Gui elements in SceneCanvas are now independant from the zoom factor.
Work in progress: NewProjectDialog.
git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
SceneCanvas is aware of events compilation when reloading : If a preview is launched, wait until compilation is over.
git-svn-id: svn://localhost@456 8062f311-0dae-4547-b526-b8ab9ac864a5
Started adding support for "dynamic extensions", meant to be written/compiled within Game Develop.
In SceneCanvas::Reload, now destroy and recreate scene member when reloading, as it is necessary for dynamic libraries for example to have explicit scene destruction when preview is ended.
Renamed GDE define to GD_IDE_ONLY.
Renamed old gdp namespace to GDpriv.
git-svn-id: svn://localhost@345 8062f311-0dae-4547-b526-b8ab9ac864a5
Corrected layer without camera when adding a layer.
Added a boolean to indicate to ChooseLayer dialog if it must add quotes or not.
Modified Image manager to load images on demand.
git-svn-id: svn://localhost@192 8062f311-0dae-4547-b526-b8ab9ac864a5