* New actions are available to save & load the game state, making Saving & Loading as easy as adding 1 action to your game!
* While it will work in most cases, it has a few limitations and hasn't been thoroughly tested on all types of objects/behaviors and games, so it is for the moment tagged as **Experimental** while we gather feedback and improve it
* Check out the wiki for more info: https://wiki.gdevelop.io/gdevelop5/all-features/save-state
This PR adds a new TileMap object that can be configured directly in GDevelop.
Import an atlas image, configure the tile size and start painting in the editor!
You can also configure which tiles should have a hit box and use them as platforms.
GDevelop now refreshes resources (images, videos, 3D models, fonts, etc.) when a change is detected on the filesystem so that you can immediately see the changes.
This allows to efficiently use GDevelop alongside other tools (Tiled or LDtk for instance).
Notes:
- This logically only affects the desktop version for projects saved on the filesystem;
- You can deactivate it in the preferences.
* This opens the path to multiple performance improvements (faster WebGL rendering, and then WebGPU rendering) as well as optimised resources loading in the future.
* Also allow atlas images to be bigger than expected as some artists extend them to add their names. The error was aiming to help to understand that rescaled atlas will not work without changing the tiles size, but artifacts can actually help figuring this out.
* Tilemaps made with [LDtk](https://ldtk.io/), a modern 2D level editor, can be now used directly. Make sure to save your map made in LDtk as a JSON file, create a new Tilemap object in GDevelop and in the Tilemap field, choose the LDtk file.
* Tilesets used by the LDtk Tilemap are automatically imported in your game - you don't need to import them separately.
* For more information, read about the [Tilemap object on the wiki](https://wiki.gdevelop.io/gdevelop5/objects/tilemap).
Co-authored-by: Davy Hélard <davy.helard@gmail.com>
Co-authored-by: Florian Rival <Florian.Rival@gmail.com>
* Fix an uncatched exceptions when a tile map resource is not set.
* Show place-holders for tile map with invalid resources in the instances editor.
* Give a better default name to tile map collision mask objects.
* Add a border around the tile map collision mask objects in the instance editor.
* The collision mask is read from the tile maps exported by Tiled 1.9+.
* Several collision masks can be used for instance to have platforms and ladders.
* Take a look to the wiki for more details https://wiki.gdevelop.io/gdevelop5/objects/tilemap