* This allows to generate interesting visual effects, which can be controlled by events. For example, you can use an outline on an object to highlight, make the player glow when launching a spell, blur objects, etc...
* A new "effects" tab is now present in the objects editor. From there, you can add visual effects, that were already available for layers, customize them from this editor.
* Actions and conditions are available to manipulate effects and change their parameters during the game.
* Learn more on the wiki: http://wiki.compilgames.net/doku.php/gdevelop5/objects/effects
Co-authored-by: Florian Rival <Florian.Rival@gmail.com>
AABB was not properly computed for rotated objects or objects
with a non default center/origin. This could create issues while checking
collisions and for behaviors/logic relying on spatial hashing (platformer,
pathfinding).
* Add benchmark to compare the speed of the implementation for non rotated object
(simple/faster) and for rotated objects (always exact but 12-15% slower).
* Add a method to render AABB of objects to ease debugging.
* Also add a test game.
* Add tests for AABB
* Add tests for getHitboxes for gdjs.SpriteRuntimeObject