Commit Graph

4 Commits

Author SHA1 Message Date
AlexandreS e4f44f7899 Add possibility to display GDevelop watermark that opens Liluo creator page on click/touch (#4811) 2023-01-24 18:26:39 +01:00
Harsimran Singh Virk 599ccb677f Add support for visual effects ("shaders") on objects. (#2901)
* This allows to generate interesting visual effects, which can be controlled by events. For example, you can use an outline on an object to highlight, make the player glow when launching a spell, blur objects, etc...
* A new "effects" tab is now present in the objects editor. From there, you can add visual effects, that were already available for layers, customize them from this editor.
* Actions and conditions are available to manipulate effects and change their parameters during the game.
* Learn more on the wiki: http://wiki.compilgames.net/doku.php/gdevelop5/objects/effects

Co-authored-by: Florian Rival <Florian.Rival@gmail.com>
2021-08-20 15:01:06 +02:00
Florian Rival 7a838fc8f9 Refactor GDJS benchmarks 2018-10-28 06:41:09 -07:00
Florian Rival fb849be246 Fix AABB computation for rotate objects
AABB was not properly computed for rotated objects or objects
with a non default center/origin. This could create issues while checking
collisions and for behaviors/logic relying on spatial hashing (platformer,
pathfinding).

* Add benchmark to compare the speed of the implementation for non rotated object
(simple/faster) and for rotated objects (always exact but 12-15% slower).
* Add a method to render AABB of objects to ease debugging.
* Also add a test game.
* Add tests for AABB
* Add tests for getHitboxes for gdjs.SpriteRuntimeObject
2018-10-28 06:41:09 -07:00