Commit Graph

95 Commits

Author SHA1 Message Date
AlexandreS e4f44f7899 Add possibility to display GDevelop watermark that opens Liluo creator page on click/touch (#4811) 2023-01-24 18:26:39 +01:00
Clément Pasteau 473b16bbc1 Introduce no-unused-vars ts rule for GDJS & Extensions (#4469)
Do not show in changelog
2022-10-31 14:52:03 +01:00
D8H 80cb6d697c Handle custom objects at runtime (#4294)
* Don't show in changelog
2022-10-18 13:36:48 +02:00
Florian Rival 9ee4b704da Clean more deprecated include files in extensions (#4072)
Don't show in changelog
2022-06-30 12:09:17 +02:00
Florian Rival 5d2e0786ee Sort actions/conditions in categories add icons to their groups (#3583)
* This should make it easier to identify and find actions/conditions. Categories give more clarity and icons help to identify what's available without reading everything.
2022-02-03 11:45:53 +01:00
D8H 107410f0a4 Improve typing and simplify implementation of Linked Objects' getObjectsLinkedWith function (#3180)
Only show in developer changelog
2021-10-21 09:42:34 +01:00
D8H 169a49a246 Optimize Linked Objects actions/conditions, up to 80% faster on games using it extensively with a lot of objects (#3022) 2021-09-21 22:21:16 +01:00
Florian Rival 028eebefab Fix the regression when using Linked Objects in behaviors by temporarily removing the optimization (#3023) 2021-09-09 12:23:35 +01:00
D8H a54ee812bd Improve performance of conditions of "Linked Objects" (#2995) 2021-08-31 21:29:11 +02:00
Harsimran Singh Virk 599ccb677f Add support for visual effects ("shaders") on objects. (#2901)
* This allows to generate interesting visual effects, which can be controlled by events. For example, you can use an outline on an object to highlight, make the player glow when launching a spell, blur objects, etc...
* A new "effects" tab is now present in the objects editor. From there, you can add visual effects, that were already available for layers, customize them from this editor.
* Actions and conditions are available to manipulate effects and change their parameters during the game.
* Learn more on the wiki: http://wiki.compilgames.net/doku.php/gdevelop5/objects/effects

Co-authored-by: Florian Rival <Florian.Rival@gmail.com>
2021-08-20 15:01:06 +02:00
Florian Rival 1a27f689e0 Remove deprecated/unused/unmaintained GDCpp code (#2930)
* This also includes extensions code.

Only show in developer changelog
2021-08-17 14:34:58 +02:00
Arthur Pacaud 068fbe653a Add new lines between functions back in TS files (#2859)
Only show in developer changelog
2021-08-03 14:35:07 +02:00
Florian Rival 79e033d57b Increase timeout for GDJS tests and fix a type issue
Don't show in changelog
2021-04-30 11:48:08 +02:00
D8H b80ed7e6f5 Improve the type definitions of LinkedObjects (#2594)
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2021-04-30 08:40:16 +01:00
Florian Rival 175d9af380 Run auto-formatting on extension test files too
Only show in developer changelog
2021-02-27 00:36:54 +00:00
Florian Rival f35a3a6827 Improve description of all extensions
Don't show in changelog
2021-01-21 20:05:08 +00:00
Florian Rival 4b2cd90320 Add documentation of extensions in the generated GDJS documentation
Only show in developer changelog
2021-01-14 21:32:13 +00:00
Florian Rival 65d3688052 Fix duplicate classes in the generated GDJS documentation
Don't show in changelog
2021-01-08 19:55:20 +01:00
Florian Rival d0dba2a713 Fix typings in TypeScript files
Don't show in changelog
2021-01-08 19:54:56 +01:00
Florian Rival d639e0ea6e Translate more files to TypeScript
Don't show in changelog
2021-01-08 19:54:52 +01:00
Florian Rival 37c260c19d Remove methods polluting Array prototype in gd.js
Only show in developer changelog
2020-08-05 18:47:39 +02:00
Florian Rival c385aae845 Add support for "hot reloading" of previews (apply changes to preview without restarting) 2020-07-25 14:23:01 +01:00
Florian Rival ed7ddd2b67 Improve autocompletions for JavaScript code events and for the game engine 2020-05-17 19:30:58 +01:00
Florian Rival b8ccf02f70 Refactor callbacks registration in GDJS 2020-02-11 23:33:30 +00:00
Florian Rival c03b8dd0db Add test for gdjs.RuntimeScene with object and behaviors 2019-07-28 17:43:50 +01:00
Florian Rival dc27d5f962 Rename gd::ClassWithObjects to gd::ObjectsContainer 2018-09-09 21:28:26 +01:00
Florian Rival 39887ccc80 Add help links in actions/conditions editor (#576)
* Add support for help links in InstructionParametersEditor.
* Add help paths for extensions/objects/behaviors/instructions
2018-08-07 23:03:50 +01:00
Florian Rival 3be5d85733 Update GDJS docs to use JSDoc 2018-07-04 22:26:02 +01:00
Florian Rival a8559bfbbc Add clang-format to format (C++) source files automatically (#491)
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00
Florian Rival 6aa515d085 Merge branch 'master' into feature/browser-demo-merged-master 2017-09-10 00:18:09 +03:00
wild-master 0f4d73fae3 English translation improvements (#375) 2017-08-28 22:04:16 +02:00
Florian Rival 71ab16a76e [WIP] Add Extensions/ prefix to all includes files for JS extensions 2017-08-26 17:32:02 +02:00
Florian Rival 1bd45ec96b Fix Inventory, LinkedObjects & SystemInfo JS Extension not having compilation information filled 2017-03-16 22:50:37 +01:00
Florian Rival 976826b9ab Expose LinkedObjects and SystemInfo extensions to emscripten build 2017-03-15 21:50:20 +01:00
Victor Levasseur 72df404d7f Automatic versioning (#311)
* Use the port number in SendHttpRequest and DownloadFile

