06 +02:00
D8H d66ea06a4c Fix resource used in behavior properties not being exported (#7084)
Only show in developer changelog
2024-10-18 18:45:52 +02:00
D8H 5001411ccb Fix custom object loading when opening a project (#7060) 2024-10-16 09:38:16 +02:00
D8H ed3acd5f0d Layout custom objects children according to their anchors in the editor (#6939) 2024-09-17 12:43:16 +02:00
D8H a515836add Avoid to duplicate custom object data in the project files (#6904)
- Fix hot-reload of sprite object animations
2024-09-02 18:52:27 +02:00
D8H a440b16f84 Fix a memory issue with default custom object configurations (#6881)
- Don't show in changelog
2024-08-23 20:30:45 +02:00
D8H be4fe62bb6 Allow to override custom objects default property values or to follow them (#6861) 2024-08-23 14:12:13 +02:00
D8H 4b70653a0b Add animation autocompletion for object groups (#6817) 2024-07-31 10:19:31 +02:00
Florian Rival a51c223c9c Add experimental, work-in-progress visual editor for custom objects (aka "prefabs"/"templates") (#6699)
* Still to do: 
  * Properly handle effects (disable 3D effects) for layers
  * Handle hot reloading properly
  * Avoid duplicating the configuration of the custom object inside each object created from it. Instead, only store the modified values.
  * Add a "Extract as a custom object ("prefab")" when selecting instances in a scene.
  * Add a dialog to give choice between 2D or 3D object when creating one.
  * Make sure "behavior shared data" are properly handled (physics, pathfinding...)
  * Check if we need to give an expression to translate coordinates from the parent to the local custom object.
  * Ensure a deleted custom object does not break the editor

Co-authored-by: Davy Hélard <davy.helard@gmail.com>
2024-07-11 11:27:34 +02:00
D8H a3696ca9d1 Allow custom objects to use animations (#6426) 2024-03-25 10:47:28 +01:00
Vladyslav Pohorielov d0005ba2cb Add support for Spine objects (2D skeletal animation) (#5927)
* This allows to use animatable 2D objects created with Spine (purchase a licence on [their website](https://esotericsoftware.com/) if you're interested).
* 2D skeletal animation allows for very smooth animations, and keep resource usage low compared to animations made of frames like Sprite objects. It's perfect for 2D games and can be used for animated characters, avatars, UI elements.
* Many thanks to @f0nar and @LousyMolars for their work on this new feature and associated game examples!

---------

Co-authored-by: Vladyslav Pohorielov <vpohorielov@playtika.com>
Co-authored-by: Gleb Volkov <glebusheg@gmail.com>
Co-authored-by: Florian Rival <Florian.rival@gmail.com>
Co-authored-by: Davy Hélard <davy.helard@gmail.com>
2024-01-17 18:19:08 +01:00
D8H 318099504c Handle 3D models in the asset store (#5427) 2023-06-21 14:46:34 +02:00
Baptiste Augrain 2a38be827c Add support for Tileset resources with .tsj extension (#4737) 2022-12-23 23:09:16 +01:00
Baptiste Augrain 77320ce12e Add support for LDtk Tilemaps (#4575)
* Tilemaps made with [LDtk](https://ldtk.io/), a modern 2D level editor, can be now used directly. Make sure to save your map made in LDtk as a JSON file, create a new Tilemap object in GDevelop and in the Tilemap field, choose the LDtk file.
* Tilesets used by the LDtk Tilemap are automatically imported in your game - you don't need to import them separately.
* For more information, read about the [Tilemap object on the wiki](https://wiki.gdevelop.io/gdevelop5/objects/tilemap).

Co-authored-by: Davy Hélard <davy.helard@gmail.com>
Co-authored-by: Florian Rival <Florian.Rival@gmail.com>
2022-12-22 18:44:27 +01:00
D8H 02bbdfecd4 Allow event-based behaviors to declare scene properties (#4464) 2022-11-10 11:43:16 +01:00
D8H 80cb6d697c Handle custom objects at runtime (#4294)
* Don't show in changelog
2022-10-18 13:36:48 +02:00
D8H 2c92ce74ce Fix custom object configurations copy constructor (#4404)
* Don't show in changelog
2022-10-17 16:26:27 +02:00
D8H b63f968011 Fix resource refactoring for child-objects (#4289)
* Don't show in changelogs.
2022-09-14 09:41:07 +02:00
D8H b8e9bc801a Add a properties editor for custom objects (#4227)
* Don't show in changelogs
2022-09-02 14:13:41 +02:00