78 Commits

Author SHA1 Message Date
Florian Rival dd2ee4baa7 Add a hint that the Tween opacity action only works on 2D objects 2026-05-04 17:10:11 +02:00
Florian Rival 9934457b39 Add a short description for all extensions and dimension field (2D, 3D, 2D/3D or n/a) (#8303)
Only show in developer changelog
2026-02-21 13:10:41 +01:00
D8H deb802cfec Allow to override behavior properties on object instances (#8171)
* For now, this is limited to instances inside custom objects. This will be made available in the future for all instances in scenes if this works well.
2026-02-09 16:21:24 +01:00
Florian Rival f7a821f980 Add categories to classes for game engine documentation (#8076) 2025-12-18 17:12:07 +01:00
Clément Pasteau e174136fb4 New Save & Load built-in actions (#7811)
* New actions are available to save & load the game state, making Saving & Loading as easy as adding 1 action to your game!
* While it will work in most cases, it has a few limitations and hasn't been thoroughly tested on all types of objects/behaviors and games, so it is for the moment tagged as **Experimental** while we gather feedback and improve it
* Check out the wiki for more info: https://wiki.gdevelop.io/gdevelop5/all-features/save-state
2025-09-29 15:38:37 +02:00
D8H 887693a90d Forbid camera zoom to be set to 0 (#7778) 2025-08-11 10:30:28 +02:00
D8H ee435f7081 Fix the tint action of Sprite to handle floating point color components (#7772) 2025-08-08 15:57:19 +02:00
Florian Rival 5eeb505807 Fix tests
Don't show in changelog
2025-08-08 11:36:33 +02:00
Florian Rival 96e9dd7c4b Update Tween description
Don't show in changelog
2025-06-04 19:46:14 +02:00
D8H a571445e0e Allow custom objects to self-destruct (#7605) 2025-05-12 14:03:21 +02:00
D8H 7a21f9533e Upgrade to TypeScript 5.4.5 (#7394)
- Don't show in changelog
2025-02-12 17:51:36 +01:00
D8H 2a2c930b74 Add vertical alignment property for text object (#6975)
- Fix proportional anchors on custom object children
2024-10-02 11:17:48 +02:00
Florian Rival 57371c3759 Add "Quick Customization" in the Get Started page (#6856)
* Choose a starter game and quickly replace objects and tweak their behaviors. The game is then automatically published so it can be shared: this is perfect for new users to get a taste of how a game works and make their own remix of a game before going further.
2024-08-18 18:04:53 +02:00
D8H 870247a3df Add the "destroy when finished" parameter in events for opacity tweens (#6579) 2024-05-20 17:48:31 +02:00
D8H 99f7e55044 Fix the object effect color tween action (#6452) 2024-03-14 14:13:28 +01:00
Arthur Pacaud (arthuro555) 31ef3fec58 Add TypeScript type checking to JsExtension.js files (#6321) 2024-03-09 17:22:12 +01:00
D8H 3568a58019 Allow custom objects to be used as 3D objects (#6369)
- Custom objects like the 3D particle emitter can be used as any other 3D object
  - with the same set of actions and conditions thanks to the 3D capability
  - in the scene editor, their Z position and 3D rotations can be changed
- Fix child creation in `doStepPostEvent` function
2024-03-05 13:51:41 +01:00
D8H cc24eab2aa Allow to set the text outline and shadow from the object editor (#6246)
* Avoid the shadow to be cut out.
* Fix the shadow angle action.
2024-02-08 13:11:18 +01:00
D8H fa4efef857 Fix a missing parameter in the sentence of the tween progress condition (#6299) 2024-01-30 10:35:25 +01:00
D8H 28f7c9ae0b Fix a crash when the scale tween action is used in a 2D game (#6260) 2024-01-25 10:49:34 +01:00
Clément Pasteau a377467031 Revert "Type JsExtensions files with typescript" (#6220)
Don't show in changelog
2024-01-18 16:01:28 +01:00
Arthur Pacaud (arthuro555) ad18eab4ae Type JsExtension.js files with TypeScript (#6200)
* Also improve typing of the C++ Core classes in TypeScript.

