Gleb Volkov
dd40a997d9
Add support for setting a custom help URL for extension actions/conditions/expressions ( #8103 )
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2026-02-10 16:04:38 +01:00
ViktorVovk
12b7ed5c26
Add support for skin management in Spine objects ( #8229 )
2026-02-10 15:54:59 +01:00
D8H
deb802cfec
Allow to override behavior properties on object instances ( #8171 )
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* For now, this is limited to instances inside custom objects. This will be made available in the future for all instances in scenes if this works well.
2026-02-09 16:21:24 +01:00
Florian Rival
17443587b9
Add Else event ( #8216 )
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* This is not finished yet:
- Documentation needs to be written.
- Menu item (and shortcut?) to quickly toggle between a standard event and a else event must be added so it's easy to switch from one to the other.
- Design must be adapted to make it clearer that the else event is "linked" to the previous one and is not run if the previous event is run.
2026-02-07 17:15:01 +01:00
D8H
080fc35c14
Fix property value loss when renaming a property in the extension editor ( #8211 )
2026-02-05 19:30:53 +01:00
Florian Rival
813bf812ce
Change action internal name "ChangePlan" to "SetZOrder" ( #8207 )
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2026-02-03 17:08:08 +01:00
Florian Rival
7b7d36459b
Refine 'Trigger Once' condition description
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2026-01-30 16:27:47 +01:00
Clément Pasteau
a55131e57e
Fix typo choice propertyDescriptior ( #8193 )
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2026-01-30 11:14:35 +01:00
Florian Rival
ca27c7a730
Fix regression when rendering legacy custom objects using anchor
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2026-01-29 20:33:07 +01:00
D8H
74a60f6a12
Remove a failing test on float printing since we only use double ( #8181 )
2026-01-28 10:40:16 +01:00
D8H
26cbf36263
Allow extensions to give choices between a set of numbers ( #8159 )
2026-01-22 11:33:53 +01:00
Florian Rival
c1f4ebf3f6
Change default scene background color to a less dull color
2026-01-20 11:01:04 +01:00
D8H
1cbc1de05a
Fix simple tilemap object being in the wrong category ( #8139 )
2026-01-17 19:48:03 +01:00
D8H
85c62cbac7
Improve the list of objects, in the new object dialog, with objects provided by extensions ( #8126 )
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- Extensions, behaviors and objects lists now follow the same layout
- Assets are suggested for most custom objects provided by extensions
- Also fix private objects not appearing in the list from within the
extension
2026-01-15 14:07:20 +01:00
Florian Rival
ad31f31606
Rename French action and condition internal names to English ( #8124 )
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2026-01-13 15:39:38 +01:00
D8H
494e330787
Display properties of objects/behaviors in the extension editor in a tree ( #8095 )
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- This allows to easily visualize, group and move properties around.
- Browsing properties is faster and clearer.
2026-01-09 18:35:33 +01:00
D8H
f60574c154
Fix variable or property initial values wrongly rounded to 6 digits ( #8113 )
2026-01-08 16:34:54 +01:00
Florian Rival
ca5bb93636
Speed up cloud project saves ( #8083 )
2025-12-23 16:47:49 +01:00
Florian Rival
a9b5f282db
Limit impact of potential memory corruption when serializing instructions
2025-12-19 10:57:36 +01:00
D8H
b218cf8609
Allow to set effects as initially disabled ( #8002 )
2025-11-25 15:18:59 +01:00
D8H
c424ce8e80
Show object parameters in red if any behavior parameter is wrongly filled ( #7997 )
2025-11-20 18:25:13 +01:00
D8H
360b11060d
Warn about the dependent extensions when an extension is removed ( #7971 )
2025-11-20 16:31:32 +01:00
D8H
3b8435cae1
Automatically install extensions dependencies ( #7962 )
2025-11-19 14:23:13 +01:00
Florian Rival
023cb71e20
Fix icons of in-game editor toolbar
2025-11-17 14:35:30 +01:00
D8H
7795bd2421
