D8H
1cbc1de05a
Fix simple tilemap object being in the wrong category ( #8139 )
2026-01-17 19:48:03 +01:00
Florian Rival
f7a821f980
Add categories to classes for game engine documentation ( #8076 )
2025-12-18 17:12:07 +01:00
D8H
752d047464
Upgrade GDJS to Prettier 3.4.2 ( #7398 )
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- Don't show in changelog
2025-02-12 18:50:02 +01:00
D8H
1318523804
Fix a crash when objects are used after being deleted ( #5865 )
2023-11-02 13:09:54 +01:00
supertree-wook
ee22b2e4b1
Upgrade CMake minimum version and improve CMake code ( #5446 )
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Only show in developer changelog
2023-06-28 12:01:05 +02:00
Florian Rival
7b7e13817c
Hide the old, deprecated Text Entry object when creating a new object from scratch
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* Instead, use the Text Input object to display a field to let the player write something.
2023-01-18 14:44:13 +01:00
AlexandreS
41fa153ddf
Add description to a certain amount of parameters in actions and conditions ( #4716 )
2022-12-20 13:59:10 +01:00
D8H
80cb6d697c
Handle custom objects at runtime ( #4294 )
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* Don't show in changelog
2022-10-18 13:36:48 +02:00
D8H
0706a54305
Reorganize extensions categories ( #4345 )
2022-10-04 10:37:27 +02:00
D8H
b8e9bc801a
Add a properties editor for custom objects ( #4227 )
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* Don't show in changelogs
2022-09-02 14:13:41 +02:00
Florian Rival
cf061638b8
Avoid warnings in the console during preview/export by cleaning old C++ include files ( #4070 )
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2022-06-28 19:26:25 +02:00
Florian Rival
43d55112cc
Display objects in categories when creating a new object ( #3562 )
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Don't show in changelog
2022-01-29 16:02:34 +00:00
Harsimran Singh Virk
6667a0005c
Remove deprecated/unmaintained Cocos2d-JS renderer files ( #2956 )
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Only show in developer changelog
2021-08-23 12:27:47 +02:00
Harsimran Singh Virk
599ccb677f
Add support for visual effects ("shaders") on objects. ( #2901 )
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* This allows to generate interesting visual effects, which can be controlled by events. For example, you can use an outline on an object to highlight, make the player glow when launching a spell, blur objects, etc...
* A new "effects" tab is now present in the objects editor. From there, you can add visual effects, that were already available for layers, customize them from this editor.
* Actions and conditions are available to manipulate effects and change their parameters during the game.
* Learn more on the wiki: http://wiki.compilgames.net/doku.php/gdevelop5/objects/effects
Co-authored-by: Florian Rival <Florian.Rival@gmail.com >
2021-08-20 15:01:06 +02:00
Florian Rival
1a27f689e0
Remove deprecated/unused/unmaintained GDCpp code ( #2930 )
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* This also includes extensions code.
Only show in developer changelog
2021-08-17 14:34:58 +02:00
Florian Rival
f35a3a6827
Improve description of all extensions
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2021-01-21 20:05:08 +00:00
Florian Rival
7ef2e40066
Add more various fixes for TypeScript and code style
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Don't show in changelog
2021-01-08 19:55:01 +01:00
Florian Rival
d0dba2a713
Fix typings in TypeScript files
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Don't show in changelog
2021-01-08 19:54:56 +01:00
Florian Rival
326ebb231c
Translate all objects to TypeScript
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Don't show in changelog
2021-01-08 19:54:47 +01:00
Florian Rival
d83ce0ed9d
Rework objects recycling to be opt-in with a reinitialize method
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Only show in developer changelog
2021-01-08 17:09:42 +01:00
Florian Rival
e6c483f398
Allow objects to not defined a renderer object without crashing the game
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Don't show in changelog
2020-09-27 16:41:58 +01:00
Florian Rival
3a9f896f04
Add hot reloader (electron app only)
2020-07-25 14:23:00 +01:00
Arthur Pacaud
054e48227c
Make object and behavior registering more explicit ( #1379 )
2020-01-17 22:49:24 +00:00
Arthur Pacaud
99312c71e0
Improve overall type annotations ( #1361 )
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* Add type annotation for ObjectData and related types.
* Add missing type annotations.
* Add // @ts-check to some files.
