12 Commits

Author SHA1 Message Date
Tristan Rhodes 4dbe90b9a2 Added new action "Jump emitter forward in time" (#4985)
* This is particularly useful to let emitters create lot of particles first then continue at a slower rate
2023-02-24 09:07:54 +01:00
AlexandreS b20108ddcb Fix particle emitter incoherent rotation speed of the particles (#4417) 2022-10-21 12:28:09 +02:00
AlexandreS 3e6ca186f8 Add action to change image for particle emitter using project resources 2022-04-15 15:37:38 +02:00
AlexandreS 2d899d7c52 Add possibility to start and stop particle emitter 2021-09-29 09:25:03 +02:00
AlexandreS 2febbf439f Fix some particle emitter actions and conditions 2021-09-22 10:49:47 +02:00
Harsimran Singh Virk 6667a0005c Remove deprecated/unmaintained Cocos2d-JS renderer files (#2956)
Only show in developer changelog
2021-08-23 12:27:47 +02:00
Florian Rival 1a27f689e0 Remove deprecated/unused/unmaintained GDCpp code (#2930)
* This also includes extensions code.

Only show in developer changelog
2021-08-17 14:34:58 +02:00
Aurélien Vivet 4e99493fb7 Fix the expression to get the particles count of a particle emitter (#2289) 2021-02-08 18:58:07 +01:00
Florian Rival 661d329170 Upgrade game rendering to use Pixi.js 5.3.0, allowing games to run with WebGL 2 (#1824)
* This brings various upgrades and performance improvement to the internal rendering engine used by games, both in the editor and in exported games.
* This also paves the way for adding new objects like Bitmap Text, Mesh or dynamic lights in the future.
* Huge thanks to @Quarkstar for working on this task and making most of the necessary upgrades .
* Thanks @Bouh for helping fixing/upgrading the Shape Painter object and @Silver-Streak as well as testers from the forum

Don't show the rest in changelog:
* Add a test game with all effects that can be used, to quickly verify they are working.

Co-authored-by: Quarkstar <quarkstar9@gmail.com>
Co-authored-by: Aurélien Vivet <bouh.vivez@gmail.com>
2020-07-19 22:10:38 +01:00
Florian Rival 23dab5cfe1 Add support for displaying ParticleEmitter objects in newIDE 2018-05-26 16:31:25 -07:00
Florian Rival a8559bfbbc Add clang-format to format (C++) source files automatically (#491)
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00
Lizard-13 5770ac6396 Add support for particles in web platform 2018-04-07 23:51:28 -03:00