Commit Graph

6 Commits

Author SHA1 Message Date
D8H 49749fbd88 Fix 3D model animations when a negative time scale is used (#7474) 2025-03-14 14:26:06 +01:00
D8H 187018cdd3 [Spine] Fix "Animation finished" condition (#7464) 2025-03-10 17:57:27 +01:00
D8H c4e1d2e5f8 Improve animation state displaying in the capabilities test example (#7455)
- Don't show in changelog
2025-03-10 10:16:34 +01:00
D8H cb457cfd04 Fix the action to change the animation elapsed time for sprites and 3d models (#7020) 2024-10-07 17:18:40 +02:00
Vladyslav Pohorielov d0005ba2cb Add support for Spine objects (2D skeletal animation) (#5927)
* This allows to use animatable 2D objects created with Spine (purchase a licence on [their website](https://esotericsoftware.com/) if you're interested).
* 2D skeletal animation allows for very smooth animations, and keep resource usage low compared to animations made of frames like Sprite objects. It's perfect for 2D games and can be used for animated characters, avatars, UI elements.
* Many thanks to @f0nar and @LousyMolars for their work on this new feature and associated game examples!

---------

Co-authored-by: Vladyslav Pohorielov <vpohorielov@playtika.com>
Co-authored-by: Gleb Volkov <glebusheg@gmail.com>
Co-authored-by: Florian Rival <Florian.rival@gmail.com>
Co-authored-by: Davy Hélard <davy.helard@gmail.com>
2024-01-17 18:19:08 +01:00
D8H 95a9e37aba Add animation time control for sprites and 3D models (#5777) 2023-10-17 10:02:49 +02:00