Commit Graph

18 Commits

Author SHA1 Message Date
Florian Rival f7a821f980 Add categories to classes for game engine documentation (#8076) 2025-12-18 17:12:07 +01:00
Florian Rival 3846a1553b Experimental in-game editor (#7974)
Co-authored-by: Davy Hélard <davy.helard@gmail.com>

Don't show in changelog
2025-11-11 18:22:37 +01:00
D8H 752d047464 Upgrade GDJS to Prettier 3.4.2 (#7398)
- Don't show in changelog
2025-02-12 18:50:02 +01:00
TRP 90fa5ea8e8 Add action to draw a fillet rectangle with Shape painter (rounded rectangle with inverted corners) (#6433) 2024-03-12 16:11:02 +01:00
TRP bd898463f5 Add an action to draw a torus with the shape painter object (#5981)
- Thanks @trp02
2023-12-04 14:11:41 +01:00
D8H 581cc5837a Fix some memory leaks in 2D object renderers (#5843) 2023-10-30 14:42:15 +01:00
TRP ff77d107b2 Add new shape in shape painter: polygon (#5836) 2023-10-30 14:28:38 +01:00
TRP 6b6179ff22 Add new shape in Shape Painter: Chamfer rectangle (#5817) 2023-10-25 17:55:42 +02:00
D8H 73642092bb Upgrade games 2D rendering engine (PixiJS) to version 7.3.0 (#5633)
* This opens the path to multiple performance improvements (faster WebGL rendering, and then WebGPU rendering) as well as optimised resources loading in the future.
2023-09-21 17:14:05 +02:00
D8H bfbdf1cd3f Fix outline style when drawing a path with the shape painter (#5336) 2023-05-23 10:33:53 +02:00
Oxey405 dfeeb864a5 Allow setting anti-aliasing on shape drawer (#4509)
* defaulted to "none", it allows 3 anti-aliasing options, from "low" to "high" increasing quality of the drawings.
2023-03-24 16:19:07 +01:00
D8H 80cb6d697c Handle custom objects at runtime (#4294)
* Don't show in changelog
2022-10-18 13:36:48 +02:00
D8H fc6082c35b Add support for rotating, scaling and flipping a Shape Painter object (#3402)
* A custom center point can be set (and will be at the center of the drawing if not specified).
* The collision mask is now a rectangle surrounding what is drawn on screen. 
* If this changes something in your game, or you want another collision mask, you can use the action to set a custom rectangle as the collision mask of the object.
2021-12-26 22:13:51 +00:00
D8H 21fb93c66a Improve TypeScript types for the Shape Painter object (#2860)
Only show in developer changelog
2021-08-03 16:17:11 +02:00
Florian Rival 54ef7482cf Fix performance issues on iOS by upgrading internal rendering engine to PixiJS v6 (#2447)
* Thanks @Bouh and @arthuro555 for the help!

Co-authored-by: Bouh <bouh.vivez@gmail.com>
2021-04-09 23:58:18 +01:00
Florian Rival 7ef2e40066 Add more various fixes for TypeScript and code style
Don't show in changelog
2021-01-08 19:55:01 +01:00
Florian Rival d0dba2a713 Fix typings in TypeScript files
Don't show in changelog
2021-01-08 19:54:56 +01:00
Florian Rival 326ebb231c Translate all objects to TypeScript
Don't show in changelog
2021-01-08 19:54:47 +01:00