Florian Rival
dea081a71d
Fix AI not always aware of properties not changed properly ( #8183 )
2026-01-28 16:53:07 +01:00
Florian Rival
e058b7f295
Add line height property for Text objects ( #7769 )
2025-08-07 18:47:02 +02:00
Florian Rival
37fd99e542
Add user friendly labels to select fields in object and effect properties
2025-07-03 13:09:43 +02:00
D8H
cf39de49d6
Allow custom objects to declare multi-line text properties ( #7436 )
2025-02-28 17:23:51 +01:00
Florian Rival
b27abfbe5d
Add text vertical alignment in quick customzation
...
Don't show in changelog
2025-01-10 10:07:37 +01:00
D8H
2a2c930b74
Add vertical alignment property for text object ( #6975 )
...
- Fix proportional anchors on custom object children
2024-10-02 11:17:48 +02:00
Florian Rival
43f5bd1c0e
Allow to edit object properties, behaviors, variables and effects directly from the properties panel ( #6898 )
...
* When an object is selected (or when "Edit object" button is clicked in the properties panel after choosing an instance), the properties panel will show the properties of the object.
* This allows for fast edition of most elements of an object: appearance, properties, but also behaviors, variables and effects. Most workflow and iterations on your game should be faster, from adapting the appearance of a text to tweaking behaviors and updating the preview to check the result in realtime.
2024-09-27 10:56:39 +02:00
Clément Pasteau
cc371273ce
Improve Quick Customization flow ( #6978 )
...
* Simplify the number of objects suggested for replacing
* Simplify the number of behavior properties suggested for tweaking
* New section to update the in-game title
* Simplify publication at the end of the flow
2024-09-23 15:07:31 +02:00
Florian Rival
cea34337c6
Backport improvements made for objects panel ( #6955 )
...
Do not show in changelog
2024-09-13 15:26:49 +02:00
D8H
cc24eab2aa
Allow to set the text outline and shadow from the object editor ( #6246 )
...
* Avoid the shadow to be cut out.
* Fix the shadow angle action.
2024-02-08 13:11:18 +01:00
Baptiste Augrain
77320ce12e
Add support for LDtk Tilemaps ( #4575 )
...
* Tilemaps made with [LDtk](https://ldtk.io/ ), a modern 2D level editor, can be now used directly. Make sure to save your map made in LDtk as a JSON file, create a new Tilemap object in GDevelop and in the Tilemap field, choose the LDtk file.
* Tilesets used by the LDtk Tilemap are automatically imported in your game - you don't need to import them separately.
* For more information, read about the [Tilemap object on the wiki](https://wiki.gdevelop.io/gdevelop5/objects/tilemap ).
Co-authored-by: Davy Hélard <davy.helard@gmail.com >
Co-authored-by: Florian Rival <Florian.Rival@gmail.com >
2022-12-22 18:44:27 +01:00
D8H
52278180ab
Allow to set the text alignment for text objects by property ( #4648 )
2022-12-12 14:17:16 +01:00
D8H
b8e9bc801a
Add a properties editor for custom objects ( #4227 )
...
* Don't show in changelogs
2022-09-02 14:13:41 +02:00
Florian Rival
1a27f689e0
Remove deprecated/unused/unmaintained GDCpp code ( #2930 )
...
* This also includes extensions code.
Only show in developer changelog
2021-08-17 14:34:58 +02:00
Florian Rival
e5aac3d75d
Fix crash when Text object font is set to 0
2019-08-19 00:28:10 -07:00
Florian Rival
f76a661bbc
Set default text color to black
2019-07-28 12:42:31 +01:00
Florian Rival
edd98d8bd5
[WIP] Clean old methods used only in GD4 in objects and behaviors
2019-04-21 10:20:32 +01:00
Florian Rival
871b01124f
Refactor ResourcesInUseHelper and TextObject for exposing fonts
2018-11-13 22:13:40 +00:00
Florian Rival
45d2844d8b
Add FontResource and rework loading to ensure all fonts are properly loaded
...
* Add FontManager to the game engine, used to load and get access to loaded fonts.
* Use fontfaceobserver library to detect when a font is loaded.
* Add FontResource as a resource, like AudioResource.
* Update the TextEditor to use a selector for fonts.
