Commit Graph

18 Commits

Author SHA1 Message Date
Clément Pasteau 920d0b86c1 Fix default variable string value being empty instead of 0 (#8473)
* Before, this was set as 0 even though displaying as empty in the
variablesList.
* Projects created before 5.6.267 will keep the same behavior (0 as default value for string variables) with an option to move to the new behavior (empty as default value) in the project properties dialog.
* Projects created from 5.6.267 will use the new default behavior (empty as default value)



https://github.com/user-attachments/assets/0d885c70-b68a-431f-8dcb-08e4e193b8a1
2026-04-27 09:37:45 +02:00
Florian Rival f7a821f980 Add categories to classes for game engine documentation (#8076) 2025-12-18 17:12:07 +01:00
Florian Rival 98a24dc8fc Add support for profiles and exclusions in Save States (#7897) 2025-10-11 15:47:31 +02:00
Clément Pasteau e174136fb4 New Save & Load built-in actions (#7811)
* New actions are available to save & load the game state, making Saving & Loading as easy as adding 1 action to your game!
* While it will work in most cases, it has a few limitations and hasn't been thoroughly tested on all types of objects/behaviors and games, so it is for the moment tagged as **Experimental** while we gather feedback and improve it
* Check out the wiki for more info: https://wiki.gdevelop.io/gdevelop5/all-features/save-state
2025-09-29 15:38:37 +02:00
D8H 752d047464 Upgrade GDJS to Prettier 3.4.2 (#7398)
- Don't show in changelog
2025-02-12 18:50:02 +01:00
D8H 45d73df6fb Fix initialization of local array variables (#6777) 2024-07-22 11:07:47 +02:00
Clément Pasteau ce77414f85 Allow assigning variable owners for multiplayer games (#6651)
* Actions can be used at the beginning of the game or a scene, to define scene and global variables as synchronised by another player, or not synchronised at all
2024-06-14 15:37:37 +02:00
D8H 75bfa5cb45 Unify variable instructions and handle local variables (#6459)
- Global or scene variables can be used with a unique action and condition.
- Object variables can be used with a unique action and condition.
- Variables need to be declared following the same logic as the new expression syntax.
- Local variable can be declared on events
- Extensions have their own variables
- Show a diagnostic report when a preview is launched and there are missing scene variables, object variables or behaviors.
  - This is especially useful if external events are shared between several scenes.
2024-05-20 23:14:07 +02:00
Florian Rival 913e367f6f Allow to properly use variables/properties/parameters in brackets to access a structure variable (#5738)
* This means expressions like `MyStructure[SomeIndexVariable]` will work properly for a structure if `SomeIndexVariable` is a string variable. Gdevelop now properly uses the type of the variable/property/parameter (to avoid considering what's inside the brackets as a number if it's a string). Remember to declare your variables in the variables editor so that you can use them in expressions.
2023-10-09 18:21:49 +02:00
AlexandreS f46241d5a2 Fix bug that prevented converting a variable to JSON when one previously tried to access an out-of-index child in a variable array (#4333) 2022-09-28 17:39:53 +02:00
Arthur Pacaud bc606ed1be Add a console to the games debugger (#2770)
* When launching the Debugger to inspect a game, open the Console to see internal messages sent by the game, JavaScript code or the game engine.
* This is an advanced feature that is useful to find issues in your game or to see if your game is displaying any internal error.
2021-10-21 19:47:28 +01:00
Florian Rival 1b965b65a4 Fix variables not shown properly in the debugger
* This removes toJSON method on gdjs.Variable. This was just introduced in beta 111, if you're using it, please use toJSObject instead and JSON.stringify.
2021-07-14 22:08:00 +01:00
Florian Rival 965f7aab32 Fix getting the length of an object array always returning 0 2021-06-22 10:16:43 +02:00
Arthur Pacaud 1d5eb8e529 Move JSON and JS variable conversions to gdjs.Variable (#2740)
Only show in developer changelog
2021-06-16 16:59:12 +01:00
Arthur Pacaud 4ec14ed498 Add Array and Boolean variables (#2137)
* In the list of variables (of the scene, of an object or global variables), you can now specify the type of the variable: number, text, boolean, array or structure.
* Boolean variables can be "true" or "false. They can have their values checked with conditions, and updated with actions. They are a good way to store information about if something is enabled or not (is an item equipped, is something selected, etc...).
* Array variables can contain multiple values, indexed by a number. New values, including any kind of variables, can be appended to an array during the game. Arrays can also have a value removed, and using the event "For each child variable", you can run conditions and actions for each value that is present in the array.
* Boolean and arrays are also supported when you transform a variable from or to the JSON format - which is ideal to send web requests, read configuration files or store any kind of arbitrary data.
* Finally, note that array values can themselves be arrays, structures or any variable. This can be useful to construct advanced logic. You can also access arrays (as well as any variable) from JavaScript code block events.
2021-03-07 21:53:12 +00:00
Florian Rival 65d3688052 Fix duplicate classes in the generated GDJS documentation
Don't show in changelog
2021-01-08 19:55:20 +01:00
Florian Rival 7ef2e40066 Add more various fixes for TypeScript and code style
Don't show in changelog
2021-01-08 19:55:01 +01:00
Florian Rival d639e0ea6e Translate more files to TypeScript
Don't show in changelog
2021-01-08 19:54:52 +01:00