2020-01-12 20:14:00 +00:00
Florian Rival
2f8840b2cf
[codemod] Adapt sentences of action/conditions
2019-12-27 13:46:57 +01:00
Florian Rival
aa7a4a4ff3
Rename onOwnerRemovedFromScene to onDestroy and fix onCreated/onDestroy calls
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* Rename onOwnerRemovedFromScene to onDestroy (because it can be now called when a scene is destroyed)
* Fix it being not called when a scene is destroyed (so behavior don't get a chance to clean up what they have created)
* Fix onCreated being called before the object is fully initialized (for custom behaviors or behaviors relying on an object type)
2019-07-28 17:43:50 +01:00
Florian Rival
3161f641d8
Rename ownerRemovedFromScene to onOwnerRemovedFromScene
2019-05-06 23:08:41 +01:00
Florian Rival
87adc2cab9
[WIP] Clean old methods used only in GD4 in objects and behaviors (3)
2019-04-21 20:52:48 +01:00
Florian Rival
edd98d8bd5
[WIP] Clean old methods used only in GD4 in objects and behaviors
2019-04-21 10:20:32 +01:00
Florian Rival
7f0033989a
[WIP] Partially clean GDJS/GDCpp/GDCore of wxWidgets related code
2019-04-20 01:21:28 +01:00
Florian Rival
02c65bcf66
[WIP] Add translations support, using js-lingui, to newIDE (including libGD.js)
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* Upgrade to Flow 0.92 and make fixes for it
* Convert all extensions to use _("...") instead of t("...") for translations,
to be able to be parsed by gettext
* Handle translation in JS extensions
* Move Providers out of MainFrame
* Remove i18next
* Adapt ExtractTranslations script to handle js files (for extensions)
2019-02-09 14:08:22 +00:00
Florian Rival
39887ccc80
Add help links in actions/conditions editor ( #576 )
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* Add support for help links in InstructionParametersEditor.
* Add help paths for extensions/objects/behaviors/instructions
2018-08-07 23:03:50 +01:00
Florian Rival
3be5d85733
Update GDJS docs to use JSDoc
2018-07-04 22:26:02 +01:00
Florian Rival
a8559bfbbc
Add clang-format to format (C++) source files automatically ( #491 )
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* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00
Florian Rival
6aa515d085
Merge branch 'master' into feature/browser-demo-merged-master
2017-09-10 00:18:09 +03:00
wild-master
0f4d73fae3
English translation improvements ( #375 )
2017-08-28 22:04:16 +02:00
Florian Rival
71ab16a76e
[WIP] Add Extensions/ prefix to all includes files for JS extensions
2017-08-26 17:32:02 +02:00
Lizard-13
525ea4b042
Fix Text Entry crash on HTML5
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As the text entry object has no real renderable object, PIXI (only tested this renderer) crash trying to set the renderable object on Z-Order and Layer updates, a better solution is welcomed :)
2017-06-17 14:37:07 -03:00
Florian Rival
976826b9ab
Expose LinkedObjects and SystemInfo extensions to emscripten build
2017-03-15 21:50:20 +01:00
Florian Rival
6e1140fa0c
Expose ShapePainterObject and TextEntryObject to emscripten build
2017-03-15 00:16:24 +01:00
Victor Levasseur
7ad075cb59
Add StrRepeat string expression to repeat a string
2016-12-29 15:54:39 +01:00
Florian Rival
66ef1e0abf
Refactor RuntimeObject and behaviors to allow per-layer timescale
2016-12-01 22:18:08 +01:00
Florian Rival
42022290b8
Refactor gdjs.RuntimeObject and behaviors to allow per-layer timescale
2016-12-01 22:18:08 +01:00
Victor Levasseur
d20b5a0fbb
gd::Object and RuntimeObject are now cloned in unique_ptr
2016-11-15 08:33:56 +01:00
Victor Levasseur
72df404d7f
Automatic versioning ( #311 )
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* Use the port number in SendHttpRequest and DownloadFile
* Fix "Custom size" and "Custom viewports" not displayed in layer propgrid
* Fix Fedora spec file
* Use automatic versioning from git
* A "correct" version number is now generated even if git is unable to find a tag
2016-11-11 11:32:56 +01:00
Florian Rival
422132d8c7
Avoid allocations in gdjs.RuntimeObject.getRendererObject and gdjs.evtTools.object.pickObjectsIf
2016-08-15 19:54:01 +02:00
Florian Rival
eeb0dc8a63
Implement TextEntryObject for Cocos2d
2016-03-28 19:40:09 +02:00
Florian Rival
117722621a
Change file organization in GDCpp to have a Runtime directory inside GDCpp
2016-02-09 19:42:52 +01:00
Victor Levasseur
12323965e0
RuntimeObjects ctor now takes their Object derivative as argument
2016-01-28 17:37:27 +01:00
Victor Levasseur
804e8c8718
Remove old CreateXXXObject(...) functions
2016-01-28 17:15:48 +01:00