36 Commits

Author SHA1 Message Date
D8H f76a834284 Optimize simple tile maps with huge dimensions (#8202)
- Huge tile maps are faster to create and modify at runtime
2026-02-10 11:08:02 +01:00
Florian Rival 3846a1553b Experimental in-game editor (#7974)
Co-authored-by: Davy Hélard <davy.helard@gmail.com>

Don't show in changelog
2025-11-11 18:22:37 +01:00
Sebastien Dionne 9441774a22 Fix typos and linguistic errors in documentation / hacktoberfest (#7882)
Signed-off-by: Sebastien Dionne <survivant00@gmail.com>
2025-10-06 11:44:05 +02:00
Clément Pasteau e174136fb4 New Save & Load built-in actions (#7811)
* New actions are available to save & load the game state, making Saving & Loading as easy as adding 1 action to your game!
* While it will work in most cases, it has a few limitations and hasn't been thoroughly tested on all types of objects/behaviors and games, so it is for the moment tagged as **Experimental** while we gather feedback and improve it
* Check out the wiki for more info: https://wiki.gdevelop.io/gdevelop5/all-features/save-state
2025-09-29 15:38:37 +02:00
Clément Pasteau 03eca4de4b Upgrade pixi to 7.4.2 (#7190) 2025-02-11 14:20:59 +01:00
Florian Rival b9b09c1fef Use a better looking invalid/missing texture placeholder (#7218) 2024-12-02 17:26:57 +01:00
D8H f6cb203029 Allow to filter external tile map collision per layer (#6998) 2024-10-02 10:14:52 +02:00
AlexandreS 3b9a612094 Fix tilemap object edge cases causing crashes (#6945) 2024-09-12 15:49:02 +02:00
Florian Rival e9b4de2ca9 Fix tilemap instance error when no image set (#6923)
Only show in developer changelog
2024-09-05 16:08:59 +02:00
D8H 7e2e19eb33 Improve tile map collision precision (#6895) 2024-08-29 18:13:08 +02:00
AlexandreS aca37fdade Fix tile set identifier computation (#6792)
Don't show in changelog
Also adds expressions to get tileset dimensions
2024-07-25 12:39:33 +02:00
AlexandreS ef23470a00 Add new object: (Integrated) TileMap (#6782)
This PR adds a new TileMap object that can be configured directly in GDevelop.

Import an atlas image, configure the tile size and start painting in the editor!
You can also configure which tiles should have a hit box and use them as platforms.
2024-07-24 17:06:13 +02:00
Arthur Pacaud (arthuro555) 31ef3fec58 Add TypeScript type checking to JsExtension.js files (#6321) 2024-03-09 17:22:12 +01:00
D8H 901f84daaa Add bloom and color effects for 3D layers (#6228)
- Add 3D Effects for color adjustment and bloom.
- A lower quality anti-aliasing is used when post-processing is enable (SMAA instead of MSAA).
- Upgrade to Three.js 0.160.0.
2024-02-16 14:12:46 +01:00
AlexandreS 91db750632 Reload resources in the editor when the resource changes (#5631)
GDevelop now refreshes resources (images, videos, 3D models, fonts, etc.) when a change is detected on the filesystem so that you can immediately see the changes.

This allows to efficiently use GDevelop alongside other tools (Tiled or LDtk for instance).

