* For now, this is limited to instances inside custom objects. This will be made available in the future for all instances in scenes if this works well.
* New actions are available to save & load the game state, making Saving & Loading as easy as adding 1 action to your game!
* While it will work in most cases, it has a few limitations and hasn't been thoroughly tested on all types of objects/behaviors and games, so it is for the moment tagged as **Experimental** while we gather feedback and improve it
* Check out the wiki for more info: https://wiki.gdevelop.io/gdevelop5/all-features/save-state
- Improve performance display when painting
- Fix painting when tilemap is rotated
- Allow atlas size to be something else than a tile size multiple and ignore last column and row
- Display error message only when the the tile size is greater than the atlas image
- Do not crash preview if tilemap badly configured
- Add object name in actions and conditions
* This allows playing around with instances directly on the canvas instead of relying on the actions to flip or change opacity and needing to start a preview
This PR adds a new TileMap object that can be configured directly in GDevelop.
Import an atlas image, configure the tile size and start painting in the editor!
You can also configure which tiles should have a hit box and use them as platforms.