36 Commits

Author SHA1 Message Date
Florian Rival 29ad7308c3 Introduce an experimental AI agent (#7659)
- This is an AI agent that takes a request and takes actions on a project: it can create scenes, find and create objects, add, remove behaviors, modify them, put instances on the scene, create or modify events, and more to come (layers, setup leaderboards, etc...).
- It's still in beta and there is room for improvement on many things, but is already useful for prototyping and learning - beginners notably are able to see what the AI can do and learn the concepts of GDevelop. For intermediate and power users, it's useful to try new things, or get things done while working on something else.
- Experiment with it and always make backup of your project before starting - in the future restoration points will be added to go back to a previous state if the result is not good or broken.
2025-06-17 16:25:03 +02:00
D8H 6f23f76441 [Platformer] Forbid repeated jumps while holding the jump key (#7648) 2025-06-09 19:14:49 +02:00
Florian Rival 57371c3759 Add "Quick Customization" in the Get Started page (#6856)
* Choose a starter game and quickly replace objects and tweak their behaviors. The game is then automatically published so it can be shared: this is perfect for new users to get a taste of how a game works and make their own remix of a game before going further.
2024-08-18 18:04:53 +02:00
D8H c8ebfde85b Fix platformer characters turn back speed when the deceleration is greater than the acceleration (#6208) 2024-01-17 18:32:14 +01:00
D8H f623b352ee Hide deprecated properties of the platformer character behind a button (#6199) 2024-01-17 10:53:55 +01:00
D8H 70f4d545b4 Display some behavior properties in one row (#4606) 2022-12-02 11:37:32 +01:00
D8H 33b2fb0168 Show unit of measurements on properties of built-in extensions (#4576) 2022-11-30 21:18:54 +01:00
Peter Anderson bf27761cff Fix grammar: change 'let' to 'leave'. (#4399) 2022-10-16 13:43:14 +02:00
Florian Rival ba2389a8eb Move the deprecated property of the platformer object behavior into a specific group (#3661) 2022-02-17 18:33:58 +00:00
D8H 7d8b9190af Add an option for Platformer objects to automatically grab platform ledges (#3555)
* Platform ledges can be grabbed without having the left or right key pressed when this option is activated
2022-01-27 15:07:43 +00:00
D8H 22b117d2b3 Add an option to allow the platformer objects to go down from a jumpthru (#3546)
* When activated, you can press the Down key and the character will fall from the jumpthru.
2022-01-26 15:42:23 +00:00
D8H ae6a77da9f Improve calculations for the Platformer to make it more precise (#3417)
* This makes the movement less prone to approximations when there is a drop in FPS, making your game more precise.
2022-01-03 16:19:17 +01:00
D8H b3e0540fed Group properties in some behaviors for enhanced clarity (#3373)
* Also allow custom behaviors made in the editor to define property groups.
2021-12-22 17:10:06 +00:00
D8H 5d3f207216 Add major improvements to the platformer engine to better handle slopes and moving platforms (#3009)
* The characters on platform are no long stopping when going from one rotated platform to another.
* Platforms going up and down are now properly handled by characters - they won't fall or vibrate like before. You can now freely use platforms doing any movement and characters will stay on them and can move freely on them.
* Characters Y position will now stay stable when moving on a flat platform and between jumps.
* Note that if you use the collision condition to check if an object is touching a platform, you should instead use the condition "Is object on given floor": this will always work consistently.
2021-11-11 16:11:02 +00:00
Florian Rival 1a27f689e0 Remove deprecated/unused/unmaintained GDCpp code (#2930)
* This also includes extensions code.

Only show in developer changelog
2021-08-17 14:34:58 +02:00
Florian Rival 9b178bc985 Fix "Remove Unused Images" removing images used by BBText object
Don't show the rest in changelog:
* More generally, fix resources exposed by any object declared in JavaScript
* Refactored GetProperties (and UpdateProperty) across behavior/object/behavior shared data to remove the dependency on gd::Project.
2020-06-23 22:40:38 +01:00
Florian Rival 9ed2665542 Fix ladder climbing speed not working on existing games
Don't show in changelog
2020-06-10 22:01:10 +01:00
Sanskar Bajpai ee338f6657 Add property to customize the ladder climbing speed for Platformer objects (#1578) 2020-06-10 21:43:59 +01:00
Florian Rival 50bdca3c44 Remove bad translation markers
Don't show in changelog
2020-05-30 23:12:05 +02:00
Florian Rival 804a07c56e Add "Jump sustain time" to Platformer Object behavior (#1650) 2020-04-14 11:24:45 +02:00
Florian Rival c2b123d20b Add NamedPropertyDescriptor 2019-06-16 17:08:55 +01:00
Florian Rival 433dc763d1 Separate Behavior into BehaviorContent and Behavior, and add RuntimeBehavior for GDCpp 2019-05-03 22:47:21 +01:00
Florian Rival 01b7f81507 Fix regression on rounding of platformer object X position and skeleton collision 2018-12-26 23:22:10 +01:00
Florian Rival 0f24410a2e Fix platform engine 1-pixel offset bug
* "Bug" is fixed by ignoring edges when doing collision tests for
the platform engine.
* Also add an option to round coordinates and ensure pixel-perfect
alignement of characters on platforms (on by default)
* Also add an optional parameter to ignore edges when
doing a collision test (or when separating objects)
2018-12-26 23:22:10 +01:00
Florian Rival a8559bfbbc Add clang-format to format (C++) source files automatically (#491)
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00
Florian Rival 66ef1e0abf Refactor RuntimeObject and behaviors to allow per-layer timescale 2016-12-01 22:18:08 +01:00
Florian Rival f26357c9b8 Fix platformer objects stuck in floor when resized when the origin is not at the top left of the object 2016-07-02 18:30:51 +02:00
Florian Rival b620737b18 Rework platform ledge grabbing mechanism 2016-05-16 22:31:33 +02:00
Florian Rival bcb9b03eab Fix missing Release key handling in platformer "Simulate key press" action 2016-05-15 17:36:24 +02:00
Florian Rival e20f66909e Implement platform ledges grabbing for native games 2016-05-15 17:36:24 +02:00
Florian Rival 667d0a1f4a Add options to allow ledged grab on platform/platformer behaviors + test game 2016-05-15 17:36:24 +02:00
Florian Rival 117722621a Change file organization in GDCpp to have a Runtime directory inside GDCpp 2016-02-09 19:42:52 +01:00
Florian Rival e444e80493 Update copyrights year 2016-01-14 19:46:56 +01:00
Florian Rival db69c83a58 Change file organization 5 (GDCpp/Project) 2015-11-01 17:06:23 +01:00
Florian Rival faf4baffc5 Refactor time management into TimeManager for native game engine 2015-10-12 00:17:57 +02:00
Florian Rival 428e72914d [WIP] Rename Automatism to Behavior 2015-08-17 23:52:59 +02:00