Commit Graph

923 Commits

Author SHA1 Message Date
Florian Rival 2d9d8c3a41 Fix scene variables "persistentUuid" field in JSON being regenerated or deleted on save (#8837)
Only show in developer changelog
2026-07-15 14:59:16 +02:00
Florian Rival bc1776c59e Build Three.js as a classic global-script bundle in SharedLibs/ThreeAddons (#8804)
Only show in developer changelog
2026-07-06 17:25:17 +02:00
Clément Pasteau 99edf7522a Fix game not taking full screen size on mobile devices (#8776) 2026-06-26 17:32:02 +02:00
Clément Pasteau 7ea8416e3e Fix iOS not resuming sounds when app is put to background and focused again (#8777)
Note: this doesn't fix locking/unlocking the screen which is very random and not
reliable yet
2026-06-26 17:31:19 +02:00
Clément Pasteau 2701d05771 Fix Screen orientation parameter on iOS devices (#8774) 2026-06-26 14:21:20 +02:00
Clément Pasteau c73ce6f250 Save state extended (#8752)
- Add actions to list, delete, check, and duplicate saves
- Also adapt actions so they can be awaited
2026-06-23 15:06:59 +02:00
Gleb Volkov f6872bd7a1 Migrate Spine extension to @esotericsoftware/spine-pixi-v7 (#8595)
- Replace the third-party `pixi-spine@4.0.4` with the official Esoteric Software runtime for PixiJS v7 (`@esotericsoftware/spine-pixi-v7@4.2.116`).
- The new runtime only fully supports skeletons exported from **Spine 4.2**. Older exports (e.g. 4.0) may partially render but mesh deformations won't work due to a Spine JSON schema change (`deform` → `attachments`).
2026-06-16 10:23:52 +02:00
D8H d9d8a7d3ea Fix a regression on the displayed position of custom objects (#8604) 2026-05-16 13:38:28 +02:00
D8H e2de846279 Allow to load and unload objects from other scenes (#8592)
- Also fix manually loaded objects not being unload with their scene
2026-05-14 10:56:19 +02:00
ViktorVovk 584cca2d43 Export classes in ResourceLoader for better TypeScript compatibility (#8594)
Only show in developer changelog
2026-05-14 10:21:47 +02:00
D8H 0b3f8e7205 Improve types for TypeScript 6 (#8591)
Only show in developer changelog
2026-05-13 12:07:46 +02:00
D8H 1c17c895bb Allow custom objects to move layer cameras (#8572)
- Also fix a crash when there is a trigger once in an external function used from a custom object
2026-05-12 11:14:34 +02:00
D8H 18cd4f9110 Add expressions to access the components of forward/up/right vectors of 3D objects (#8558)
- These are advanced expressions mostly useful for extensions manipulating objects in 3D space.
2026-05-04 15:19:35 +02:00
D8H 8e50ddefe4 Allow to configure object resources to be loaded independently from the scene (#8514)
- This is an advanced, experimental feature which is subject to changes. It's in most cases not useful, unless you have a large game or low end devices for which controlling memory usage is important. It's mostly useful to delay loading of large custom objects.
- Objects can be configured so that its resources are not loaded when the scene is loaded. Instead, you can use an action to manually load the resources used by it. When the loading is done (this can be checked using a condition), the object can then be created.
  Be careful: if an object assets are not loaded, it will be broken when displayed on screen.
2026-05-04 10:45:51 +02:00
D8H f7012ebfd6 Fix created child objects instances in custom objects being picked twice (#8559) 2026-05-04 09:37:51 +02:00
Florian Rival 1fc3e48caf Revert new basis expressions
Don't show in changelog
2026-04-30 18:20:55 +02:00
Florian Rival b697245ea6 Fix wrong usage of THREE crash
Don't show in changelog
2026-04-30 18:10:08 +02:00
Florian Rival 840f0e93df Fix hot reloading for behaviors (#8553) 2026-04-30 11:08:56 +02:00
D8H ab5866386e Add expressions to get object and camera local basis in the world basis (#8546) 2026-04-29 17:19:21 +02:00
Clément Pasteau 920d0b86c1 Fix default variable string value being empty instead of 0 (#8473)
* Before, this was set as 0 even though displaying as empty in the
variablesList.
* Projects created before 5.6.267 will keep the same behavior (0 as default value for string variables) with an option to move to the new behavior (empty as default value) in the project properties dialog.
* Projects created from 5.6.267 will use the new default behavior (empty as default value)



