Commit Graph

21 Commits

Author SHA1 Message Date
Clément Pasteau c022acdc63 Simulation runtime 2026-03-31 17:40:01 +02:00
D8H deb802cfec Allow to override behavior properties on object instances (#8171)
* For now, this is limited to instances inside custom objects. This will be made available in the future for all instances in scenes if this works well.
2026-02-09 16:21:24 +01:00
Florian Rival f7a821f980 Add categories to classes for game engine documentation (#8076) 2025-12-18 17:12:07 +01:00
Florian Rival 3846a1553b Experimental in-game editor (#7974)
Co-authored-by: Davy Hélard <davy.helard@gmail.com>

Don't show in changelog
2025-11-11 18:22:37 +01:00
Clément Pasteau e174136fb4 New Save & Load built-in actions (#7811)
* New actions are available to save & load the game state, making Saving & Loading as easy as adding 1 action to your game!
* While it will work in most cases, it has a few limitations and hasn't been thoroughly tested on all types of objects/behaviors and games, so it is for the moment tagged as **Experimental** while we gather feedback and improve it
* Check out the wiki for more info: https://wiki.gdevelop.io/gdevelop5/all-features/save-state
2025-09-29 15:38:37 +02:00
D8H d16b3e8154 Fix multiplayer synchronization of custom object positions (#7715)
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Co-authored-by: Clément Pasteau <4895034+ClementPasteau@users.noreply.github.com>
2025-07-15 13:38:23 +02:00
D8H 752d047464 Upgrade GDJS to Prettier 3.4.2 (#7398)
- Don't show in changelog
2025-02-12 18:50:02 +01:00
Clément Pasteau dc45f3dae5 Allow changing Opacity & Flip directly in Instance Properties Panel (#6935)
* This allows playing around with instances directly on the canvas instead of relying on the actions to flip or change opacity and needing to start a preview
2024-09-13 13:39:03 +02:00
Clément Pasteau 410fecf715 Multiplayer improvements (#6676)
* An object changing layer during the game is now properly moved to the layer on the other players games
* Video object can be synced as well
* Pathfinding behavior is now properly synced, allowing a smooth prediction on other players games
* Spine object is now synced as well
2024-06-18 16:52:41 +02:00
Clément Pasteau 3c5fee0535 Add experimental support for multiplayer games ("GDevelop Multiplayer") (#6613) 2024-06-07 14:12:58 +02:00
D8H 1318523804 Fix a crash when objects are used after being deleted (#5865) 2023-11-02 13:09:54 +01:00
D8H 581cc5837a Fix some memory leaks in 2D object renderers (#5843) 2023-10-30 14:42:15 +01:00
D8H 18e8020bf5 Simplify the list of actions/conditions by removing duplicated actions/conditions that are common between objects (#5494)
* Actions, conditions and expressions related to opacity, size (width/height), scale, animations and other common features are now visible only once when you search for them in actions/conditions (instead of being shown once for every type of object supporting them). This reduces the risk of confusion for new or existing users, notably when multiple versions of the same action were returned by the search and was making it difficult to choose the proper one.
* Internally, this works thanks to default, built-in behaviors that are supported by the objects.
2023-08-25 11:11:55 +02:00
D8H 80cb6d697c Handle custom objects at runtime (#4294)
* Don't show in changelog
2022-10-18 13:36:48 +02:00
Fannie Yan 36679eb76b Add size actions and conditions for sprite and tiled sprite objects (#3748)
* Add condition on height and width for sprite objects
* Add action to set the size of sprite object
* Add action to set the size of tiled sprite object
2022-03-11 16:53:26 +01:00
Florian Rival d068c29993 Fix hitboxes of some objects not properly updated when some objects were resized
* This includes BBText, Text, Tilemap, Tiled Sprite, Panel Sprite and the Video objects.
* Also add support for tweening the scale of a Panel Sprite object.
2021-03-06 16:12:52 +00:00
Bouh 0b13b3342a Fix scale properties does not exist in 'TiledSpriteRuntimeObject'.
Seen on semaphoreci.
Don't show in changelog
2021-02-21 23:53:05 +01:00
Aurélien Vivet f83bea54c9 Add scale support for Tweens on Tiled sprite object
Don't show rest in changelog
* Add scale support for Tweens on Tiled sprite
* Add type on functions
* Fix typo on descriptions for documentation
2021-02-21 21:48:07 +01:00
Florian Rival 65d3688052 Fix duplicate classes in the generated GDJS documentation
Don't show in changelog
2021-01-08 19:55:20 +01:00
Florian Rival 7ef2e40066 Add more various fixes for TypeScript and code style
Don't show in changelog
2021-01-08 19:55:01 +01:00
Florian Rival 326ebb231c Translate all objects to TypeScript
Don't show in changelog
2021-01-08 19:54:47 +01:00