Commit Graph

10 Commits

Author SHA1 Message Date
Florian Rival a9bf3a6c80 Fix issue when setting the pathfinding destination too close to current object position 2019-07-02 21:39:37 +01:00
Florian Rival 3be5d85733 Update GDJS docs to use JSDoc 2018-07-04 22:26:02 +01:00
Florian Rival 42022290b8 Refactor gdjs.RuntimeObject and behaviors to allow per-layer timescale 2016-12-01 22:18:08 +01:00
Florian Rival c88f7e53c0 Rework PlatformBehavior to avoid creating temporary objects. Remove dead code in HSHG and avoid temp objects/arrays 2016-04-27 23:03:46 +02:00
Florian Rival e444e80493 Update copyrights year 2016-01-14 19:46:56 +01:00
Florian Rival cf2100a626 Refactor time management into gdjs.TimeManager for HTML5 game engine 2015-10-11 20:39:10 +02:00
Florian Rival b2a22374aa Fix pathfinding considering cells adjacent to an obstacle as being covered by obstacle 2015-09-03 16:28:50 +02:00
Florian Rival 9e7f58cddc Ensure that pathfinding works in corridors that are a single cell large
Enhance tests for native pathfinding behavior.
2015-09-03 16:10:47 +02:00
Florian Rival 4b3b5a9bbe Fix 'an behavior' and wording 2015-08-18 18:36:52 +02:00
Florian Rival 428e72914d [WIP] Rename Automatism to Behavior 2015-08-17 23:52:59 +02:00