Gui elements in SceneCanvas are now independant from the zoom factor.
Work in progress: NewProjectDialog.
git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
Renamed Game_Develop_EditorFrame to MainFrame.cpp
Removed EditPropJeu dialog ( Replaced by ProjectPropertiesPnl ).
Moved Extensions dialog to GDCore.
git-svn-id: svn://localhost@777 8062f311-0dae-4547-b526-b8ab9ac864a5
SceneCanvas is aware of events compilation when reloading : If a preview is launched, wait until compilation is over.
git-svn-id: svn://localhost@456 8062f311-0dae-4547-b526-b8ab9ac864a5
Added Compilation progress panel.
Added window to setup paths for compiler/libs.
Added check box to activate use of C++ source files in game parameters.
Started implementation of a dialog to choose a template when creating a c++ file.
git-svn-id: svn://localhost@369 8062f311-0dae-4547-b526-b8ab9ac864a5
Added a ribbon page for projects manager.
Use now imagesWereModified ( a edittime-only member of Game ) for test/set the need to reload images.
Suppressed MainEditeurJeu.cpp
git-svn-id: svn://localhost@54 8062f311-0dae-4547-b526-b8ab9ac864a5
Editors use now a reference to the scene edited, and not a pointer. ( As games use now a vector of shared_ptr to Scene ).
git-svn-id: svn://localhost@50 8062f311-0dae-4547-b526-b8ab9ac864a5