Commit Graph

7 Commits

Author SHA1 Message Date
D8H deb802cfec Allow to override behavior properties on object instances (#8171)
* For now, this is limited to instances inside custom objects. This will be made available in the future for all instances in scenes if this works well.
2026-02-09 16:21:24 +01:00
Florian Rival f7a821f980 Add categories to classes for game engine documentation (#8076) 2025-12-18 17:12:07 +01:00
D8H 1318523804 Fix a crash when objects are used after being deleted (#5865) 2023-11-02 13:09:54 +01:00
D8H 80cb6d697c Handle custom objects at runtime (#4294)
* Don't show in changelog
2022-10-18 13:36:48 +02:00
Harsimran Singh Virk 599ccb677f Add support for visual effects ("shaders") on objects. (#2901)
* This allows to generate interesting visual effects, which can be controlled by events. For example, you can use an outline on an object to highlight, make the player glow when launching a spell, blur objects, etc...
* A new "effects" tab is now present in the objects editor. From there, you can add visual effects, that were already available for layers, customize them from this editor.
* Actions and conditions are available to manipulate effects and change their parameters during the game.
* Learn more on the wiki: http://wiki.compilgames.net/doku.php/gdevelop5/objects/effects

Co-authored-by: Florian Rival <Florian.Rival@gmail.com>
2021-08-20 15:01:06 +02:00
Florian Rival 7ef2e40066 Add more various fixes for TypeScript and code style
Don't show in changelog
2021-01-08 19:55:01 +01:00
Florian Rival 326ebb231c Translate all objects to TypeScript
Don't show in changelog
2021-01-08 19:54:47 +01:00