D8H
2fb27f430e
Fix "is on platform" condition that was no longer do anything ( #6538 )
2024-04-25 11:12:33 +02:00
D8H
1c4ee1c928
Fix some crashes when conditions with objectList are used without any behavior ( #6529 )
2024-04-21 11:16:31 +02:00
D8H
53eab0ed62
Fix the "Is moving" condition of platformer characters by removing the 1 pixel per frame detection limit ( #3730 )
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This can be important for games with low resolution.
2022-03-16 19:09:14 +01:00
D8H
bd2ff786e2
Add an action to change the current horizontal speed of a Platformer object ( #3539 )
2022-01-24 16:44:47 +00:00
D8H
f93ce55125
Add actions to abort a jump and change the fall speed immediately of a platformer object. ( #3537 )
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* This is useful to allow to "dash" toward the ground.
2022-01-23 14:47:34 +00:00
D8H
439d185ce8
Add a condition to the Platformer character behavior to check if a control is pressed (or simulated) ( #3406 )
2021-12-28 10:09:04 +01:00
AlexandreS
a10c9362dd
Add condition to test if platformer is on a given platform
2021-09-24 14:15:06 +02:00
Florian Rival
1a27f689e0
Remove deprecated/unused/unmaintained GDCpp code ( #2930 )
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* This also includes extensions code.
Only show in developer changelog
2021-08-17 14:34:58 +02:00
ClementPasteau
a1b840a4fa
Add Release Ladder action to Platformer Object Behavior ( #2892 )
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Allow a Platformer Object to simulate a "Release Ladder" action
2021-08-12 15:54:19 +02:00
D8H
8beabbadef
Add an action to forbid to jump again while in the air to the Platformer behavior. ( #2872 )
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* This is useful if you want to allow to jump again in the air for a bit of time, and then forbid to jump again later (for example, to implement a "Coyote Time" feature to your player character)
2021-08-04 12:29:38 +02:00
Aurélien Vivet
18be9f5450
Add more conditions/expressions to the Platformer Objects ( #1819 )
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* Add the speed, jump speed and fall speed.
* Add condition to check if platforms can be grabbed
* Add condition to check if the object can jump
2020-06-18 08:41:15 +01:00
Sanskar Bajpai
ee338f6657
Add property to customize the ladder climbing speed for Platformer objects ( #1578 )
2020-06-10 21:43:59 +01:00
Florian Rival
804a07c56e
Add "Jump sustain time" to Platformer Object behavior ( #1650 )
2020-04-14 11:24:45 +02:00
Florian Rival
39887ccc80
Add help links in actions/conditions editor ( #576 )
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* Add support for help links in InstructionParametersEditor.
* Add help paths for extensions/objects/behaviors/instructions
2018-08-07 23:03:50 +01:00
Florian Rival
a8559bfbbc
Add clang-format to format (C++) source files automatically ( #491 )
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* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00
Florian Rival
71ab16a76e
[WIP] Add Extensions/ prefix to all includes files for JS extensions
2017-08-26 17:32:02 +02:00
Victor Levasseur
72df404d7f
Automatic versioning ( #311 )
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* Use the port number in SendHttpRequest and DownloadFile
* Fix "Custom size" and "Custom viewports" not displayed in layer propgrid
* Fix Fedora spec file
* Use automatic versioning from git
* A "correct" version number is now generated even if git is unable to find a tag
2016-11-11 11:32:56 +01:00
Florian Rival
b620737b18
Rework platform ledge grabbing mechanism
2016-05-16 22:31:33 +02:00
Florian Rival
e444e80493
Update copyrights year
2016-01-14 19:46:56 +01:00
Florian Rival
63cb853d72
Change file organization (Events, Extensions + more folders)
2015-11-01 11:26:40 +01:00
Florian Rival
428e72914d
[WIP] Rename Automatism to Behavior
2015-08-17 23:52:59 +02:00