Expose the new 3D debug-draw via two GDevelop actions in the Debugger
Tools extension:
- `EnableDebugDraw3D` — enable/disable with explicit color (R;G;B)
and depth-test parameters. Mirrors the existing `EnableDebugDraw`
action used for 2D.
- `ToggleDebugDraw3D` — flips the current state, reusing the last
color and depth-test values stored on the instance container.
Both delegate to `RuntimeInstanceContainer.enableDebugDraw3D`.
* This should make it easier to identify and find actions/conditions. Categories give more clarity and icons help to identify what's available without reading everything.
* When launching the Debugger to inspect a game, open the Console to see internal messages sent by the game, JavaScript code or the game engine.
* This is an advanced feature that is useful to find issues in your game or to see if your game is displaying any internal error.