Commit Graph

21 Commits

Author SHA1 Message Date
Florian 8672f179e9 Exchanged all french messages with their English counterparts.
Gui elements in SceneCanvas are now independant from the zoom factor.
Work in progress: NewProjectDialog.

git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-09-20 19:53:26 +00:00
Florian 82cd337c9c Deactivated Welcome screen.
Updated StartHere page.
Added "Add an external layout" button to ProjectManager.
Minor changes.

git-svn-id: svn://localhost@803 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-08-07 17:44:28 +00:00
Florian 3569541fc3 Adapted to changes in GDL.
Reworked "Portable" dialog to handle the preservation of directories structure. ( As the IDE now supports filenames relative to the project directory for resources ).

git-svn-id: svn://localhost@748 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-06-03 20:12:28 +00:00
Florian 1880eb34fa Adapted to changes in GDCore. ( Notably, InitialVariablesDialog was removed and is now available in GDCore thanks to the ChooseVariableDialog class ).
Compilation is not using PCH anymore.
Now display duration of a compilation.


git-svn-id: svn://localhost@707 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-05-13 15:25:21 +00:00
Florian 54d7eb0662 Added log file option.
Tried to correct the fact that SFML does not intercept events when used on a wxSFMLCanvas on linux by emulating these events. TODO: Test it
Adapted to changes in GDCore.

git-svn-id: svn://localhost@701 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-04-27 20:53:21 +00:00
Florian ee090a9866 Adapted to changes in GDCore.
git-svn-id: svn://localhost@698 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-04-15 21:30:00 +00:00
Florian 1b6f025bbe Adapted to changes in GDL and GDCore.
git-svn-id: svn://localhost@692 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-04-11 22:09:03 +00:00
Florian c2dbdd4374 Removed useless files.
Adapted to changes in GDL/GDCore.

git-svn-id: svn://localhost@687 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-03-31 16:11:59 +00:00
Florian da788c5091 Adapted to changes in GDL.
Adapted to the new support for external C++ source files and C++ code events.

git-svn-id: svn://localhost@659 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-02-15 23:09:24 +00:00
Florian a630e2c38f Finished reorganizing files of GDL.
Added Ctrl+Drag'n'drop shortcut to clone an object to SceneCanvas.

git-svn-id: svn://localhost@634 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-01-14 23:30:11 +00:00
Florian 301212005c Corrected bug in Credits when opening an url.
Finished implementation of ResourcesManager.

git-svn-id: svn://localhost@541 8062f311-0dae-4547-b526-b8ab9ac864a5
2011-10-16 16:41:37 +00:00
Florian f53502a9be Minor improvements.
Adaptations for new ArbitraryResourceWorker.

git-svn-id: svn://localhost@538 8062f311-0dae-4547-b526-b8ab9ac864a5
2011-10-08 14:42:59 +00:00
Florian f689ac9e6d Last commit didn't compile.
git-svn-id: svn://localhost@402 8062f311-0dae-4547-b526-b8ab9ac864a5
2011-03-19 16:02:17 +00:00
Florian d9c92facda Tried to correct errors messages when saving in portable mode.
Started adding support for "dynamic extensions", meant to be written/compiled within Game Develop.
In SceneCanvas::Reload, now destroy and recreate scene member when reloading, as it is necessary for dynamic libraries for example to have explicit scene destruction when preview is ended.
Renamed GDE define to GD_IDE_ONLY.
Renamed old gdp namespace to GDpriv.

git-svn-id: svn://localhost@345 8062f311-0dae-4547-b526-b8ab9ac864a5
2011-01-09 16:54:20 +00:00
Florian 5f1cec875c Adapted saving and opening of a portable game so as to use ResourcesMergingHelper.
Adapted compilation to use InventoryEventsResources from ResourcesMergingHelper.
Moved icon executable modification to ExecutableIconChanger.


git-svn-id: svn://localhost@336 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-12-30 14:14:09 +00:00
Florian bd7f6cef16 Adapated to ImageManager changes.
Made search non sensible to case.

git-svn-id: svn://localhost@223 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-08-23 13:16:55 +00:00
Florian 035546af59 Added members to scenes to modify openGL perspective.
Added ability to disable events.
Corrected crash and bad display of sprites.
Modified Instruction::GetParameter for efficency. Added GetParameterSafely.

git-svn-id: svn://localhost@208 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-08-19 16:28:39 +00:00
Florian 726e7a35c5 Adapted code for new event system.
Adapted TemplateEvents for an unlimited number of parameters.

TODO :
Move editors of the events to an Edit function owned by events, like Objects.
Move renderers of the events inside the events ( a Render function )


git-svn-id: svn://localhost@85 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-04-09 21:52:59 +00:00
Florian b8609ba825 Modified files copyright.
(Work in progress) Modified EditorEvents so as to permit direct edition of conditions and actions 

git-svn-id: svn://localhost@60 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-03-07 20:21:35 +00:00
Florian b948407903 ProjectManager is able to display and edit scenes of multiples games.
Editors use now a reference to the scene edited, and not a pointer. ( As games use now a vector of shared_ptr to Scene ).

git-svn-id: svn://localhost@50 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-02-21 18:48:08 +00:00
Florian 9203fab207 Initial import
git-svn-id: svn://localhost@6 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-01-24 19:15:15 +00:00