- This is an AI agent that takes a request and takes actions on a project: it can create scenes, find and create objects, add, remove behaviors, modify them, put instances on the scene, create or modify events, and more to come (layers, setup leaderboards, etc...).
- It's still in beta and there is room for improvement on many things, but is already useful for prototyping and learning - beginners notably are able to see what the AI can do and learn the concepts of GDevelop. For intermediate and power users, it's useful to try new things, or get things done while working on something else.
- Experiment with it and always make backup of your project before starting - in the future restoration points will be added to go back to a previous state if the result is not good or broken.
* When an object is selected (or when "Edit object" button is clicked in the properties panel after choosing an instance), the properties panel will show the properties of the object.
* This allows for fast edition of most elements of an object: appearance, properties, but also behaviors, variables and effects. Most workflow and iterations on your game should be faster, from adapting the appearance of a text to tweaking behaviors and updating the preview to check the result in realtime.
Don't show the rest in changelog:
* More generally, fix resources exposed by any object declared in JavaScript
* Refactored GetProperties (and UpdateProperty) across behavior/object/behavior shared data to remove the dependency on gd::Project.
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files