* This opens the path to multiple performance improvements (faster WebGL rendering, and then WebGPU rendering) as well as optimised resources loading in the future.
* This provides new 3D objects: 3D Box (perfect to create walls, floors, or billboards) and 3D Model (to import objects created in a 3D modeling app).
* 2D and 3D can be mixed in a same game. Each layer of a game can contain 2D objects, 3D objects or a mix of both.
* This allows to build 2D games, 2.5D games and full 3D games: platformers, racing games, FPS, hyper casual games. It's easy to start adding 3D objects to an existing 2D game.
* You can set up a light by adding an ambient light and/or directional light in the effects of a 3D layer. 3D objects can be configured to react to light or ignore it.
* In the future, support for 3D objects will be improved: light objects, animations, etc...
* When launching the Debugger to inspect a game, open the Console to see internal messages sent by the game, JavaScript code or the game engine.
* This is an advanced feature that is useful to find issues in your game or to see if your game is displaying any internal error.
* This allows to generate interesting visual effects, which can be controlled by events. For example, you can use an outline on an object to highlight, make the player glow when launching a spell, blur objects, etc...
* A new "effects" tab is now present in the objects editor. From there, you can add visual effects, that were already available for layers, customize them from this editor.
* Actions and conditions are available to manipulate effects and change their parameters during the game.
* Learn more on the wiki: http://wiki.compilgames.net/doku.php/gdevelop5/objects/effects
Co-authored-by: Florian Rival <Florian.Rival@gmail.com>