https://github.com/user-attachments/assets/0d885c70-b68a-431f-8dcb-08e4e193b8a1
2026-04-27 09:37:45 +02:00
Clément Pasteau e9862d5319 Fix screen orientation not working anymore when exporting to iOS (#8533) 2026-04-23 10:41:25 +02:00
Florian Rival 88d63666a5 Add save/restore support for linked object relationships (#8499)
Fix #8497
2026-04-08 18:20:16 +02:00
Florian Rival 72190e8bdf Fix hot-reloading of global object instances (#8489) 2026-04-07 12:49:50 +02:00
D8H 92e449558b Allow extensions to set different icons for behaviors and objects (#8472) 2026-04-02 20:14:19 +02:00
Florian Rival 45ac7aaa3d Fix Spine objects not properly loading in the editor anymore (#8476)
- Also fix hot reloading of Spine objects in preview and the 3D editor
2026-04-02 14:45:55 +02:00
Florian Rival a22a8f569d Fix various issues and crashes when reloading/editing resoures in or outside the editor (#8455) 2026-03-31 10:57:03 +02:00
D8H 3165408b17 Add a callback after the in-game editor stepped (#8457)
Only show in developer changelog
2026-03-30 15:46:38 +02:00
Florian Rival 9cd06e4e71 Fix BitmapText display in a custom object after editing its atlas externally (#8449) 2026-03-28 13:04:42 +01:00
D8H 6fab4f041f Fix center point value of custom objects when a custom center is set (#8432) 2026-03-26 15:02:58 +01:00
Florian Rival 2cf203e4da Tweak the delay before moving an object with gizmo in the 3D editor 2026-02-27 12:33:20 +01:00
D8H 7371537737 Fix to avoid objects to move when the gizmo dragging point is clicked (#8334) 2026-02-27 10:33:11 +01:00
Clément Pasteau de80d0b32d Update cordova config for new xcode/ios versions (#8321)
Only show in developer changelog
2026-02-25 10:50:06 +01:00
Clément Pasteau 6c7037dc24 Fix window name not set when exporting a desktop game (#8252) 2026-02-12 09:33:38 +01:00
D8H f76a834284 Optimize simple tile maps with huge dimensions (#8202)
- Huge tile maps are faster to create and modify at runtime
2026-02-10 11:08:02 +01:00
D8H deb802cfec Allow to override behavior properties on object instances (#8171)
* For now, this is limited to instances inside custom objects. This will be made available in the future for all instances in scenes if this works well.
2026-02-09 16:21:24 +01:00
Florian Rival 68e072a014 Add 45-degree rotation with Alt key in the 3D editor 2026-02-04 00:39:52 +01:00
Clément Pasteau 36213ba14b Allow opening multiple GDevelop windows on Desktop (#8205)
* This was previously causing issues of GDevelop being stuck trying to log in, opening a new window should now open a completely different GDevelop that can be autonomous. (useful to open multiple projects at the same time for instance)
2026-02-03 15:54:49 +01:00
Clément Pasteau 26c7ca01e5 Upgrade internal version of Electron to 32 (#8184)
Only show in developer changes - Thanks @arthuro555 !
2026-02-02 10:58:41 +01:00
D8H ca6eb1a829 Fix a regression on the action to change sprite dimensions (#8192)
Co-authored-by: Florian Rival <Florian.rival@gmail.com>
2026-01-30 11:55:23 +01:00
D8H fb0117e160 Fix wrong evaluation of Sprite center when the frame dimension has just changed (#8179) 2026-01-28 16:30:10 +01:00
Florian Rival 48ce073773 Fix 2D objects not rendering properly in the 3D editor when a layer had no 3D objects 2026-01-24 17:36:55 +01:00
ViktorVovk 80a47cd65a Fix intermittently broken sound play (#8157) 2026-01-23 12:05:48 +01:00
D8H 7f0d2a206a Fix time scale not properly applied to custom objects (#8134) 2026-01-15 17:51:41 +01:00
Florian Rival e68be2ee54 Allow to change the camera elevation more on touchscreens in the 3D editor (#8045) [ci skip]
Don't show in changelog
2026-01-15 14:54:14 +01:00
Florian Rival 533422588a Fix rotated 2D+3D layers with no 3D objects not rendered properly
- Fix #8109
2026-01-08 17:55:17 +01:00
ViktorVovk 1d5e06ca35 Fix loading of resources not properly retried when a resource can't be loaded (for example: network error) (#8060)
* Typically, when resources are downloaded from a CDN, then sometimes, for
various reasons, a request for a resource may fail. In such cases, it’s
very useful to have retry for avoiding intermittent issues.
2026-01-06 12:37:04 +01:00
D8H 72696225be Fix object effect toggles not being applied at preview (#8107) 2026-01-05 11:02:50 +01:00
Florian Rival f7a821f980 Add categories to classes for game engine documentation (#8076) 2025-12-18 17:12:07 +01:00
Florian Rival 5c0cb423d6 Enhance documentation for registerRuntimeScenePostEventsCallback
Only show in developer changelog
2025-12-16 15:25:34 +01:00
Florian Rival a89eb4d50d Fix 3D editor crashes/flashes when adding a new object or extension (#8052)
* When adding a new object type, the hot reload could break if a
previous hot reload was done without the script files (typically, when
adding an object from an already used type)
* When adding a new object or anything needing a loading screen, the
loading screen and the in-game editor were fighting for the rendering.
* Also fix issues when adding multiple objects from a pack
2025-12-10 17:15:48 +01:00