Commit Graph

7 Commits

Author SHA1 Message Date
Florian 8672f179e9 Exchanged all french messages with their English counterparts.
Gui elements in SceneCanvas are now independant from the zoom factor.
Work in progress: NewProjectDialog.

git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-09-20 19:53:26 +00:00
Florian fac8f46f77 Deleted useless files.
Renamed Game_Develop_EditorFrame to MainFrame.cpp
Removed EditPropJeu dialog ( Replaced by ProjectPropertiesPnl ).
Moved Extensions dialog to GDCore.

git-svn-id: svn://localhost@777 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-06-28 14:51:27 +00:00
Florian 3cc1d82c99 Adaptations and code cleanup.
SceneCanvas is aware of events compilation when reloading : If a preview is launched, wait until compilation is over.

git-svn-id: svn://localhost@456 8062f311-0dae-4547-b526-b8ab9ac864a5
2011-07-07 23:11:20 +00:00
Florian 82167dc348 Removed simple mode.
Added Compilation progress panel.
Added window to setup paths for compiler/libs.
Added check box to activate use of C++ source files in game parameters.
Started implementation of a dialog to choose a template when creating a c++ file.

git-svn-id: svn://localhost@369 8062f311-0dae-4547-b526-b8ab9ac864a5
2011-01-29 14:39:07 +00:00
Florian 24ab016c4d Added a start here page.
Added a ribbon page for projects manager.
Use now imagesWereModified ( a edittime-only member of Game ) for test/set the need to reload images.
Suppressed MainEditeurJeu.cpp

git-svn-id: svn://localhost@54 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-02-24 23:50:07 +00:00
Florian b948407903 ProjectManager is able to display and edit scenes of multiples games.
Editors use now a reference to the scene edited, and not a pointer. ( As games use now a vector of shared_ptr to Scene ).

git-svn-id: svn://localhost@50 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-02-21 18:48:08 +00:00
Florian 9203fab207 Initial import
git-svn-id: svn://localhost@6 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-01-24 19:15:15 +00:00