Commit Graph

22 Commits

Author SHA1 Message Date
ViktorVovk 1d5e06ca35 Fix loading of resources not properly retried when a resource can't be loaded (for example: network error) (#8060)
* Typically, when resources are downloaded from a CDN, then sometimes, for
various reasons, a request for a resource may fail. In such cases, it’s
very useful to have retry for avoiding intermittent issues.
2026-01-06 12:37:04 +01:00
Florian Rival f7a821f980 Add categories to classes for game engine documentation (#8076) 2025-12-18 17:12:07 +01:00
Florian Rival 3846a1553b Experimental in-game editor (#7974)
Co-authored-by: Davy Hélard <davy.helard@gmail.com>

Don't show in changelog
2025-11-11 18:22:37 +01:00
D8H 0cbd6e2fe9 Fix cached materials not being cleared when unloading resources (#7780) 2025-08-11 15:50:22 +02:00
ViktorVovk 5c71a4da56 Allow to unload scene resources when a scene is exited (#7381)
* This adds two new settings, available in the Project Properties and in the Scene Properties dialog, to allow to specify the strategy for preloading resources of the scenes and unloading them. By default, a game will preload in background the resources of all scenes. It will never unload these resources (so scene switching is fast).
* You can now choose to unload the resources of a scene when the scene is left using the "Resources unloading" field. If the scene is launched again later, it will load its resources again.
* You can also choose to change the preloading to disable it for all scenes (by modifying the setting in the project properties) or enable it/disable it on a scene by scene basis. This can be useful for large or modular games where you anticipate the player to only play some scenes, or if you want to reduce the resources that needs to be loaded on a web game.
2025-07-02 16:09:52 +02:00
D8H 7a21f9533e Upgrade to TypeScript 5.4.5 (#7394)
- Don't show in changelog
2025-02-12 17:51:36 +01:00
danvervlad 1172326ae0 Add "dispose" method to RuntimeGame and various classes (#7118)
* This allows to fully release resources, textures and anything else that is linked to a gdjs.RuntimeGame. This can be useful if multiple games must be loaded/unloaded/changed in a single web page.

Only show in developer changelog
2024-11-12 17:19:50 +01:00
D8H 1f852648ef Make games launch faster by loading resources in the background (#5572)
* Only the first scene and global objects resources (images, sounds, 3D models etc...) will be downloaded during launch of the game. This usually allows for a very fast loading time.
* Other scenes resources will continue to load in the background. It has no impact on the game performance as this is done on other threads by the browser or the engine running the game.
* Scenes are loaded in the order they are listed in the project manager.
* You can also use actions and expressions to prioritize a scene (if it's known that a level will be needed soon for example) or read the current loading progress. This allows to create lightweight scenes that can act as custom loading screens. Otherwise, the launch loading screen will be shown if a scene is still loading when launched.
* Read more about this on https://wiki.gdevelop.io/gdevelop5/all-features/resources-loading/.
2023-11-22 22:51:24 +01:00
AlexandreS 967033c407 Fix scene loading for video resources (#5772)
Listen error event on base texture loading
Also makes file watcher listen on addition and removal of files.
2023-10-13 15:03:57 +02:00
D8H 9a02905fb6 Refactor resources loading in Runtime (#5632)
* Only for dev
2023-09-06 00:12:07 +02:00
D8H 94045aec91 Fix typo in comments and message strings (thanks @st-Wook!) (#5262)
Co-authored-by: supertree-wook <phk09242@supertree.co>
2023-04-28 11:58:51 +02:00
Florian Rival 4908c84494 Adapt loading of resources to allow a token instead of a cookie (#4870)
Don't show in changelog
2023-01-27 18:11:39 +01:00
Baptiste Augrain 2a38be827c Add support for Tileset resources with .tsj extension (#4737) 2022-12-23 23:09:16 +01:00
Baptiste Augrain 77320ce12e Add support for LDtk Tilemaps (#4575)
* Tilemaps made with [LDtk](https://ldtk.io/), a modern 2D level editor, can be now used directly. Make sure to save your map made in LDtk as a JSON file, create a new Tilemap object in GDevelop and in the Tilemap field, choose the LDtk file.
* Tilesets used by the LDtk Tilemap are automatically imported in your game - you don't need to import them separately.
* For more information, read about the [Tilemap object on the wiki](https://wiki.gdevelop.io/gdevelop5/objects/tilemap).

Co-authored-by: Davy Hélard <davy.helard@gmail.com>
Co-authored-by: Florian Rival <Florian.Rival@gmail.com>
2022-12-22 18:44:27 +01:00
Florian Rival 3387c553d8 Fix previews not loading audio/font/json resources uploaded with the web-app (#4285)
Don't show in changelog
2022-09-13 16:41:33 +02:00
D8H a366934fdb Avoid to fetch again a JSON in the game engine when it's already being fetched (#3261) 2021-11-21 12:30:59 +00:00
Arthur Pacaud bc606ed1be Add a console to the games debugger (#2770)
* When launching the Debugger to inspect a game, open the Console to see internal messages sent by the game, JavaScript code or the game engine.
* This is an advanced feature that is useful to find issues in your game or to see if your game is displaying any internal error.
2021-10-21 19:47:28 +01:00
Arthur Pacaud baa597f6ae Improve overall GDJS typing (#2401)
Only show in developer changelog
2021-03-03 14:41:13 +00:00
Florian Rival 65d3688052 Fix duplicate classes in the generated GDJS documentation
Don't show in changelog
2021-01-08 19:55:20 +01:00
Florian Rival 7ef2e40066 Add more various fixes for TypeScript and code style
Don't show in changelog
2021-01-08 19:55:01 +01:00
Florian Rival 326ebb231c Translate all objects to TypeScript
Don't show in changelog
2021-01-08 19:54:47 +01:00
Florian Rival 8338ab666d Translate a bunch of GDJS files to TypeScript
Don't show in changelog
2021-01-08 19:54:37 +01:00