Commit Graph

15 Commits

Author SHA1 Message Date
Florian Rival f7a821f980 Add categories to classes for game engine documentation (#8076) 2025-12-18 17:12:07 +01:00
Florian Rival 4d819442fa Fix broken 'Pick nearest' action 2025-12-01 14:00:37 +01:00
Florian Rival 3c0bb83032 Add "Pick Nearest" and "Rotate toward object" action (#7883) 2025-10-07 11:59:07 +02:00
Clément Pasteau e174136fb4 New Save & Load built-in actions (#7811)
* New actions are available to save & load the game state, making Saving & Loading as easy as adding 1 action to your game!
* While it will work in most cases, it has a few limitations and hasn't been thoroughly tested on all types of objects/behaviors and games, so it is for the moment tagged as **Experimental** while we gather feedback and improve it
* Check out the wiki for more info: https://wiki.gdevelop.io/gdevelop5/all-features/save-state
2025-09-29 15:38:37 +02:00
Arthur Pacaud (arthuro555) bbe2d1854e Update "Pick all instances" to avoid crashes when a lot of objects are picked (#7439) 2025-07-03 23:29:44 +02:00
D8H 484a0daec4 Show the tolerance in the sentence of "Is object turned toward" condition (#7022) 2024-10-10 16:25:38 +02:00
D8H 75bfa5cb45 Unify variable instructions and handle local variables (#6459)
- Global or scene variables can be used with a unique action and condition.
- Object variables can be used with a unique action and condition.
- Variables need to be declared following the same logic as the new expression syntax.
- Local variable can be declared on events
- Extensions have their own variables
- Show a diagnostic report when a preview is launched and there are missing scene variables, object variables or behaviors.
  - This is especially useful if external events are shared between several scenes.
2024-05-20 23:14:07 +02:00
D8H e52faae332 Test the create action picking (#5178)
* Useful for dev only
2023-03-31 13:27:34 +02:00
D8H 80cb6d697c Handle custom objects at runtime (#4294)
* Don't show in changelog
2022-10-18 13:36:48 +02:00
Florian Rival 21b525ab98 Fix raycast condition not working properly on objects with multiple hitboxes (#4186) 2022-08-09 11:21:57 +02:00
Florian Rival 7cdc92c776 Introduce the "Wait X seconds" action (#3852)
* This action allow to wait for a few seconds before continuing to run the next actions and sub-events.
* It is perfect to create cut scenes, advanced logic or just run things progressively without relying on timers. In a lot of cases, it's simpler and faster to use this new action.
* The action remember the picked objects: it works like an usual event, but run the actions (and sub-events) a bit later in time. While the action wait, other events continue to run as usual.
* Thanks to @arthuro555 for the ground work and follow up on this new feature.

Only show the rest in developer changelog:

* Add support for asynchronous actions (including for objects).
* Add exhaustive test cases for asynchronous actions. 

Co-authored-by: Arthur Pacaud <arthur.pacaud@hotmail.fr>
2022-05-02 19:44:15 +02:00
Florian Rival 7597dbe0d1 Add (new) conditions and expressions to compare the number of instances picked or living on the scene (#3842)
* Add `PickedInstancesCount` and `SceneInstancesCount` expressions, to replace `Count`. These expressions don't do any "picking" of instances, so they are safe to use anywhere without "weird" side effects.
* Equivalent conditions are available for all objects. These conditions allow to check at any point in your events the number of instances living on the scene or picked by actions/conditions.
  * This is useful to check if enough objects are picked by a condition before launching an action. 
  * Because this condition does not change the already picked objects, it's safe to use anywhere without any side effect.

Only show the rest in the developer changelog:
* Allow to read events missing some fields (like `disabled`, `folded`).
* Reduce the useless information stored in project JSON files by not storing the fields if they have their default value.
2022-04-23 16:35:10 +02:00
Arthur Pacaud 068fbe653a Add new lines between functions back in TS files (#2859)
Only show in developer changelog
2021-08-03 14:35:07 +02:00
Florian Rival d4813282e8 Update documentation
Don't show in changelog
2021-01-08 19:55:13 +01:00
Florian Rival d639e0ea6e Translate more files to TypeScript
Don't show in changelog
2021-01-08 19:54:52 +01:00