Fix behavior parameters not showing the last state when selecting another instruction ( #7988 )
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2025-11-17 14:09:15 +01:00
Florian Rival
2bb4de9e58
Fix local variables missing in events read by the AI ( #7982 )
2025-11-14 15:44:18 +01:00
D8H
b471b05421
Fix missing implementation of RenameResource ( #7981 )
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2025-11-14 12:39:21 +01:00
D8H
07a898329f
Fix clone function for maps ( #7978 )
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- Don't show in changelog
2025-11-13 15:37:56 +01:00
D8H
28cea4d94c
Allow events to use resources parameters and properties ( #7942 )
2025-11-13 14:08:01 +01:00
D8H
db28136a12
Avoid a crash at preview when behaviors are missing ( #7970 )
2025-11-13 14:06:20 +01:00
D8H
cd0214c2a9
Automatically fill behavior parameters when an object is set ( #7968 )
2025-11-13 14:05:53 +01:00
D8H
13581264ef
Fix resources used in behavior configurations were not exported ( #7941 )
2025-11-13 14:04:59 +01:00
Florian Rival
3846a1553b
Experimental in-game editor ( #7974 )
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Co-authored-by: Davy Hélard <davy.helard@gmail.com >
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2025-11-11 18:22:37 +01:00
Florian Rival
5db23c571d
Improve Layers and Camera documentation
2025-10-21 18:13:05 +02:00
Florian Rival
3c0bb83032
Add "Pick Nearest" and "Rotate toward object" action ( #7883 )
2025-10-07 11:59:07 +02:00
Sebastien Dionne
9441774a22
Fix typos and linguistic errors in documentation / hacktoberfest ( #7882 )
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Signed-off-by: Sebastien Dionne <survivant00@gmail.com >
2025-10-06 11:44:05 +02:00
D8H
64cc788d43
Save grid settings for variant tabs ( #7869 )
2025-10-02 14:15:41 +02:00
Clément Pasteau
e174136fb4
New Save & Load built-in actions ( #7811 )
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* New actions are available to save & load the game state, making Saving & Loading as easy as adding 1 action to your game!
* While it will work in most cases, it has a few limitations and hasn't been thoroughly tested on all types of objects/behaviors and games, so it is for the moment tagged as **Experimental** while we gather feedback and improve it
* Check out the wiki for more info: https://wiki.gdevelop.io/gdevelop5/all-features/save-state
2025-09-29 15:38:37 +02:00
Florian Rival
a6cc3dc85b
Update storage action to make clearer the usage of manual load/unload
2025-09-25 16:28:36 +02:00
D8H
4c7231e6ae
Fix a crash at runtime when behaviors are missing in functions ( #7830 )
2025-09-15 16:40:21 +02:00
D8H
58e35cfaf5
Allow extensions to define labels for properties with string selectors ( #7825 )
2025-09-12 18:30:10 +02:00
D8H
f6e60085db
Fix missing extension dependencies in exported assets ( #7821 )
2025-09-11 14:52:32 +02:00
D8H
5394cc5201
Forbid to add Physics behaviors on objects inside custom objects ( #7809 )
2025-09-04 19:37:57 +02:00
Florian Rival
5e3dfb0e9c
Add condition to check if a key was just pressed ( #7808 )
2025-09-04 17:32:25 +02:00
Florian Rival
6125ff0f90
Allow AI to change layers/effects/scene and some game properties ( #7799 )
2025-08-29 19:15:50 +02:00
D8H
c21dfbcc1f
Optimize used resources search during export ( #7790 )
2025-08-25 20:12:17 +02:00
Florian Rival
902a30a9f8
Update capability user-friendly name and fix test
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2025-08-07 16:55:52 +02:00
Florian Rival
bdcb6f0533
Improve extension descriptions
2025-08-04 15:36:21 +02:00
D8H
e1cf7d23cd
Various fixes for variants ( #7739 )
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- Forbid to edit the default variant of published extensions
- Hide the children configuration from the side panel when a variant is used
- Fix the Z-order of nested custom objects in the editor
- Fix a memory crash when updating an extension where behaviors must be removed from child-objects
2025-07-22 19:06:33 +02:00
D8H
f0a4f352cc
Fix effect default values ( #7706 )
2025-07-15 13:56:20 +02:00