Commit Graph

6 Commits

Author SHA1 Message Date
Florian 8672f179e9 Exchanged all french messages with their English counterparts.
Gui elements in SceneCanvas are now independant from the zoom factor.
Work in progress: NewProjectDialog.

git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-09-20 19:53:26 +00:00
Florian 3cc1d82c99 Adaptations and code cleanup.
SceneCanvas is aware of events compilation when reloading : If a preview is launched, wait until compilation is over.

git-svn-id: svn://localhost@456 8062f311-0dae-4547-b526-b8ab9ac864a5
2011-07-07 23:11:20 +00:00
Florian 156a0bc3f9 Making code refactoring/cleaning/documentation.
git-svn-id: svn://localhost@388 8062f311-0dae-4547-b526-b8ab9ac864a5
2011-02-12 15:06:26 +00:00
Florian d9c92facda Tried to correct errors messages when saving in portable mode.
Started adding support for "dynamic extensions", meant to be written/compiled within Game Develop.
In SceneCanvas::Reload, now destroy and recreate scene member when reloading, as it is necessary for dynamic libraries for example to have explicit scene destruction when preview is ended.
Renamed GDE define to GD_IDE_ONLY.
Renamed old gdp namespace to GDpriv.

git-svn-id: svn://localhost@345 8062f311-0dae-4547-b526-b8ab9ac864a5
2011-01-09 16:54:20 +00:00
Florian c5e5e0336d Implemented copy/cut/pasting for groups.
Corrected layer without camera when adding a layer.
Added a boolean to indicate to ChooseLayer dialog if it must add quotes or not.
Modified Image manager to load images on demand.

git-svn-id: svn://localhost@192 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-08-07 20:23:52 +00:00
Florian 9203fab207 Initial import
git-svn-id: svn://localhost@6 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-01-24 19:15:15 +00:00