Notes:
- This logically only affects the desktop version for projects saved on the filesystem;
- You can deactivate it in the preferences.
2023-10-12 16:01:01 +02:00
D8H 73642092bb Upgrade games 2D rendering engine (PixiJS) to version 7.3.0 (#5633)
* This opens the path to multiple performance improvements (faster WebGL rendering, and then WebGPU rendering) as well as optimised resources loading in the future.
2023-09-21 17:14:05 +02:00
D8H 3bee88c6cd Handle 3D models compressed with Draco (#5390) 2023-06-09 17:49:46 +02:00
D8H 6858e0fb59 Render 3D in linear color space, upgrade to Three.js 1.152.0 (#5360)
* 3D model objects will look brighter. Light intensity may need to be reduced.
2023-06-06 12:28:46 +02:00
Clément Pasteau 4b071fbf17 Fix pixi js version (#5330)
Do not show in changelog
2023-05-22 15:48:10 +02:00
AlexandreS cf374737fc Add support for built-in 3D games (#5285)
* This provides new 3D objects: 3D Box (perfect to create walls, floors, or billboards) and 3D Model (to import objects created in a 3D modeling app).
* 2D and 3D can be mixed in a same game. Each layer of a game can contain 2D objects, 3D objects or a mix of both.
* This allows to build 2D games, 2.5D games and full 3D games: platformers, racing games, FPS, hyper casual games. It's easy to start adding 3D objects to an existing 2D game.
* You can set up a light by adding an ambient light and/or directional light in the effects of a 3D layer. 3D objects can be configured to react to light or ignore it.
* In the future, support for 3D objects will be improved: light objects, animations, etc...
2023-05-16 17:37:49 +02:00
supertree-wook 8fb139ff63 Rename the readme and license files to match standard (#5272)
Do not show in changelog
2023-05-04 09:22:12 +02:00
D8H 94045aec91 Fix typo in comments and message strings (thanks @st-Wook!) (#5262)
Co-authored-by: supertree-wook <phk09242@supertree.co>
2023-04-28 11:58:51 +02:00
supertree-wook 21a87daf64 Clean markdown files and fix typos (#5248)
Only show in develop changelog
2023-04-20 16:22:46 +02:00
D8H 113e329d7a Fix a collision mask compatibility issue with a breaking change of Tiled 1.10 (#5122)
* Handle the "type" attribute as an alias of "class".
2023-03-17 19:22:03 +01:00
D8H 2f8287b017 Fix a white flash when opening a project with a tile map (#5084)
* Also allow atlas images to be bigger than expected as some artists extend them to add their names. The error was aiming to help to understand that rescaled atlas will not work without changing the tiles size, but artifacts can actually help figuring this out.
2023-03-09 16:31:55 +01:00
D8H a73a92d748 Fix tile map loading for collision mask objects (#4916) 2023-02-10 15:52:06 +01:00
Florian Rival 903b353b7b Fix LDtk maps not properly loaded when not having a IntGrid layer (#4806)
Fix #4803
2023-01-09 13:20:31 +01:00
Baptiste Augrain f34f901fa7 Add support for opacity of layers for Tiled tilemaps (#4739) 2022-12-24 11:21:03 +01:00
Baptiste Augrain 77320ce12e Add support for LDtk Tilemaps (#4575)
* Tilemaps made with [LDtk](https://ldtk.io/), a modern 2D level editor, can be now used directly. Make sure to save your map made in LDtk as a JSON file, create a new Tilemap object in GDevelop and in the Tilemap field, choose the LDtk file.
* Tilesets used by the LDtk Tilemap are automatically imported in your game - you don't need to import them separately.
* For more information, read about the [Tilemap object on the wiki](https://wiki.gdevelop.io/gdevelop5/objects/tilemap).

Co-authored-by: Davy Hélard <davy.helard@gmail.com>
Co-authored-by: Florian Rival <Florian.Rival@gmail.com>
2022-12-22 18:44:27 +01:00
D8H 52201e2a36 Fix tiles rotation that was no longer applied in tile maps (#4315) 2022-09-22 10:25:38 +02:00
D8H 629567ad21 Fix tile maps with rectangular tiles (#4299) 2022-09-14 19:04:42 +02:00
D8H 7d09853c12 Fix tile maps layer filtering (#4249) 2022-08-30 14:31:28 +02:00
D8H cfa538ec3d Fix the collision mask of rotated tiles that were sometimes misplaced (#4181) 2022-08-05 18:10:06 +02:00
D8H 3e246e3cf0 Fix the loading of tile map atlases that was aborted when the image contains unused pixels at the right or bottom. (#4167) 2022-08-02 10:53:04 +02:00
D8H 4e5d268f63 Handle tile maps with invalid resources (#4140)
* Fix an uncatched exceptions when a tile map resource is not set.
* Show place-holders for tile map with invalid resources in the instances editor.
* Give a better default name to tile map collision mask objects.
* Add a border around the tile map collision mask objects in the instance editor.
2022-07-25 17:33:08 +02:00
D8H f871b64011 [TileMap] Collision mask object (#3313)
* The collision mask is read from the tile maps exported by Tiled 1.9+.
* Several collision masks can be used for instance to have platforms and ladders.
* Take a look to the wiki for more details https://wiki.gdevelop.io/gdevelop5/objects/tilemap
2022-07-13 15:12:12 +02:00