Florian Rival
f1ff3d2e69
Fix tests and types
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Don't show in changelog
2026-02-10 16:19:52 +01:00
ViktorVovk
12b7ed5c26
Add support for skin management in Spine objects ( #8229 )
2026-02-10 15:54:59 +01:00
D8H
f76a834284
Optimize simple tile maps with huge dimensions ( #8202 )
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- Huge tile maps are faster to create and modify at runtime
2026-02-10 11:08:02 +01:00
D8H
deb802cfec
Allow to override behavior properties on object instances ( #8171 )
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* For now, this is limited to instances inside custom objects. This will be made available in the future for all instances in scenes if this works well.
2026-02-09 16:21:24 +01:00
D8H
4d152a316e
Fix simple tile map collision when created at position (0 ; 0) ( #8196 )
2026-01-30 13:11:40 +01:00
Florian Rival
e0a2cf6121
Refactor some legacy property choices to use internal identifiers ( #8187 )
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Only show in developer changelog
2026-01-29 18:27:31 +01:00
Florian Rival
5ff0de0e41
Reduce risk of AI using invalid property values for behaviors ( #8185 )
2026-01-28 21:28:50 +01:00
Florian Rival
dea081a71d
Fix AI not always aware of properties not changed properly ( #8183 )
2026-01-28 16:53:07 +01:00
D8H
faef1c056c
Fix the opacity of panel sprites in custom object ( #8141 )
2026-01-20 14:49:57 +01:00
D8H
0cb5675141
Fix missing cylinder shape choice for 3D physics ( #8145 )
2026-01-19 10:51:12 +01:00
D8H
1cbc1de05a
Fix simple tilemap object being in the wrong category ( #8139 )
2026-01-17 19:48:03 +01:00
D8H
13cc9c8d40
Suggest assets for bitmap text objects ( #8138 )
2026-01-16 19:52:17 +01:00
Florian Rival
8df005e30b
Fix AI agent tool version + fix formatting
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Don't show in changelog
2026-01-15 15:40:33 +01:00
ViktorVovk
4080bc5f1b
Add point attachment rotation and scale conditions/expressions for Spine ( #8125 )
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Co-authored-by: Viktor Vovk <vvovk@playtika.com >
2026-01-15 14:51:47 +01:00
D8H
a876f4bf12
Simplify some object descriptions ( #8131 )
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Co-authored-by: Florian Rival <florian@gdevelop.io >
2026-01-15 14:48:33 +01:00
D8H
85c62cbac7
Improve the list of objects, in the new object dialog, with objects provided by extensions ( #8126 )
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- Extensions, behaviors and objects lists now follow the same layout
- Assets are suggested for most custom objects provided by extensions
- Also fix private objects not appearing in the list from within the
extension
2026-01-15 14:07:20 +01:00
Gleb Volkov
c68ed58b92
Add action to change the image of Tiled Sprite objects ( #8128 )
2026-01-14 14:10:24 +01:00
D8H
7289030b38
Add support for a custom shape ("Mesh") for static objects having the 3D physics behavior ( #8080 )
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- This allows your characters and other dynamic objects to collide exactly with the shape of a platform, background or any **static** 3D object.
- By default, the model of the 3D model itself is used. You can choose to use another model if needed (useful in case of a very complex 3D model: you can make the collision happen on a simplified version).
- Also ugrade to [Jolt-Physics.js
0.39.0](https://github.com/jrouwe/JoltPhysics.js/releases ).
2026-01-08 10:47:43 +01:00
ViktorVovk
1d5e06ca35
Fix loading of resources not properly retried when a resource can't be loaded (for example: network error) ( #8060 )
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* Typically, when resources are downloaded from a CDN, then sometimes, for
various reasons, a request for a resource may fail. In such cases, it’s
very useful to have retry for avoiding intermittent issues.
