D8H
18cd4f9110
Add expressions to access the components of forward/up/right vectors of 3D objects ( #8558 )
...
- These are advanced expressions mostly useful for extensions manipulating objects in 3D space.
2026-05-04 15:19:35 +02:00
Florian Rival
1fc3e48caf
Revert new basis expressions
...
Don't show in changelog
2026-04-30 18:20:55 +02:00
Florian Rival
b697245ea6
Fix wrong usage of THREE crash
...
Don't show in changelog
2026-04-30 18:10:08 +02:00
D8H
ab5866386e
Add expressions to get object and camera local basis in the world basis ( #8546 )
2026-04-29 17:19:21 +02:00
Florian Rival
f7a821f980
Add categories to classes for game engine documentation ( #8076 )
2025-12-18 17:12:07 +01:00
Florian Rival
3846a1553b
Experimental in-game editor ( #7974 )
...
Co-authored-by: Davy Hélard <davy.helard@gmail.com >
Don't show in changelog
2025-11-11 18:22:37 +01:00
D8H
9467caf1e9
Fix changing of variant not being applied at hot-reload ( #7666 )
2025-06-24 10:41:57 +02:00
D8H
a79e87dc7a
Fix 3D sprites being all black ( #7459 )
2025-03-10 13:06:05 +01:00
D8H
752d047464
Upgrade GDJS to Prettier 3.4.2 ( #7398 )
...
- Don't show in changelog
2025-02-12 18:50:02 +01:00
D8H
4ee43202e9
Fix sprite with resource tests ( #6479 )
...
- Don't show in changelog
2024-03-26 15:34:31 +01:00
D8H
a3696ca9d1
Allow custom objects to use animations ( #6426 )
2024-03-25 10:47:28 +01:00
D8H
be26e39eae
Fix 3D custom objects CenterZ expression and condition ( #6448 )
2024-03-13 14:07:24 +01:00
D8H
3568a58019
Allow custom objects to be used as 3D objects ( #6369 )
...
- Custom objects like the 3D particle emitter can be used as any other 3D object
- with the same set of actions and conditions thanks to the 3D capability
- in the scene editor, their Z position and 3D rotations can be changed
- Fix child creation in `doStepPostEvent` function
2024-03-05 13:51:41 +01:00