Victor Levasseur
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8aeb7bfacb
|
TileMapObject is now compatible with Android
|
2016-04-16 14:30:10 +02:00 |
|
Florian Rival
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e444e80493
|
Update copyrights year
|
2016-01-14 19:46:56 +01:00 |
|
Victor Levasseur
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7bc23ca655
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Reduce TileMapObject memory consumption
(Texture coords are now calculated on the fly, only non-default hitboxes
are stored and collidable property is separated from hitbox storage)
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2015-07-31 18:13:34 +02:00 |
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Florian Rival
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64e6860718
|
Version bump.
Updated copyrights.
|
2015-01-22 21:22:01 +01:00 |
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Florian Rival
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36e357d8c5
|
Refactored part of RuntimeScene with a new container for automatisms shared data. Removed std::cout calls in TileMapTools.cpp
|
2015-01-20 21:33:06 +01:00 |
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Florian Rival
|
40a82c61ea
|
Switched from LGPL and zlib/png licenses to MIT License.
|
2014-11-30 16:59:51 +01:00 |
|
Victor Levasseur
|
c9544542b2
|
Fix a bug with empty tiles
|
2014-10-17 20:44:21 +02:00 |
|
Victor Levasseur
|
de1408fbb4
|
Changing tiles in the TileMapObject is more optimized
|
2014-10-16 16:08:41 +02:00 |
|
Florian Rival
|
7d3ada265c
|
Replaced "Game Develop" by "GDevelop"
|
2014-09-24 16:25:13 +02:00 |
|
Florian Rival
|
2b8ce73ae2
|
Minor changes in TileMap extension
|
2014-09-15 18:58:08 +02:00 |
|
Victor Levasseur
|
9c4ca6a2a1
|
Separate declarations into different files
|
2014-09-05 19:09:49 +02:00 |
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