Florian Rival
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66ef1e0abf
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Refactor RuntimeObject and behaviors to allow per-layer timescale
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2016-12-01 22:18:08 +01:00 |
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Florian Rival
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f26357c9b8
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Fix platformer objects stuck in floor when resized when the origin is not at the top left of the object
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2016-07-02 18:30:51 +02:00 |
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Florian Rival
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b620737b18
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Rework platform ledge grabbing mechanism
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2016-05-16 22:31:33 +02:00 |
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Florian Rival
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bcb9b03eab
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Fix missing Release key handling in platformer "Simulate key press" action
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2016-05-15 17:36:24 +02:00 |
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Florian Rival
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e20f66909e
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Implement platform ledges grabbing for native games
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2016-05-15 17:36:24 +02:00 |
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Florian Rival
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667d0a1f4a
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Add options to allow ledged grab on platform/platformer behaviors + test game
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2016-05-15 17:36:24 +02:00 |
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Florian Rival
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117722621a
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Change file organization in GDCpp to have a Runtime directory inside GDCpp
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2016-02-09 19:42:52 +01:00 |
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Florian Rival
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e444e80493
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Update copyrights year
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2016-01-14 19:46:56 +01:00 |
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Florian Rival
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db69c83a58
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Change file organization 5 (GDCpp/Project)
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2015-11-01 17:06:23 +01:00 |
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Florian Rival
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faf4baffc5
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Refactor time management into TimeManager for native game engine
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2015-10-12 00:17:57 +02:00 |
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Florian Rival
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428e72914d
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[WIP] Rename Automatism to Behavior
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2015-08-17 23:52:59 +02:00 |
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