Commit Graph

230 Commits

Author SHA1 Message Date
Florian Rival 9934457b39 Add a short description for all extensions and dimension field (2D, 3D, 2D/3D or n/a) (#8303)
Only show in developer changelog
2026-02-21 13:10:41 +01:00
D8H deb802cfec Allow to override behavior properties on object instances (#8171)
* For now, this is limited to instances inside custom objects. This will be made available in the future for all instances in scenes if this works well.
2026-02-09 16:21:24 +01:00
Florian Rival dea081a71d Fix AI not always aware of properties not changed properly (#8183) 2026-01-28 16:53:07 +01:00
D8H 1cbc1de05a Fix simple tilemap object being in the wrong category (#8139) 2026-01-17 19:48:03 +01:00
Florian Rival f7a821f980 Add categories to classes for game engine documentation (#8076) 2025-12-18 17:12:07 +01:00
Florian Rival 3846a1553b Experimental in-game editor (#7974)
Co-authored-by: Davy Hélard <davy.helard@gmail.com>

Don't show in changelog
2025-11-11 18:22:37 +01:00
Clément Pasteau e174136fb4 New Save & Load built-in actions (#7811)
* New actions are available to save & load the game state, making Saving & Loading as easy as adding 1 action to your game!
* While it will work in most cases, it has a few limitations and hasn't been thoroughly tested on all types of objects/behaviors and games, so it is for the moment tagged as **Experimental** while we gather feedback and improve it
* Check out the wiki for more info: https://wiki.gdevelop.io/gdevelop5/all-features/save-state
2025-09-29 15:38:37 +02:00
D8H ee435f7081 Fix the tint action of Sprite to handle floating point color components (#7772) 2025-08-08 15:57:19 +02:00
Florian Rival e058b7f295 Add line height property for Text objects (#7769) 2025-08-07 18:47:02 +02:00
D8H 387b96b9a0 Allow anchors to set the wrapping width of bitmap texts and BBCode texts (#7755) 2025-08-01 11:47:10 +02:00
Florian Rival 37fd99e542 Add user friendly labels to select fields in object and effect properties 2025-07-03 13:09:43 +02:00
D8H 4353469554 Fix bitmap text alignment and rotation (#7597)
* Fix BBText rotation
2025-05-05 20:10:21 +02:00
D8H a02b8dcfe0 Add vertical alignement for BitmapText and BBText (#7523) 2025-03-31 21:00:58 +02:00
D8H cf39de49d6 Allow custom objects to declare multi-line text properties (#7436) 2025-02-28 17:23:51 +01:00
D8H 752d047464 Upgrade GDJS to Prettier 3.4.2 (#7398)
- Don't show in changelog
2025-02-12 18:50:02 +01:00
D8H 7a21f9533e Upgrade to TypeScript 5.4.5 (#7394)
- Don't show in changelog
2025-02-12 17:51:36 +01:00
Florian Rival b27abfbe5d Add text vertical alignment in quick customzation
Don't show in changelog
2025-01-10 10:07:37 +01:00
D8H 2a2c930b74 Add vertical alignment property for text object (#6975)
- Fix proportional anchors on custom object children
2024-10-02 11:17:48 +02:00
Florian Rival 43f5bd1c0e Allow to edit object properties, behaviors, variables and effects directly from the properties panel (#6898)
* When an object is selected (or when "Edit object" button is clicked in the properties panel after choosing an instance), the properties panel will show the properties of the object.
* This allows for fast edition of most elements of an object: appearance, properties, but also behaviors, variables and effects. Most workflow and iterations on your game should be faster, from adapting the appearance of a text to tweaking behaviors and updating the preview to check the result in realtime.
2024-09-27 10:56:39 +02:00
Clément Pasteau cc371273ce Improve Quick Customization flow (#6978)
* Simplify the number of objects suggested for replacing
* Simplify the number of behavior properties suggested for tweaking
* New section to update the in-game title
* Simplify publication at the end of the flow
2024-09-23 15:07:31 +02:00
Florian Rival cea34337c6 Backport improvements made for objects panel (#6955)
Do not show in changelog
2024-09-13 15:26:49 +02:00
Clément Pasteau dc45f3dae5 Allow changing Opacity & Flip directly in Instance Properties Panel (#6935)
* This allows playing around with instances directly on the canvas instead of relying on the actions to flip or change opacity and needing to start a preview
2024-09-13 13:39:03 +02:00
AlexandreS e6e4d9048f Add action to set Text object font (#6911) 2024-09-02 16:25:41 +02:00
Clément Pasteau 410fecf715 Multiplayer improvements (#6676)
* An object changing layer during the game is now properly moved to the layer on the other players games
* Video object can be synced as well
* Pathfinding behavior is now properly synced, allowing a smooth prediction on other players games
* Spine object is now synced as well
2024-06-18 16:52:41 +02:00
Clément Pasteau 3c5fee0535 Add experimental support for multiplayer games ("GDevelop Multiplayer") (#6613) 2024-06-07 14:12:58 +02:00
D8H 93e9fc6aed Fix missing expressions for text object (#6470) 2024-03-21 10:30:25 +01:00
D8H 6a6d72cd9a Fix games from crashing when a scene contains a wrapped text object with a big font size (#6453) 2024-03-14 15:36:34 +01:00
D8H cc24eab2aa Allow to set the text outline and shadow from the object editor (#6246)
* Avoid the shadow to be cut out.
* Fix the shadow angle action.
2024-02-08 13:11:18 +01:00
D8H 1318523804 Fix a crash when objects are used after being deleted (#5865) 2023-11-02 13:09:54 +01:00
D8H 581cc5837a Fix some memory leaks in 2D object renderers (#5843) 2023-10-30 14:42:15 +01:00
D8H ceb24f0edb Unify text expressions conditions and actions between objects (#5778) 2023-10-16 18:17:50 +02:00
D8H 73642092bb Upgrade games 2D rendering engine (PixiJS) to version 7.3.0 (#5633)
* This opens the path to multiple performance improvements (faster WebGL rendering, and then WebGPU rendering) as well as optimised resources loading in the future.
2023-09-21 17:14:05 +02:00
D8H 7f3e2b210a Fix missing effect tab on some objects (#5616) 2023-08-31 20:41:06 +02:00
D8H 18e8020bf5 Simplify the list of actions/conditions by removing duplicated actions/conditions that are common between objects (#5494)
* Actions, conditions and expressions related to opacity, size (width/height), scale, animations and other common features are now visible only once when you search for them in actions/conditions (instead of being shown once for every type of object supporting them). This reduces the risk of confusion for new or existing users, notably when multiple versions of the same action were returned by the search and was making it difficult to choose the proper one.
* Internally, this works thanks to default, built-in behaviors that are supported by the objects.
2023-08-25 11:11:55 +02:00
supertree-wook ee22b2e4b1 Upgrade CMake minimum version and improve CMake code (#5446)
Only show in developer changelog
2023-06-28 12:01:05 +02:00
D8H 94045aec91 Fix typo in comments and message strings (thanks @st-Wook!) (#5262)
Co-authored-by: supertree-wook <phk09242@supertree.co>
2023-04-28 11:58:51 +02:00
Clément Pasteau 54cf91f180 Display new objects in the New Object Dialog (#4871)
* Buttons
* Toggles, Switches and Sliders
* Multitouch Joysticks
* Health and loading bars
* (Those objects were previously available through the asset store and are now visible when creating an object from scratch)
2023-02-02 11:27:49 +01:00
AlexandreS 46e1a5c6e8 Fix Text object Scale X condition and action (#4768) 2022-12-30 11:39:03 +01:00
Baptiste Augrain 77320ce12e Add support for LDtk Tilemaps (#4575)
* Tilemaps made with [LDtk](https://ldtk.io/), a modern 2D level editor, can be now used directly. Make sure to save your map made in LDtk as a JSON file, create a new Tilemap object in GDevelop and in the Tilemap field, choose the LDtk file.
* Tilesets used by the LDtk Tilemap are automatically imported in your game - you don't need to import them separately.
* For more information, read about the [Tilemap object on the wiki](https://wiki.gdevelop.io/gdevelop5/objects/tilemap).

