Florian Rival
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117722621a
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Change file organization in GDCpp to have a Runtime directory inside GDCpp
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2016-02-09 19:42:52 +01:00 |
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Victor Levasseur
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12323965e0
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RuntimeObjects ctor now takes their Object derivative as argument
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2016-01-28 17:37:27 +01:00 |
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Victor Levasseur
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804e8c8718
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Remove old CreateXXXObject(...) functions
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2016-01-28 17:15:48 +01:00 |
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Florian Rival
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e444e80493
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Update copyrights year
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2016-01-14 19:46:56 +01:00 |
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Florian Rival
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db69c83a58
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Change file organization 5 (GDCpp/Project)
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2015-11-01 17:06:23 +01:00 |
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Victor Levasseur
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69c3a62389
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Merge remote-tracking branch 'upstream/master' into bugfix/tilemap-optimization
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2015-08-27 14:07:38 +02:00 |
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Victor Levasseur
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cc6810e3f6
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Replace unsigned int with std::size_t where it's possible
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2015-08-18 18:43:39 +02:00 |
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Victor Levasseur
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63d3258586
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Remove TileSet::Generate(), add TileSet::StripUselessHitboxes()
to strip default hitboxes from the tileset data when closing the editor
Update an example to use the new TileSet serialization format
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2015-08-02 17:22:44 +02:00 |
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Victor Levasseur
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3f1b677f92
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Replace std::string with gd::String in TileMapObject
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2015-07-11 14:49:15 +02:00 |
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Victor Levasseur
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90b4dceeee
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Add "Resize tilemap" action
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2015-06-08 13:53:45 +02:00 |
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victorlevasseur
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7ca447c5fd
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Fix a crash when there are a lot of tiles in a tilemap object
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2015-03-15 16:28:54 +01:00 |
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Florian Rival
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acbb6d4594
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Refactored the condition testing if the cursor is on a sprite object so that it can be used for any object type (Not yet done for GDJS). Added PickObjectsIf and refactored TwoObjectListsTest with C++11 lambdas. Added tests for it.
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2015-03-02 10:47:35 +01:00 |
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Florian Rival
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64e6860718
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Version bump.
Updated copyrights.
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2015-01-22 21:22:01 +01:00 |
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Florian Rival
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418bae8632
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Removed useless Destroy* functions for objects
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2015-01-08 21:58:36 +01:00 |
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Florian Rival
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40a82c61ea
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Switched from LGPL and zlib/png licenses to MIT License.
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2014-11-30 16:59:51 +01:00 |
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Victor Levasseur
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de1408fbb4
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Changing tiles in the TileMapObject is more optimized
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2014-10-16 16:08:41 +02:00 |
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Victor Levasseur
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245a6c6ef8
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Fix a bug when testing collision with invalid tiles
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2014-10-10 20:56:10 +02:00 |
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Florian Rival
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7d3ada265c
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Replaced "Game Develop" by "GDevelop"
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2014-09-24 16:25:13 +02:00 |
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Florian Rival
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bbd7cd4f0b
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Renamed Polygon files to Polygon2d
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2014-09-17 18:31:04 +02:00 |
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victorlevasseur
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3870313cfb
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Add an action to change the tileset texture
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2014-09-07 17:33:09 +02:00 |
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victorlevasseur
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efabfe6dd8
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Add a basic level editor example (using TileMapObject)
Fix a bug with tilemap loading at runtime
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2014-09-07 16:48:02 +02:00 |
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victorlevasseur
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bda12432d6
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Add an action and an expression to save/load the tilemap
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2014-09-07 16:13:57 +02:00 |
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victorlevasseur
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29a53bec6c
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Fix a bug with regenerating the tilemap object
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2014-09-06 11:58:15 +02:00 |
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Victor Levasseur
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e6ad1beb39
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Add actions and expressions for tile edition
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2014-09-06 11:30:05 +02:00 |
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Victor Levasseur
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581660a84b
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Add expressions to get the map width and height
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2014-09-05 23:16:10 +02:00 |
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Victor Levasseur
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9c4ca6a2a1
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Separate declarations into different files
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2014-09-05 19:09:49 +02:00 |
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