* This allows to use animatable 2D objects created with Spine (purchase a licence on [their website](https://esotericsoftware.com/) if you're interested).
* 2D skeletal animation allows for very smooth animations, and keep resource usage low compared to animations made of frames like Sprite objects. It's perfect for 2D games and can be used for animated characters, avatars, UI elements.
* Many thanks to @f0nar and @LousyMolars for their work on this new feature and associated game examples!
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Co-authored-by: Vladyslav Pohorielov <vpohorielov@playtika.com>
Co-authored-by: Gleb Volkov <glebusheg@gmail.com>
Co-authored-by: Florian Rival <Florian.rival@gmail.com>
Co-authored-by: Davy Hélard <davy.helard@gmail.com>
- Updated PeerJS.
- Fixes for Safari.
- Improved typings.
- New default TURN server.
- Add a JavaScript API to get access to the raw connection.
This allows to send custom messages from JavaScript. This allows to use a binary protocol from JavaScript.
- Use Map instead of JavaScript objects in places where it makes sense (more performant and less error prone).
- Avoid making a redundant get for every connection on the map containing the connections.
Only show in developer changelog