Co-authored-by: Davy Hélard <davy.helard@gmail.com>
Co-authored-by: Florian Rival <Florian.Rival@gmail.com>
2022-12-22 18:44:27 +01:00
AlexandreS 41fa153ddf Add description to a certain amount of parameters in actions and conditions (#4716) 2022-12-20 13:59:10 +01:00
Clément Pasteau b9ac22208b Replace most float with double for better precision (#4689)
Do not show in changelog
2022-12-16 14:50:11 +01:00
D8H 52278180ab Allow to set the text alignment for text objects by property (#4648) 2022-12-12 14:17:16 +01:00
D8H 80cb6d697c Handle custom objects at runtime (#4294)
* Don't show in changelog
2022-10-18 13:36:48 +02:00
Aurélien Vivet c278c0a432 Fix parameters order in the events sheet sentence of "Change the gradient of the text" action (#4368) 2022-10-07 10:40:39 +02:00
D8H a852e91690 Add missing expression group icons (#4353) 2022-10-04 14:56:59 +02:00
D8H 0706a54305 Reorganize extensions categories (#4345) 2022-10-04 10:37:27 +02:00
AlexandreS 4100b24dfd Improve display of black icons on dark themes (#4302) 2022-09-16 12:22:11 +02:00
D8H b8e9bc801a Add a properties editor for custom objects (#4227)
* Don't show in changelogs
2022-09-02 14:13:41 +02:00
D8H 93be3153b5 Fix useless "Change" prefix in some actions name (#4238) 2022-08-28 21:44:23 +02:00
Florian Rival cf061638b8 Avoid warnings in the console during preview/export by cleaning old C++ include files (#4070)
Only show in developer changelog
2022-06-28 19:26:25 +02:00