* Fix "Custom size" and "Custom viewports" not displayed in layer propgrid

* Fix Fedora spec file

* Use automatic versioning from git

* A "correct" version number is now generated even if git is unable to find a tag
2016-11-11 11:32:56 +01:00
Florian Rival 422132d8c7 Avoid allocations in gdjs.RuntimeObject.getRendererObject and gdjs.evtTools.object.pickObjectsIf 2016-08-15 19:54:01 +02:00
Florian Rival 682efcbfdc Avoid allocation in gdjs.PlatformerObjectRuntimeBehavior and add TODO where allocations should be removed 2016-08-14 18:59:42 +02:00
Florian Rival b3b39ab468 Remove gdjs.iterateOverArray and replace its usage by raw loops 2016-08-07 22:26:41 +02:00
Florian Rival 117722621a Change file organization in GDCpp to have a Runtime directory inside GDCpp 2016-02-09 19:42:52 +01:00
Florian Rival e444e80493 Update copyrights year 2016-01-14 19:46:56 +01:00
Florian Rival db69c83a58 Change file organization 5 (GDCpp/Project) 2015-11-01 17:06:23 +01:00
Florian Rival 63cb853d72 Change file organization (Events, Extensions + more folders) 2015-11-01 11:26:40 +01:00
Florian Rival 428e72914d [WIP] Rename Automatism to Behavior 2015-08-17 23:52:59 +02:00
Victor Levasseur 9df088d2fe Merge remote-tracking branch 'upstream/master' into v4 2015-08-06 16:27:11 +02:00
Florian Rival face853b3f Basic implementation of scene stacking for native games.
Also fix #155
2015-07-31 16:05:20 +12:00
Florian Rival 5a2a6b4341 Ensure LinkedObjects managers are properly bound to their scene for HTML5 games 2015-07-27 10:13:45 +12:00
Victor Levasseur 870b6580f5 Replace std::string with gd::String in all remaining extensions 2015-07-12 12:39:40 +02:00
victorlevasseur 2fe320ee3b Remove GD_T() macro 2015-07-07 13:30:13 +02:00
Victor Levasseur b32732916c Actions and conditions are declared in the extension with gd::String (except for the sentence)
Added push_back and Split methods to gd::String
2015-06-25 16:49:40 +02:00
Victor Levasseur 0049b5c6fa Merge remote-tracking branch 'upstream/master' into utf8-tr-macro
Conflicts:
	Core/GDCore/BuiltinExtensions/SpriteExtension/SpriteExtension.cpp
	Core/GDCore/Events/ExpressionMetadata.h
	Extensions/Box3DObject/Extension.cpp
	Extensions/DraggableAutomatism/Extension.cpp
	Extensions/Light/Extension.cpp
	Extensions/Network/Extension.cpp
	Extensions/PanelSpriteObject/Extension.cpp
	Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp
	Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp
	Extensions/PathAutomatism/Extension.cpp
	Extensions/PathfindingAutomatism/Extension.cpp
	Extensions/PhysicsAutomatism/Extension.cpp
	Extensions/PlatformAutomatism/Extension.cpp
	Extensions/PrimitiveDrawing/Extension.cpp
	Extensions/SoundObject/Extension.cpp
	Extensions/TextEntryObject/Extension.cpp
	Extensions/TextObject/Extension.cpp
	Extensions/TileMapObject/Extension.cpp
	Extensions/TiledSpriteObject/Extension.cpp
	Extensions/TopDownMovementAutomatism/Extension.cpp
	GDCpp/GDCpp/DocMainPage.h
	GDCpp/docs/doxyfile
	GDJS/GDJS/BuiltinExtensions/AudioExtension.cpp
	GDJS/GDJS/BuiltinExtensions/BaseObjectExtension.cpp
	GDJS/GDJS/BuiltinExtensions/CameraExtension.cpp
	GDJS/GDJS/BuiltinExtensions/FileExtension.cpp
	GDJS/GDJS/BuiltinExtensions/JoystickExtension.cpp
	GDJS/GDJS/BuiltinExtensions/NetworkExtension.cpp
	GDJS/GDJS/BuiltinExtensions/SceneExtension.cpp
	GDJS/GDJS/BuiltinExtensions/SpriteExtension.cpp
	scripts/ExtractTranslations.sh
2015-04-28 20:03:27 +02:00