* For now, this is limited to instances inside custom objects. This will be made available in the future for all instances in scenes if this works well.
* Add `PickedInstancesCount` and `SceneInstancesCount` expressions, to replace `Count`. These expressions don't do any "picking" of instances, so they are safe to use anywhere without "weird" side effects.
* Equivalent conditions are available for all objects. These conditions allow to check at any point in your events the number of instances living on the scene or picked by actions/conditions.
* This is useful to check if enough objects are picked by a condition before launching an action.
* Because this condition does not change the already picked objects, it's safe to use anywhere without any side effect.
Only show the rest in the developer changelog:
* Allow to read events missing some fields (like `disabled`, `folded`).
* Reduce the useless information stored in project JSON files by not storing the fields if they have their default value.
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
Fixed JSON serialization.
gd::InitialInstancesContainer::IterateOverInstances is now passing a pointer. (For use with emscripten, so that the "$$.ptr" element of the instance passed as parameter is constant).
Fixed serialization of some classes.
Fixed serializer JSON saving and added loading from JSON.
Exposed gd::Serializer::From/ToJSON to embind.
Added more visible buttons to add automatisms to objects in the IDE.