* Refactor ResourceSelector floating label text
2018-11-12 23:45:01 +00:00
Florian Rival
a8559bfbbc
Add clang-format to format (C++) source files automatically ( #491 )
...
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00
Victor Levasseur
fd67843d0d
Use sf::Text::getFillColor instead of the deprecated getColor
2016-12-29 12:53:22 +01:00
Florian Rival
117722621a
Change file organization in GDCpp to have a Runtime directory inside GDCpp
2016-02-09 19:42:52 +01:00
Victor Levasseur
12323965e0
RuntimeObjects ctor now takes their Object derivative as argument
2016-01-28 17:37:27 +01:00
Victor Levasseur
804e8c8718
Remove old CreateXXXObject(...) functions
2016-01-28 17:15:48 +01:00
Florian Rival
e444e80493
Update copyrights year
2016-01-14 19:46:56 +01:00
Florian Rival
db69c83a58
Change file organization 5 (GDCpp/Project)
2015-11-01 17:06:23 +01:00
Florian Rival
e4fab74a32
Change file organization 2 (Events, Extensions + more folders)
2015-11-01 11:26:40 +01:00
Victor Levasseur
cc6810e3f6
Replace unsigned int with std::size_t where it's possible
2015-08-18 18:43:39 +02:00
Victor Levasseur
0168ae15ad
New Text Object editor
2015-07-29 19:00:59 +02:00
Victor Levasseur
f0a9b14e73
Remove gd::String::FromXXX/ToXXX methods
2015-07-22 01:30:17 +02:00
Victor Levasseur
2a0052b207
Add gd::String::From/To template to replace all FromXXX/ToXXX() methods
2015-07-21 14:35:29 +02:00
Victor Levasseur
445e0061a7
Remove Utf8Tools.h
2015-07-17 12:05:12 +02:00
victorlevasseur
2fe320ee3b
Remove GD_T() macro
2015-07-07 13:30:13 +02:00
Victor Levasseur
92ff667e7f
Fix Serializer crashing if a project contains non ASCII characters
2015-07-06 22:29:00 +02:00
Victor Levasseur
ad0055910b
Add wxString implicit constructor and conversion operator to String
2015-06-22 10:45:04 +02:00
Victor Levasseur
24aed30d3e
Add an UTF8 String class
...
The Text Object use it
2015-06-21 22:04:27 +02:00
victorlevasseur
c4e899465a
Extensions and GDJS now use GD_T where it is possible
2015-03-29 22:28:25 +02:00
victorlevasseur
ca0a8774a4
Remove useless Utf8Tools duplicate from GDCpp
2015-03-02 10:59:31 +01:00
victorlevasseur
35ecff341f
Can use locale strings for parameters using a function when declaring the
...
intruction
2015-02-15 13:19:46 +01:00
victorlevasseur
b869115e84
Add UTF8 support in expressions parameters edition dialog
2015-02-15 11:55:36 +01:00
victorlevasseur
6e3772fdcc
Add a function to remove invalid utf8 code points from strings
2015-02-14 14:37:45 +01:00
Victor Levasseur
a39b67b042
Move UTF8 tools to another file. Add conversion between UTF8 and wstring
2015-02-14 13:06:50 +01:00
Victor Levasseur
41ac0fe2a0
Add basic support for UTF8 in the TextObject.
...
String expression editor now returns a std::string encoded in UTF8
Add UTF8 tools (and UTF8-CPP header library)
2015-02-14 11:34:46 +01:00
Florian Rival
64e6860718
Version bump.
...
Updated copyrights.
2015-01-22 21:22:01 +01:00
Florian Rival
418bae8632
Removed useless Destroy* functions for objects
2015-01-08 21:58:36 +01:00
Florian Rival
40a82c61ea
Switched from LGPL and zlib/png licenses to MIT License.
2014-11-30 16:59:51 +01:00
Florian Rival
1c921efa4e
Fixed typos in some method names
2014-11-16 16:19:19 +01:00
Florian Rival
7d3ada265c
Replaced "Game Develop" by "GDevelop"
2014-09-24 16:25:13 +02:00
Florian Rival
bbd7cd4f0b
Renamed Polygon files to Polygon2d
2014-09-17 18:31:04 +02:00
Florian Rival
cc019b4545
Normalize resources filenames (convert \ to /) to avoid portability issues from Windows to Linux for projects
2014-08-19 20:46:37 +02:00