2026-01-06 12:37:04 +01:00
D8H
72696225be
Fix object effect toggles not being applied at preview ( #8107 )
2026-01-05 11:02:50 +01:00
Aurélien Vivet
9c3dfb198a
Improve wording ( #8086 )
2025-12-21 13:15:23 +01:00
D8H
16e760cbcd
Display the advanced properties for effects in the side panel ( #8064 )
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- Don't show in changelog
2025-12-18 20:19:21 +01:00
Florian Rival
f7a821f980
Add categories to classes for game engine documentation ( #8076 )
2025-12-18 17:12:07 +01:00
Aurélien Vivet
acdce6bcb5
Fix description of some PhysicsCharacter3D behavior actions/conditions ( #8023 )
2025-12-02 22:50:23 +01:00
Clément Pasteau
22c478aae9
Fix destroying light Texture on light deletion impacting other objects ( #8027 )
2025-11-28 16:45:07 +01:00
Aurélien Vivet
0ade43900e
Add extra descriptions for some 3D physics properties ( #7980 )
2025-11-27 13:36:28 +01:00
Florian Rival
d292d5f74c
Fix hot-reloading of layer 3D near/far plane, FOV and 2D drawing distance
2025-11-17 19:02:15 +01:00
D8H
13581264ef
Fix resources used in behavior configurations were not exported ( #7941 )
2025-11-13 14:04:59 +01:00
Florian Rival
3846a1553b
Experimental in-game editor ( #7974 )
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Co-authored-by: Davy Hélard <davy.helard@gmail.com >
Don't show in changelog
2025-11-11 18:22:37 +01:00
D8H
5de251c775
Change the default orientation of newly created 3D model objects to face X+ ( #7972 )
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- This is better adapted to GLTF conventions and GDevelop axes orientation for most 3D games
2025-11-10 17:46:25 +01:00
D8H
59f94af23f
Display a placeholder when the Spine resource is invalid ( #7966 )
2025-11-06 19:10:54 +01:00
Clément Pasteau
488befec31
Fix tilemap layers visibility not being taken into account in the game ( #7919 )
2025-10-22 14:10:26 +02:00
Florian Rival
933479b279
Upate comments [ci skip]
2025-10-20 00:06:03 +02:00
Florian Rival
f917d1597e
Fix leaderboard entry rate limiting ( #7906 )
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- This enforce slimits of 12 successful saves per minute globally and 6 per minute per
leaderboard. This is enough for the very large majority of games and avoid issues when sending too many scores because of a mistake or wrong game design.
2025-10-14 12:28:09 +02:00
Florian Rival
98a24dc8fc
Add support for profiles and exclusions in Save States ( #7897 )
2025-10-11 15:47:31 +02:00
Florian Rival
d5c96d74ed
Add a grace distance to Destroy Outside behavior to avoid deleting objects if they are never seen but near the camera ( #7864 )
2025-10-07 11:58:42 +02:00
Florian Rival
c7f8a7a2eb
Fix formatting
2025-10-05 23:44:53 +02:00
Florian Rival
d70e3f71a6
Improve description of debugger tools extension [ci skip]
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Don't show in changelog
2025-10-04 01:58:13 +02:00
Florian Rival
fe50ea3c01
Improve fog density description
2025-10-03 20:01:52 +02:00
danvervlad
77f821250a
Add internal flag allowing to disable entirely hitboxes of Spine objects to avoid unnecessary recomputations ( #7834 )
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Only show in developer changelog
2025-10-03 18:30:37 +02:00
D8H
a85668c8d9
Fix aspect ratio being lost when hot-reloading 3D models ( #7868 )
2025-10-02 14:15:26 +02:00
Clément Pasteau
e174136fb4
New Save & Load built-in actions ( #7811 )
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* New actions are available to save & load the game state, making Saving & Loading as easy as adding 1 action to your game!
* While it will work in most cases, it has a few limitations and hasn't been thoroughly tested on all types of objects/behaviors and games, so it is for the moment tagged as **Experimental** while we gather feedback and improve it
* Check out the wiki for more info: https://wiki.gdevelop.io/gdevelop5/all-features/save-state
2025-09-29 15:38:37 +02:00
D8H
7c4617da99
Add a skybox effect ( #7843 )
2025-09-23 21:14:44 +02:00
D8H
98033515c8
Fix a 1-frame delay when applying anchors to child-objects ( #7820 )
2025-09-11 15:19:45 +02:00
D8H
5394cc5201
Forbid to add Physics behaviors on objects inside custom objects ( #7809 )
2025-09-04 19:37:57 +02:00
Florian Rival
6125ff0f90
Allow AI to change layers/effects/scene and some game properties ( #7799 )
2025-08-29 19:15:50 +02:00
Florian Rival
1d83da41a9
Improve physics extensions descriptions to tell about the scale and typical force values
2025-08-27 16:42:41 +02:00
D8H
0cbd6e2fe9
Fix cached materials not being cleared when unloading resources ( #7780 )
2025-08-11 15:50:22 +02:00
D8H
887693a90d
Forbid camera zoom to be set to 0 ( #7778 )
2025-08-11 10:30:28 +02:00
D8H
1b3734ff6b
Add the unit for 3D angle parameter descriptions ( #7774 )
2025-08-08 17:13:06 +02:00