Only show in developer changelog
2024-01-18 09:53:24 +01:00
D8H 3ae5db2a49 Fix scale and camera zoom tweens from setting NaN when the initial value was 0 (#6178) 2024-01-15 14:44:10 +01:00
D8H 2e4e91c21e Add tween actions (position, rotation and depth) for 3D objects (#6122) 2024-01-02 10:03:59 +01:00
D8H 423f15b513 Add actions to tween effect properties (#5993) 2023-12-04 15:25:40 +01:00
D8H 19a762fb60 Fix a memory and CPU leak when a finished tween is replaced (#5917) 2023-11-17 11:44:12 +01:00
D8H f991c09c39 Fix a crash when only the Ease expression is used from Tween extension (#5821) 2023-10-23 09:57:22 +02:00
D8H a3cd00dc94 Fix a typo in the scale tween action (#5815) 2023-10-20 15:47:29 +02:00
D8H 230d410469 Fix missing exported files for scene tweens (#5812) 2023-10-20 15:20:16 +02:00
D8H 402e54f706 Fix the Ease expression of the Tween extension (#5810)
Don't show in changelog
2023-10-20 11:07:19 +02:00
D8H 9a42ae11ad Tween extension rework (#5710)
Fix bugs and change implementation for a better maintainability.
2023-10-19 11:24:32 +02:00
D8H eb723b2a0e Fix missing tags for installed extensions in the behavior list (#5553) 2023-08-13 13:14:27 +02:00
D8H be84b2153f Move some Tween actions in "Size" and "Visibility" groups (#5551) 2023-08-10 12:22:09 +02:00
AlexandreS 982a0c6e53 Fix Z position tween not working on 3D model objects
Also fixes a missing icon for 3D model resource in the resources tab of the project
2023-05-22 09:55:36 +02:00
AlexandreS cf374737fc Add support for built-in 3D games (#5285)
* This provides new 3D objects: 3D Box (perfect to create walls, floors, or billboards) and 3D Model (to import objects created in a 3D modeling app).
* 2D and 3D can be mixed in a same game. Each layer of a game can contain 2D objects, 3D objects or a mix of both.
* This allows to build 2D games, 2.5D games and full 3D games: platformers, racing games, FPS, hyper casual games. It's easy to start adding 3D objects to an existing 2D game.
* You can set up a light by adding an ambient light and/or directional light in the effects of a 3D layer. 3D objects can be configured to react to light or ignore it.
* In the future, support for 3D objects will be improved: light objects, animations, etc...
2023-05-16 17:37:49 +02:00
supertree-wook 8fb139ff63 Rename the readme and license files to match standard (#5272)
Do not show in changelog
2023-05-04 09:22:12 +02:00
DaddyPluM 4e0e4b9184 Rename license.txt to license.md (#4783)
Don't show in the changelog
2023-04-15 16:00:16 +02:00
AlexandreS e3fd91681c Fix: Upgrade shifty to 2.20.4 to prevent tweens to be applied when a scene is resumed (#5139) 2023-03-21 11:07:24 +01:00
Aurélien Vivet fb3d821368 Add a value range (#4877)
Don't show in changelog
2023-02-20 11:45:15 +01:00
AlexandreS 52ebfb8100 Remove starting value in tween variable actions
Also:
- Change phrasing for object tweens
2022-10-25 08:53:37 +02:00
D8H 80cb6d697c Handle custom objects at runtime (#4294)
* Don't show in changelog
2022-10-18 13:36:48 +02:00
D8H df3433c55f Add autocompletion for timers, tweens and other extensions identifiers (#4386) 2022-10-13 13:39:53 +02:00
D8H 0706a54305 Reorganize extensions categories (#4345) 2022-10-04 10:37:27 +02:00
Aurélien Vivet d0c9ff6754 Fix the action to tween the number of a scene variable (#4235) 2022-08-28 16:53:16 +02:00
Arthur Pacaud c86388018c Add tween actions for camera zoom and camera rotation (#4174) 2022-08-03 22:21:45 +02:00
Florian Rival 5a71b3a05f Add the unit (milliseconds) in the Tween behavior action parameters (#4137) 2022-07-24 22:23:35 +02:00
Arthur Pacaud e65b576e4b Adding actions to tween the value of a scene variable or a layer camera position (#4022)
* Like tweens added on objects, these tweens can be manipulated: paused, resumed or stopped.
2022-06-27 23:56:16 +02:00
AlexandreS e91a794d91 Fix: Prevent runtime from trying to parse js map files to avoid Chrome logging warnings 2022-05-24 13:59:03 +02:00
D8H 7258da9927 [Tween] Fix the icon of the expression. (#3606)
Don't show in changelog
2022-02-09 18:23:01 +01:00
D8H 83a390089d Add an expression to use Tween easing functions (#3605)
* This is useful to do easing with other formulas rather than the classic "lerp".
2022-02-09 10:05:42 +01:00